chris_wing said:
Shaders are mostly used to make surfaces look more realistic. I think things like bump maps for instance are free to use when shaders are in the hardware. The Wii could only do bump mapping through software (see The Conduit), which took power from other parts of the system. I believe real time shadows are also on the Ouya hardware like the 3DS (see Monster Hunter 3), but unlike the Wii (see Monster Hunter 3). |
wow something interesting to look forward to. i wonderhow good the shaders are.














