Roma said:
osed125 said:
Roma said:
happydolphin said:
Pavolink said: Someone hold me. I was expecting Wind Waker to launch on VC later this year, not a full remake. :O BTW, english is not my first language, so if anyone can confirm me but I remember during the ND Iwata or Aonuma said these are the kind of graphics perfect for newbies in the franchise. Zelda U to be similar? |
Aonuma was saying that they were experimenting with the HD visuals and their experiments for U Zelda turned into the WW remake, so it's very well possible that Zelda U may turn out to be, stylistically, something like WW, SS or TP, anything is possible. :( I wanted the U demo visuals personally.
But the most important part is that U is returning to the roots, letting players choose what dungeons to explore in the order they want, so it seems to be breaking away from its adopted linearity model.
|
from IGN
"Aonuma noted this still-mysterious "new style" developed as his team experimented bringing Zelda's many graphical styles into HD. Part of developing the new art style including reworking the "cel-shaded" style of The Legend of Zelda: The Wind Waker. This culminated in a remake of The Wind Waker for Wii U, slated for Fall 2013. The producer said over time something entirely new and unique evolved."
|
This is interesting. Like I said before I think Nintendo will satisfy the fans that want cell shaded garphics with the WW remake and with new game they will do a more 'realistic' art style like Twilight Princess.
|
but that's not what Aonuma said, he said there will be a new unique look for Zelda U
|
'Unique' doesn't necessarily mean cell shaded graphics. Even though the Zelda tech demo used the same art style as Twilight Princess I think is very unique (thanks to the HD visuals). We could see something entirely different, but I guess we should just have to wait and see...although that might take a while :p