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Forums - Nintendo Discussion - The Official Legend of Zelda Thread: Echoes of Wisdom Out Now

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Are you planning to buy Echoes of Wisdom?

I already pre-ordered 5 38.46%
 
Picking it up soon 4 30.77%
 
Waiting for a sale 2 15.38%
 
No, it's not for me 2 15.38%
 
Total:13
peachbuggy said:
Resetera appears to have crashed. Could this be the result of someone posting the numbers?                             

 

Jumpin said:
Have to be able to use guides for Zelda 1, the game is virtually unbeatable without them unless you possess prior knowledge or have extreme luck.

Zelda 2 has some battle techniques that most players know (The jump slash on the knights, for example), but unless you learned it somewhere, you woukdn’t know - and the battles are significantly more difficult.

Zelda Ocarina of Time and onward have a lot of vagueness, and while they’re easier to figure out than the stuff in Zelda 1, it could cause the player hours just wandering around a dungeon to find some switch or key hidden under a bombable piece of dirt in the corner of one of the 58 or so large rooms you have access to. Also, your progress is stuck until that vague bit is figured out.

 

 

。。。。。。。。。。。。

 

This is sad, really sad.



我是广州人

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curl-6 said:
Wyrdness said:
Just... Good luck to the next game in topping madness like this.

Annoying that twitter links don't seem to work properly on VGChartz these days, at least for me, but holy smokes, every time I think I've seen everything this game can offer, some new flavour of beautiful insanity emerges.

Making a worthy sequel to this game is going to quite frankly be one of the most near-insurmountable tasks in the history of gaming. I don't envy the Zelda team, expectations are going to be stratospheric.

Yeah this is like trying to follow up OOT I think the only way it can be done is by taking the GTA approach and just have the team focus purely on the next game for the next few years.



curl-6 said:
Wyrdness said:
Just... Good luck to the next game in topping madness like this.

Annoying that twitter links don't seem to work properly on VGChartz these days, at least for me, but holy smokes, every time I think I've seen everything this game can offer, some new flavour of beautiful insanity emerges.

Making a worthy sequel to this game is going to quite frankly be one of the most near-insurmountable tasks in the history of gaming. I don't envy the Zelda team, expectations are going to be stratospheric.

Well...you know what I think of BotW...so just by fixing its problems (and there's plethora to choose from) will easily make next Zelda instalment vastly superior to BotW.



curl-6 said:
Wyrdness said:
Just... Good luck to the next game in topping madness like this.

Annoying that twitter links don't seem to work properly on VGChartz these days, at least for me, but holy smokes, every time I think I've seen everything this game can offer, some new flavour of beautiful insanity emerges.

Making a worthy sequel to this game is going to quite frankly be one of the most near-insurmountable tasks in the history of gaming. I don't envy the Zelda team, expectations are going to be stratospheric.

I think the good news is that the bones of Breath of the Wild are so great that simply layering on new stories, characters, maps, and dungeons will probably be sufficient to turn out another masterpiece.

The bad news is that the novelty and the sense of discovery of Breath of the Wild will probably be difficulty to recreate in a sequel. We might have to wait another 20 years for something as momentous as BoTW.



mZuzek said:
HoloDust said:

Well...you know what I think of BotW...so just by fixing its problems (and there's plethora to choose from) will easily make next Zelda instalment vastly superior to BotW.

I disagree with your opinion on BotW, as it's obviously one of my favorite games, but I agree about it being simple to improve upon. Its flaws are quite obvious, which doesn't mean they're necessarily easy to fix, but them being easy to spot already helps quite a bit.

Basically what it should be is a bit more linear, which might underwhelm some BotW fans, but that's just inevitable - there's always a group of fans who will be disappointed by every Zelda entry at this point. I see no reason why the next game needs to be as open as BotW, if you want as much freedom you can just play BotW instead. The heavy emphasis on non-linearity and freedom is what gave BotW its main issues, those being the tiny amount of dungeons (which themselves aren't that good either), the uncompelling story, and the overall repetitiveness caused by the game always giving you basic 'generic' rewards for everything you do (koroks and shrines) as a result of it giving you all your main tools early on. I'd much rather have a game with a wide variety of things to do and rewards to get than another one with 120 shrines and 900 koroks.

Well, I will agree with you completely -  from my POV, just those things you listed would improve the next game vastly. And making that next game semi-open world would actually fix quite a bit of those problems simultaneously, while preserving fair amount of freedom to explore.

Now, as for some other glaring problems that annoyed me to no end in BotW, I suppose we won't agree that much 



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mZuzek said:
HoloDust said:

Well...you know what I think of BotW...so just by fixing its problems (and there's plethora to choose from) will easily make next Zelda instalment vastly superior to BotW.

I disagree with your opinion on BotW, as it's obviously one of my favorite games, but I agree about it being simple to improve upon. Its flaws are quite obvious, which doesn't mean they're necessarily easy to fix, but them being easy to spot already helps quite a bit.

