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Forums - Nintendo - Wind Waker remake and Brand new Zelda game confirmed for Wii U

Roma said:
osed125 said:
Roma said:
happydolphin said:
Pavolink said:
Someone hold me. I was expecting Wind Waker to launch on VC later this year, not a full remake.
:O

BTW, english is not my first language, so if anyone can confirm me but I remember during the ND Iwata or Aonuma said these are the kind of graphics perfect for newbies in the franchise. Zelda U to be similar?

Aonuma was saying that they were experimenting with the HD visuals and their experiments for U Zelda turned into the WW remake, so it's very well possible that Zelda U may turn out to be, stylistically, something like WW, SS or TP, anything is possible. :( I wanted the U demo visuals personally.

But the most important part is that U is returning to the roots, letting players choose what dungeons to explore in the order they want, so it seems to be breaking away from its adopted linearity model.

from IGN

"Aonuma noted this still-mysterious "new style" developed as his team experimented bringing Zelda's many graphical styles into HD. Part of developing the new art style including reworking the "cel-shaded" style of The Legend of Zelda: The Wind Waker. This culminated in a remake of The Wind Waker for Wii U, slated for Fall 2013. The producer said over time something entirely new and unique evolved."

This is interesting. Like I said before I think Nintendo will satisfy the fans that want cell shaded garphics with the WW remake and with new game they will do a more 'realistic' art style like Twilight Princess. 

but that's not what Aonuma said, he said there will be a new unique look for Zelda U

'Unique' doesn't necessarily mean cell shaded graphics. Even though the Zelda tech demo used the same art style as Twilight Princess I think is very unique (thanks to the HD visuals). We could see something entirely different, but I guess we should just have to wait and see...although that might take a while :p   



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Roma 8 minutes ago TheLastStarFighter said: Yeah, I agree with what Asriel said. Zelda 1 was the original sandbox game, long before GTA was a twinkle in its father's eye. I'm very hopeful with what was said about Zelda U. An open world Hyrule would be awesome. I'm also hopeful that they will totally re-think the combat to bring it back in line with 2D Zeldas. No more Z-tracking. Make it fast paced, fighting lots of enemies at once. If it is beautiful to look at - anything like X is - then I will be very happy indeed. Zelda needs a gameplay refresh. Anticipating this back to basics Zelda and the beautiful looking X reminds me of waiting for the back to top-down Zelda 3 and beautiful looking Final Fantasy IV on my new SNES. Z-target is the best thing ever to happen to an action adventure like Zelda being able to target makes fighting more fluid and it makes it easier to control Link as if you where fighting in real life. you can quickly focus on your enemy and not having to turn Link constantly to put him in the best position for the right move at the right time. it's different in a 2D environment I hate it. It was a big innovation at the time, and it served its purpose, but I think there are better options now. To me it limits boss battles to focused dodge/timing/attack weakpoint cycles that are repetitive. In old 2D games, every boss fight could be a unique experience. The mechanics of every battle could be unique. 3D zelda tries... and does a decent job... but I find it to be lacking somewhat. Perhaps even moreso in non-boss battles, where you have a room of enemies and you focus on one at a time, time attacks and dodges and take them out. To me that is very boring compared to having a room full of bats, octorocks and skeletons coming at you from all angles and using precise controls to shoot a bat with a boomerang, turn and block a flying rock to the right, turn to the left and stab a skeleton, turn and stab another and shoot your just returned boomerang on a diagnal to take out another bat. I think a great model is Arkham Asylum. It used a hybrid, where most battles were top town brawls with multiple enemies but you could z-lock on a titan thug when appropriate. It also mixed in a boss fight with poison ivy which didn't need any z-focus but was shooting batarangs and dodging attacks. That said, I think zelda could do much better than that. Batman's attacks were too much about timing and counters and his actions were too computer controled. And the enemies were not very varied and unique as I would expect from a Zelda. But Zelda could learn a lot from it ( and its own 2D roots) and mix in some frantic action sequences where your stabbing mulitple enemies, using multiple gadgets in quick succession and have some varied boss battles where perhaps the camera is fixed high above you and are running around a room, dodging various threats, using any tool necessary to take out an enemies weak points.



Roma said:
happydolphin said:

Aonuma was saying that they were experimenting with the HD visuals and their experiments for U Zelda turned into the WW remake, so it's very well possible that Zelda U may turn out to be, stylistically, something like WW, SS or TP, anything is possible. :( I wanted the U demo visuals personally.

But the most important part is that U is returning to the roots, letting players choose what dungeons to explore in the order they want, so it seems to be breaking away from its adopted linearity model.

from IGN

"Aonuma noted this still-mysterious "new style" developed as his team experimented bringing Zelda's many graphical styles into HD. Part of developing the new art style including reworking the "cel-shaded" style of The Legend of Zelda: The Wind Waker. This culminated in a remake of The Wind Waker for Wii U, slated for Fall 2013. The producer said over time something entirely new and unique evolved."

I paraphrased, but apart from it not being WW HD graphics (I was incorrect there), that's pretty much what I said.

Also, it won't be the U demo I was hoping for since it's still mysterious.

@Thelaststarfighter. Could you put some kind of delimiter like "-----------------------------------------" To show us where your post starts when you quote?



The only thingi dont understand is why they dont just keep the graphical styles of the OOT tech demos. It looked amazing.



Price drop for Deluxe set to $299, and Wind Waker HD and 3D Mario both released, I will buy a Wii U. Not before then. Pikmin 3 and Wii Party 2 are not selling the system to me.

Actually--- scratch that.  I'll even throw in the towel on the price drop and just get the Basic set instead.  As long as Wind Waker HD is out and I can play it, and 3D Mario is promised for a November release, I will buy a Wii U. 



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