MARCUSDJACKSON on 05 February 2013
chris_wing said:
MARCUSDJACKSON said:
chris_wing said: System-on-chip used ---Nvidia Tegra 3 CPU -------------------1.7 GHz Quad-Core ARM Cortex-A9 Storage capacity --------8 GB internal flash memory Memory----------------1 GB RAM Display-----------------HDMI 1080p 720p Graphics----------------Nvidia ULP GeForce Looking at the numbers it seems to be way more powerful then the Wii. I'm not really sure how an ARM Cortex-A9 CPU @1.7GHz x 4 cores compares to a single core PPC CPU at 730MHz, but I would assume favorably. I've seen the Tegra3 do good things & of course 1GB of RAM is way more then the Wii. HDMI output in HD sounds good, but we don't know what resolution the Ouya renders games at, so wait and see there. An educated guess from looking at what we know would say it should be Wii like, but with shaders, real-time shadows, higher then 480p resolution & if they can make anti aliasing happen games should look much better. This screen isn't from the Ouya, but shows a game that is coming to it.  |
thanks for the insight.i guess the shaders help improve visual quality of graphic's by adding clor and detail, like those found in PS3.
that screen shot looks good. can't wait to see a good game with strong a story.
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Shaders are mostly used to make surfaces look more realistic. I think things like bump maps for instance are free to use when shaders are in the hardware. The Wii could only do bump mapping through software (see The Conduit), which took power from other parts of the system. I believe real time shadows are also on the Ouya hardware like the 3DS (see Monster Hunter 3), but unlike the Wii (see Monster Hunter 3).
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wow something interesting to look forward to. i wonderhow good the shaders are.