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Forums - Sony Discussion - VGLeaks: Orbis unveiled!

Aielyn said:

We can do look at Wii vs PS3/360 fairly easily, since the numbers are pretty much all available.

Wii: 2.9 GFLOPS CPU, ~12 GFLOPS GPU

360: 115.2 GFLOPS CPU, ~240 GFLOPS GPU

PS3: 218 GFLOPS CPU, ~250 GFLOPS GPU

Just to fixed... PS3 had a ~250 GFLOPS GPU.



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Chark said:
Zkuq said:
Chark said:
Zkuq said:
Is it 4 GB for both the system and the GPU or the system only? It's just barely enough if the former, but it's nowhere near enough it it's shared with the GPU.


For the system. How is that not enough? Are you thinking on PC terms because RAM is much more utilized in a console than in a PC. PS3 and 360 only have 512MB and Wii U has only 2GB.

I'm not thinking on PC terms, I'm thinking on future terms. Sony is probably aiming for a long generation again and if that's the case, 4 GB will be too little by the end. 512 MB is just barely enough for now but 256 MB (what PS3 has; the other 256 MB is for the GPU only) is not enough. Sure, talented devs will be able to put it to good use but it'll take a big effort and then you get stuff like Bethesda's games anyway. Also, as I understand it, you say that 4 GB isn't shared with the GPU but then I have a couple of questions: 1) Does it say somewhere how much memory the GPU has? 2) It says 'unified system memory' for RAM so, pardon my ignorance, what might it mean then?

Oops sorry, I mean for the whole system. Unified RAM would mean it is sharred with GPU and CPU but speculation has 512MB or 1GB reserved for the OS. There isn't a firm knowledge about how much RAM will be needed for games in the future, but if you look at a system like the Wii U which has 2GB, utilizing 1GB for games. Something like 3-3.5GB of GDDR5, which is faster, is quite the step up.

You might want to take the Durango rumors with some salt. They say 8GB of GDDR3 RAM, but dev kits typically have more RAM than the final product and it very well could get chopped down. They also suggest 3GB of that is part of the OS anyway. It really is anyone's guess what the final RAM specs will be, but we had plenty of people just last year speculating that 2GB to 4GB of RAM for Games is the target with anything else overkill because consoles optimize RAM. GDDR5, wasn't even part of the discussion then so it is really interesting to hear some of these rumors on PS4.

If we assume it's 512 MB for the OS and 1 GB for the GPU, that'll leave 2.5 GB. I think it's not enough in the long run. It's good for now but it won't be after the first few years. Well, I mean, devs will learn to live with it and it problably gives them a lot more room to breathe than they have now with the PS3 but they'll still be struggling. And I believe we can say that the PS3 is a good example of how faster memory doesn't help nearly as much as more memory. Also: open world games. They sure seem to like their RAM more than more linear games do, and open worlds seem to be where we're going. Not with everything of course, but they're a big thing now and I don't see them losing popularity any time soon.

Also, I haven't really looked into the Durango rumors. I've heard them and I'm not really comparing these rumors to those. It's kinda unbelievable MS would put 8 GB in it and then take 3 GB for the OS. 3 GB, seriously? I'm running Windows 7 with about 2 GB in use right now, and that's with some rather unnecessary stuff running - and I'm sure they could cut it down by quite a bit for their console.



PS4 can't come soon enough!



riderz13371 said:
This is like the 50th "leak" this website has had.

And the 51st leak is about to be myself stepping aside to use thet bathroom.  Later everyone!



ethomaz said:

Aielyn said:

We can do look at Wii vs PS3/360 fairly easily, since the numbers are pretty much all available.

Wii: 2.9 GFLOPS CPU, ~12 GFLOPS GPU

360: 115.2 GFLOPS CPU, ~240 GFLOPS GPU

PS3: 218 GFLOPS CPU, ~250 GFLOPS GPU

Just to fixed... PS3 had a ~250 GFLOPS GPU.

I'm confused.. some sources say PS3 has a 400GFLOPS GPU while others mention ~250.. which one is correct? (Not questioning you, just asking because you seem to be a more reliable source than wikipedia )



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I dont understand people's comments. Some are actually dissapointed at the rumored specs in Orbis and Durango!

Wow. It just shows how out of touch some people are with tec.

Before i get into this, keep in mind PC gpu's and cpu's can at times progress really quickly. Every year we see a performance increase of ~15 - 30 %. Sometimes even more than that in real life performance. I was particularly impressed with this gen's increase in performance. The HD7000 series and the gtx600 series shat all over last gen stuff. My gtx560ti performs significantly worse than a HD7850...we looking at 30% worse. Yet it was cheaper when it released.