Basically what it should be is a bit more linear, which might underwhelm some BotW fans, but that's just inevitable - there's always a group of fans who will be disappointed by every Zelda entry at this point. I see no reason why the next game needs to be as open as BotW, if you want as much freedom you can just play BotW instead. The heavy emphasis on non-linearity and freedom is what gave BotW its main issues, those being the tiny amount of dungeons (which themselves aren't that good either), the uncompelling story, and the overall repetitiveness caused by the game always giving you basic 'generic' rewards for everything you do (koroks and shrines) as a result of it giving you all your main tools early on. I'd much rather have a game with a wide variety of things to do and rewards to get than another one with 120 shrines and 900 koroks.

Heavily disagree with this for a start Aonuma has already confirmed the open freedom approach is the new template which they'll build on, what makes BOTW great is that the player chooses the structure of how the game plays out that is the central aspect of the game's design and linearity will only be a step backwards as you'll bring back old problems like people getting stuck on one part that halts their progression.

It's also a misconception about BOTW's story not being good because if you choose to play a more story centric way in getting the memories and the divine beasts you'll find the story for such an open world game is actually good as it gives the player back stories and lore, I've given an example earlier on how this approach can easily accommodate a more story base installment in future with out being linear in my Hateno example. BOTW will be hard to top but the advantage it's approach has over OOT's is that it is a new foundation where as OOT was more of a finished refined structure.



All I care about with the next Zelda game is that I can have max stamina AND max hearts. That bugs me more than anything in the entire game. I was so happy when i heard the number of new shrines in the DLC, thinking that number matched the number needed to max out hearts to 30. BUT NO.



I find this opinion on lack of story quite interesting. For a game with this much freedom, I think the story was bound to be on the way side as it's difficult to keep a linear-type of story compelling enough for players who play 80-100 hours into the game mostly exploring the world. I mean, I also heard of some opinions that while MGS5 and RDR2 had great open world concepts, when they tried to provide a compelling narrative, it was a bit flat as there was a sense of disconnect while trying to complete missions or playing for a certain amount of time in the open world.

You may have to sacrifice one thing for another when it comes to an open world narrative. Zelda BoTW was a complete open world game, meaning you can do whatever you want and go wherever you want to go as your imagination is the only thing holding you back. Thus, the story was built through pieces of text found in various aspects of the world or through dialogue and cutscenes/memories. Whereas games like The Witcher 3 and Batman Arkham City (didn't play TW3 yet but its just from what I heard) had great narratives, but not necessarily open worlds that you can do whatever you like (they still had directional marks you have to get to). Even Aonuma acknowledged from E3 2014, with Wind Waker, while they made a vast open world, you couldn't "cut through the boundaries wherever you like to explore [Wind Waker's] world." It may not necessarily was affected by the story, but even then the narrative was not that deep, although compelling to the overall lore of the Zelda franchise.



Kai_Mao said:
I find this opinion on lack of story quite interesting. For a game with this much freedom, I think the story was bound to be on the way side as it's difficult to keep a linear-type of story compelling enough for players who play 80-100 hours into the game mostly exploring the world. I mean, I also heard of some opinions that while MGS5 and RDR2 had great open world concepts, when they tried to provide a compelling narrative, it was a bit flat as there was a sense of disconnect while trying to complete missions or playing for a certain amount of time in the open world.

You may have to sacrifice one thing for another when it comes to an open world narrative. Zelda BoTW was a complete open world game, meaning you can do whatever you want and go wherever you want to go as your imagination is the only thing holding you back. Thus, the story was built through pieces of text found in various aspects of the world or through dialogue and cutscenes/memories. Whereas games like The Witcher 3 and Batman Arkham City (didn't play TW3 yet but its just from what I heard) had great narratives, but not necessarily open worlds that you can do whatever you like (they still had directional marks you have to get to). Even Aonuma acknowledged from E3 2014, with Wind Waker, while they made a vast open world, you couldn't "cut through the boundaries wherever you like to explore [Wind Waker's] world." It may not necessarily was affected by the story, but even then the narrative was not that deep, although compelling to the overall lore of the Zelda franchise.

Play TW3 when you can.

I personally see the future Zelda games using BOTW's approach only instead of memories you get events e.g. you're exploring then you come to Hateno village and a story event is triggered when you arrive. This way the open freedom is maintained with the game being more story driven.



Things I would like in a BOTW sequel

1. More dungeons. Fleshed out like previous series entries like OOT.
2.. Rain gear. Much like we have gear fore fire,water,cold, give us gear that lets us climb easier with less slip in the rain.
3, Sky areas. I've always been a sucker for sky type of areas and I feel having a dungeon in the sky or something similar(boss battle) would be cool

other than that, i dont really see too much that needs to be changed.



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