J_Allard said:
lol what does graphic design work matter. I don't think aesthetics help me connect to games faster or the myriad of other advantages Live has that have been discussed to death here (here as in this forum, not this particular thread). But whatever floats your boat. And Sony doesn't give a **** about Valve. They created PS+ as a way to create a subscription based service without pissing off all their fans who were used to not paying for online play. Don't be surprised if online play costs money right off the bat with PS4 but they soften the blow by including PS+. They do that, then XBL is in trouble. But that is assuming MS doesn't also have an ace or two up their sleeve, which I am sure they do.
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How does graphic design or web know how matter? Understanding aesthetics and how design works is paramount when you look at these things. To the average person aesthetics psychologically affect what they buy, places they go, eat in the back of their mind. It's not a straight forward effect, and isnt thought or preached about on a normal level. This is why I every designer has to learn color theory. People react to it based on culture for it has different forms and meaning for a variety of people. The reason PSN's network is so bland is because the design is basic, point blank. Sony hasn't evolved anything about it until the PSN store since the PSP was launched (In which the design ignorance lasted nearly a decade before true changes began). I have no problem with you liking Xbox Live better but design and color scheme play a big part in why Xbox Live is better, but let me show you something about PSN.
PSP

PS3

Still a bland and monochromatic style with variations between many muted tones. Bland text that doesn't draw the eye and rather falls behind into the background if it isn't highlighted. The Icons are old and should be done away with unless they create a divider and lessen the effect of the icons. Its incompetent design management.
Old PSN Store

New PSN Store

Same muted tones reflecting Sonys attitude, but clashing against one another in a complimentary fashion which is pleasing to the eye and pushes the objects they are trying to sell into the forefont. Dark recedes, the opposite of Xbox Live which is very vibrant, and large cuts. Verticle Rectangle cuts which draw the eye in and present things like they matter in a more commercial mode aesthetics. This is a huge step up for Sony and it has taken forever for them to learn this.
Now lets look at Xbox Lives new Experience presenting that design and commercialism aesthetic IS what they focus on yearly to sell their product aside from adding other multimedia perks.
Xbox Live walkthrough:
(Note: Games are no longer the primary function of Xbox Live experience it's actually behind social and videos sitting comfortably in the middle but still somewhat neglected)
http://www.youtube.com/watch?v=X4PugGSbVL8
You see its all design aesthetics, form and function. Everything else is reliant on third party (multimedia), games and the hardware itself for cross chat and stuff. Anyone can do it, it's just that Sony is slow and bloody retarded when it comes down to it. Are people shallow? Yes they are....they just don't think about it on that level. People pay for Apple because of brand image, unity of the whole package product (Combo with Itunes, Ipod, IPad, IPhone and Mac laptop or Computer)and unity of its design. Its cut from the same cloth as Apple, but was overly done because the even the mac needs to be user friendly for people who want to use their laptops and desk tops and realize os aesthetic depends purely on what tech you're using. Somethings can be simple and boxed in and others cannot. The design works because its simple for progress, yet it unifies the structure so you feel like you are in one big community. Sony fails to understand this and thats why PSN seems so scattered and shitty.
Sony needs to intergrate the PSN Store into the body of the primary dashboard to create unity. Everything feels seperate rather than welcoming to the mind, sight, and touch. Again some people like Sonys old design but the majority are taking to the new design better because of aesthetic know how. They need to think about this with the PS4.
Design > Features > Products
Without design all these features have no place to go and neither do the products. If you know how to do it just right you increase the appeal. This is why Microsoft is ahead of Sony is marketing.
-Always bring up your strengths and hide your weaknesses.