To put that into perspective, i can comfortably run all games (with a strong cpu) that i play on full settings at full HD resolution. This includes battlefield 3, Far Cry 3, Crysis 2, Crysis, Starcraft, Dota 2, Skyrim, Batman, etc. The list goes on. For the most demanding games i simply turn down aliasing or switch certain settings down a notch.

I would also say most PC enthusiasts and PC gamers are rocking similar specs to me....theres not a lot of people buying the 680's every year. That's a handful of people. Most people reading this comment (and this is on a gaming forum) don't even have my PC specs. Or even close for that matter. So that's one thing...why the fuck do people compare console specs to PC's when they themselves don't have that high end PC spec (and probably never will?). I really don't understand this.

Now if we look at the rumours...Orbis is rumoured to have a HD7850/7870 gpu with 8 jaguar cores (which is possible in a apu setup). Think about this for a second. If i had told you about 10 months ago that Orbis would ship with a HD7870...people would have said no ways! You crazy!

Personally i was hoping for this. The 7870 is a high end card in REAL LIFE GAMING. Yeah price wise its not...but the only reason its like that is because NVIDIA/AMD can make better cards, and simply charge more for it. With optimization the 7870 can run any game currently on the market easily. At full hd res, with full settings, 30 - 60 FPS. This is good news. Take away the overhead of a PC OS, take in account the customisation, the fact that this is a machine built entirely for gaming, the full control developers have over the hardware etc. And you looking at what i think will be a major leap. What's even better about this rumored specs and the current gen, is that it seems to be waaaay more power efficient, and significantly more cheaper.

People who were expecting more than this for consoles released at the end of 2013 were completely delusional. If they had put a gtx680 in there...you looking at a system that would be ~16x - 20x more powerfull than last gen. Thats simply unnecessary and inefficient. People also don't seem to take into account architectural gains that have been made over the years. The wiiU gpu on paper might only have double the performance of last gen gpu's but the architecture gains has been amazing and will EASILY outperform last gen graphics. This will become apparent in the next year or two.

Is this good news for a PC enthusiast? probably not. They will remain ahead of the curve and then some.

Will the next gen consoles wow the masses? I say ofcourse they will. Especially given the rumoured specs of Orbis and Durango. Hell people were going crazy over the new monolith soft game...and thats just with 2-3x the power of this gen. Imagine what will be possible with 6x - 10x more power.



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pr3st00 said:
ethomaz said:

Aielyn said:

We can do look at Wii vs PS3/360 fairly easily, since the numbers are pretty much all available.

Wii: 2.9 GFLOPS CPU, ~12 GFLOPS GPU

360: 115.2 GFLOPS CPU, ~240 GFLOPS GPU

PS3: 218 GFLOPS CPU, ~250 GFLOPS GPU

Just to fixed... PS3 had a ~250 GFLOPS GPU.

I'm confused.. some sources say PS3 has a 400GFLOPS GPU while others mention ~250.. which one is correct? (Not questioning you, just asking because you seem to be a more reliable source than wikipedia )

He's in no way a reliable source :P



pr3st00 said:

I'm confused.. some sources say PS3 has a 400GFLOPS GPU while others mention ~250.. which one is correct? (Not questioning you, just asking because you seem to be a more reliable source than wikipedia )

Wrong math due the confusion with the architecture.

RSX have 24 pixel pipeline that can run 2 vector4 ALU ops per clock... more 8 vertex pipeline that can run 1  vector4 ALU ops per clock... so you can at maximum run 56 ALU ops per clock.

56 ALUs * 4 (vector4) * 2 (madd) * 550Mhz =  246.4 GFLOPS

The guys in Wikipedia get a number from I don't know saying each pixel pipeline have 27 FLOPS per cycle and each vertex pipeline have 10 FLOPS per cycle: (27 FLOPS x 24 pipelines de pixel) + (10 FLOPS x 8 pipelines de vertex) x 550 MHz) = 400.4 FLOPS

But that was wrong because that's the full power for any operation... not for floating-points (FLOPS is just the count of floating-points)... for floation-points the each pixel pipeline in RSX have  16 FLOPS and the vertex pipeline have 8 FLOPS.

The people make some crazy maths sometimes or get the wrong info... I don't know where the Wikipedia got that 27 FLOPS / 10 FLOPS per pipeline.



dahuman said:

He's in no way a reliable source :P

Oh really?

Then show me how the RSX have 400 GLOPS performance or even the 1.8 TFLOPS said by Sony.

I'm interested.

PS. The G71 have ~200 GFLOPS... the RSX is G70/G71 based.



Couldn't the OP contain a little explanation of all the technical terms used in this thread? It would be very helpful for fools like me :)