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mZuzek said:
HoloDust said:

Well...you know what I think of BotW...so just by fixing its problems (and there's plethora to choose from) will easily make next Zelda instalment vastly superior to BotW.

I disagree with your opinion on BotW, as it's obviously one of my favorite games, but I agree about it being simple to improve upon. Its flaws are quite obvious, which doesn't mean they're necessarily easy to fix, but them being easy to spot already helps quite a bit.

Basically what it should be is a bit more linear, which might underwhelm some BotW fans, but that's just inevitable - there's always a group of fans who will be disappointed by every Zelda entry at this point. I see no reason why the next game needs to be as open as BotW, if you want as much freedom you can just play BotW instead. The heavy emphasis on non-linearity and freedom is what gave BotW its main issues, those being the tiny amount of dungeons (which themselves aren't that good either), the uncompelling story, and the overall repetitiveness caused by the game always giving you basic 'generic' rewards for everything you do (koroks and shrines) as a result of it giving you all your main tools early on. I'd much rather have a game with a wide variety of things to do and rewards to get than another one with 120 shrines and 900 koroks.

Well, I will agree with you completely -  from my POV, just those things you listed would improve the next game vastly. And making that next game semi-open world would actually fix quite a bit of those problems simultaneously, while preserving fair amount of freedom to explore.

Now, as for some other glaring problems that annoyed me to no end in BotW, I suppose we won't agree that much