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mZuzek said:
HoloDust said:

Well...you know what I think of BotW...so just by fixing its problems (and there's plethora to choose from) will easily make next Zelda instalment vastly superior to BotW.

I disagree with your opinion on BotW, as it's obviously one of my favorite games, but I agree about it being simple to improve upon. Its flaws are quite obvious, which doesn't mean they're necessarily easy to fix, but them being easy to spot already helps quite a bit.

Basically what it should be is a bit more linear, which might underwhelm some BotW fans, but that's just inevitable - there's always a group of fans who will be disappointed by every Zelda entry at this point. I see no reason why the next game needs to be as open as BotW, if you want as much freedom you can just play BotW instead. The heavy emphasis on non-linearity and freedom is what gave BotW its main issues, those being the tiny amount of dungeons (which themselves aren't that good either), the uncompelling story, and the overall repetitiveness caused by the game always giving you basic 'generic' rewards for everything you do (koroks and shrines) as a result of it giving you all your main tools early on. I'd much rather have a game with a wide variety of things to do and rewards to get than another one with 120 shrines and 900 koroks.

Heavily disagree with this for a start Aonuma has already confirmed the open freedom approach is the new template which they'll build on, what makes BOTW great is that the player chooses the structure of how the game plays out that is the central aspect of the game's design and linearity will only be a step backwards as you'll bring back old problems like people getting stuck on one part that halts their progression.

It's also a misconception about BOTW's story not being good because if you choose to play a more story centric way in getting the memories and the divine beasts you'll find the story for such an open world game is actually good as it gives the player back stories and lore, I've given an example earlier on how this approach can easily accommodate a more story base installment in future with out being linear in my Hateno example. BOTW will be hard to top but the advantage it's approach has over OOT's is that it is a new foundation where as OOT was more of a finished refined structure.