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Forums - Gaming - FXAA creator speculates on Orbis and Durango rumours. Informative.

Saw this on gaf. Don't read if you're allergic to speculation. But it's probably the most informed speculation you'll hear outside of a dev themselves. 

The PS4 section is a lot longer than you see here as we've had a ton of Orbis rumours, so do check it out at the link. 

http://timothylottes.blogspot.ca/2013/01/orbis-and-durango.html

Working assuming the Eurogamer Article is mostly correct with the exception of maybe exact clocks, amount of memory, and number of enabled cores (all of which could easily change to adapt to yields)....

PS4

The real reason to get excited about a PS4 is what Sony as a company does with the OS and system libraries as a platform, and what this enables 1st party studios to do, when they make PS4-only games. If PS4 has a real-time OS, with a libGCM style low level access to the GPU, then the PS4 1st party games will be years ahead of the PC simply because it opens up what is possible on the GPU. Note this won't happen right away on launch, but once developers tool up for the platform, this will be the case. As a PC guy who knows hardware to the metal, I spend most of my days in frustration knowing damn well what I could do with the hardware, but what I cannot do because Microsoft and IHVs wont provide low-level GPU access in PC APIs. One simple example, drawcalls on PC have easily 10x to 100x the overhead of a console with a libGCM style API....

I could continue here, but I'm not, by now you get the picture, launch titles will likely be DX11 ports, so perhaps not much better than what could be done on PC. However if Sony provides the real-time OS with libGCM v2 for GCN, one or two years out, 1st party devs and Sony's internal teams like the ICE team, will have had long enough to build up tech to really leverage the platform.

I'm excited for what this platform will provide for PS4-only 1st party titles and developers who still have the balls to do a non-portable game this next round....

Xbox720

Working here assuming the Eurogamer Article is close to correct. On this platform I'd be concerned with memory bandwidth. Only DDR3 for system/GPU memory pared with 32MB of "ESRAM" sounds troubling....If this GPU is pre-GCN with a serious performance gap to PS4, then this next Xbox will act like a boat anchor, dragging down the min-spec target for cross-platform next-generation games.

My guess is that the real reason for 8GB of memory is because this box is a DVR which actually runs "Windows" (which requires a GB or two or three of "overhead"), but like Windows RT (Windows on ARM) only exposes a non-desktop UI to the user. There are a bunch of reasons they might ditch the real-time console OS, one being that if they don't provide low level access to developers, that it might enable a faster refresh on backwards compatible hardware. In theory the developer just targets the box like it was a special DX11 "PC" with a few extra changes like hints for surfaces which should go in ESRAM, then on the next refresh hardware, all prior games just get better FPS or resolution or AA. Of course if they do that, then it is just another PC, just lower performance, with all the latency baggage, and lack of low level magic which makes 1st party games stand out and sell the platform.



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strange article. it's implicating that you can' use low-level-programming with current gpus which is wrong. also we don't know what ms delivers as developing-platform but the one from this gen seems to be quite good for programmers which can squeeze out a lot of great graphics out of a 7-years-console.
why he is talking of an rtos is also not clear to me... it won't have much advantages in a console. low-level access to hardware and rtos are completely different things.



"If PS4 has a real-time OS, with a libGCM style low level access to the GPU, then the PS4 1st party games will be years ahead of the PC simply because it opens up what is possible on the GPU. "

Should never have bought that gaming pc!



I don't know what this means but get hype! That PS4 slim is looking mighty tempting right now.



green_sky said:
I don't know what this means but get hype! That PS4 slim is looking mighty tempting right now.

LOL.

same ;)



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Does that mean Orbis would be able to outperform Durango but still maintain a similar or lower price point?



pezus said:
I sort of hope MS don't make an underpowered console. That would destroy multiplatform games for years.

If Microsoft does turn the 720 into a media box running a hobbled version of Windows 8 then the overhead is going to be massive compared to the 360. That's kind of troubling for people who are looking for a dedicated gaming machine.  It will almost certainly end up being the best PC-like experience out of all the consoles for doing non-gaming tasks but I have computers for that.  I would rather get as good a gaming experience as possible over running the latest IE on a console.

If he's right, though, then the future of multi-plats just got a little bit dimmer.  



Next Gen will not be a power war, it will be a casual war between the 720&PS4.

Hope that's not happening.



Deyon said:
Next Gen will not be a power war, it will be a casual war between the 720&PS4.

Hope that's not happening.


Why would PS4 target the casuals? If anything I'd say one of their strengths as a company is that they focus most of their efforts on actual gaming enthusiasts.



Just more of what we've been hearing. PS4 being built with gaming first and everything else second. This will show with its games, especially 1st party.