Chris Hu said:
I'm pretty sure that the average game had to sell a lot more then a 100K to make a profit last generation. Also Jade Emipire was a lot more ambitious then your average game last generation so I'm sure it was a lot more expensive to make. |
no, 100k was generally the break even point last gen, look
This go through some of the costs of this gen and last gen. It talks about how game development costs rose from 3-5 mill a game to 15-30mil a game. For a game that costs 15 mil it would have to sell 500k to break even and 30 mil would be 1 mil to break even. Now, lets just for the sake of argument say Jade Empire cost 15 mil to make (3 times the average cost to make a game). It would have to sell around 500k to break even, which it did. It was also published by microsoft which meant they didn't have to pay a licensing fee, so even more profit. Not to mention all the sales and money made off of the pc and xbox 360 ports. Jade Empire has more than likely sold over a million units...
Basically, there really isn't anyway the game lost money. Heck, even most games that sell 700k this gen make money.










