Mr Khan said:
Moreso how the combat seems to be focused on doing damage to specific body parts. Xenoblade had big monsters, but they only had four hitboxes (since some attacks did differentiate between attacks on a foe's front, back, or side). MH Monsters have always taken different damage to different body parts. |
I didn't know that you could choose the body part to atack in Monster Hunter. In my brief experience with Tri, I didn't notice it.
Now I can see the comparision, althought I see it more like an improvement over Xenoblade mechanics rather than being influenced by Monster Hunter.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.

















