Roma 8 minutes ago
TheLastStarFighter said:
Yeah, I agree with what Asriel said. Zelda 1 was the original sandbox game, long before GTA was a twinkle in its father's eye. I'm very hopeful with what was said about Zelda U. An open world Hyrule would be awesome. I'm also hopeful that they will totally re-think the combat to bring it back in line with 2D Zeldas. No more Z-tracking. Make it fast paced, fighting lots of enemies at once. If it is beautiful to look at - anything like X is - then I will be very happy indeed. Zelda needs a gameplay refresh.
Anticipating this back to basics Zelda and the beautiful looking X reminds me of waiting for the back to top-down Zelda 3 and beautiful looking Final Fantasy IV on my new SNES.
Z-target is the best thing ever to happen to an action adventure like Zelda
being able to target makes fighting more fluid and it makes it easier to control Link as if you where fighting in real life. you can quickly focus on your enemy and not having to turn Link constantly to put him in the best position for the right move at the right time.
it's different in a 2D environment
I hate it. It was a big innovation at the time, and it served its purpose, but I think there are better options now. To me it limits boss battles to focused dodge/timing/attack weakpoint cycles that are repetitive. In old 2D games, every boss fight could be a unique experience. The mechanics of every battle could be unique. 3D zelda tries... and does a decent job... but I find it to be lacking somewhat. Perhaps even moreso in non-boss battles, where you have a room of enemies and you focus on one at a time, time attacks and dodges and take them out. To me that is very boring compared to having a room full of bats, octorocks and skeletons coming at you from all angles and using precise controls to shoot a bat with a boomerang, turn and block a flying rock to the right, turn to the left and stab a skeleton, turn and stab another and shoot your just returned boomerang on a diagnal to take out another bat.
I think a great model is Arkham Asylum. It used a hybrid, where most battles were top town brawls with multiple enemies but you could z-lock on a titan thug when appropriate. It also mixed in a boss fight with poison ivy which didn't need any z-focus but was shooting batarangs and dodging attacks. That said, I think zelda could do much better than that. Batman's attacks were too much about timing and counters and his actions were too computer controled. And the enemies were not very varied and unique as I would expect from a Zelda. But Zelda could learn a lot from it ( and its own 2D roots) and mix in some frantic action sequences where your stabbing mulitple enemies, using multiple gadgets in quick succession and have some varied boss battles where perhaps the camera is fixed high above you and are running around a room, dodging various threats, using any tool necessary to take out an enemies weak points.