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Roma said:
osed125 said:
Roma said:
happydolphin said:
Pavolink said:
Someone hold me. I was expecting Wind Waker to launch on VC later this year, not a full remake.
:O

BTW, english is not my first language, so if anyone can confirm me but I remember during the ND Iwata or Aonuma said these are the kind of graphics perfect for newbies in the franchise. Zelda U to be similar?

Aonuma was saying that they were experimenting with the HD visuals and their experiments for U Zelda turned into the WW remake, so it's very well possible that Zelda U may turn out to be, stylistically, something like WW, SS or TP, anything is possible. :( I wanted the U demo visuals personally.

But the most important part is that U is returning to the roots, letting players choose what dungeons to explore in the order they want, so it seems to be breaking away from its adopted linearity model.

from IGN

"Aonuma noted this still-mysterious "new style" developed as his team experimented bringing Zelda's many graphical styles into HD. Part of developing the new art style including reworking the "cel-shaded" style of The Legend of Zelda: The Wind Waker. This culminated in a remake of The Wind Waker for Wii U, slated for Fall 2013. The producer said over time something entirely new and unique evolved."

This is interesting. Like I said before I think Nintendo will satisfy the fans that want cell shaded garphics with the WW remake and with new game they will do a more 'realistic' art style like Twilight Princess. 

but that's not what Aonuma said, he said there will be a new unique look for Zelda U

'Unique' doesn't necessarily mean cell shaded graphics. Even though the Zelda tech demo used the same art style as Twilight Princess I think is very unique (thanks to the HD visuals). We could see something entirely different, but I guess we should just have to wait and see...although that might take a while :p   



Nintendo and PC gamer