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Forums - Gaming - Will next gen end up with far less studios and people developing for it?

First, keep asking for huge jump on hardware size that will result in another crash like the one in 1980. Nintendo is the only one that does not need that, that is why they are giving importance to indie developers. They know what to do to avoid a gaming crash. Small improvement combined with small creativity s what is needed. People need to stop asking for raw power, it is not needed. What the gamers need is games and new small developers and publishers becoming the greatest.



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Nintendo's dev cost will rise as well for sure, they are now making HD games they have to rework all their engine. Hire artists that can do high res texture, so on so forth



Wander_ said:
osed125 said:

That won't necessarily happen, it all depends on how developers and publishers are willing to take the risk of high budget games. If all publishers go on the route that every AAA game needs to be like high budget movies then I could see the releases of games becoming far between from each other and possibly only the most popular ones (with some very few exceptions on new IPs). 

If on the other hand publishers and devs take it slowly and not go to the movie type budgets, then next gen could be just like this ones, with dev cost staying pretty much the same and luckily more new IPs.


If only publishers can take the same route as Nintendo and make fantastic low budget games.

What "help" Nintendo this gen was the Wii being a SD console, who knows how expensive Nintendo games will be now that they have a HD console in their hands.



Nintendo and PC gamer

Otakumegane said:
I think that the industries will be on the 2 extremes, the indies and the huge publishers. Seeing a decrease of those in the middle though.

Pretty much this, the major publishers will continue pouring obscene amounts of budget into their biggest projects; when it pays off, it will pay off well enough for the publishers to continue their business model; when it doesn't pay off, there will be layoffs and studio closings. Medium-sized publishers will try to compete with the likes of Activision and EA and be severely burned, leading to -- you guessed it -- layoffs and closings. Smart publishers and indie developers will continue to profit modestly from less risky ventures.

Hopefully what happened this gen was a bunch of medium-sized publishers winning the Darwin Award for trying to play by EA's rules. Maybe next gen, they'll realize that the best way to increase the value of your product is by putting a lot of effort into it, not by putting a lot of money into it.



Wander_ said:
osed125 said:

That won't necessarily happen, it all depends on how developers and publishers are willing to take the risk of high budget games. If all publishers go on the route that every AAA game needs to be like high budget movies then I could see the releases of games becoming far between from each other and possibly only the most popular ones (with some very few exceptions on new IPs). 

If on the other hand publishers and devs take it slowly and not go to the movie type budgets, then next gen could be just like this ones, with dev cost staying pretty much the same and luckily more new IPs.


If only publishers can take the same route as Nintendo and make fantastic low budget games.

We're looking at a crash if that doesn't happen and I think the developers themselves know the best. I mean come on, Super Mario Galaxy? How much do you think that game cost? It could've sold 500k and still turned profit.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

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osed125 said:
Wander_ said:

If only publishers can take the same route as Nintendo and make fantastic low budget games.

What "help" Nintendo this gens was the Wii being a SD console, who knows how expensive Nintendo games will be now that they have a HD console in their hands.

Not that much where they have to sell 5m to break even. i can tell you that.



The rise of digital will mean a lot more smaller games, so next gen will likely have more studios and way more people developing games for them. Unless they sell badly of course.

There will be less AAA+ developers tho, but there will likely still be more developers being employed to make the games as the trend has been to constantly increase the team sizes for the top games. Massive blockbusters today often have teams in the multiple hundreds, and I don't see that trend stoping any time soon.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

osed125 said:
Wander_ said:
osed125 said:

That won't necessarily happen, it all depends on how developers and publishers are willing to take the risk of high budget games. If all publishers go on the route that every AAA game needs to be like high budget movies then I could see the releases of games becoming far between from each other and possibly only the most popular ones (with some very few exceptions on new IPs). 

If on the other hand publishers and devs take it slowly and not go to the movie type budgets, then next gen could be just like this ones, with dev cost staying pretty much the same and luckily more new IPs.


If only publishers can take the same route as Nintendo and make fantastic low budget games.

What "help" Nintendo this gens was the Wii being a SD console, who knows how expensive Nintendo games will be now that they have a HD console in their hands.


Apparently the next Zelda has a budget rivaling some of the Rockstar games. But Ninty should really actively seeking the next "big indie", it's in a garage out there somewhere....and then hire that guy, give him a dev team, market the **** out of it.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

osed125 said:

What "help" Nintendo this gen was the Wii being a SD console, who knows how expensive Nintendo games will be now that they have a HD console in their hands.

I doubt NSMBU and Nintendo Land cost much more to develop than typical Wii games. Nintendo knows how to get the most bang for their buck visually.



the_dengle said:
osed125 said:

What "help" Nintendo this gen was the Wii being a SD console, who knows how expensive Nintendo games will be now that they have a HD console in their hands.

I doubt NSMBU and Nintendo Land cost much more to develop than typical Wii games. Nintendo knows how to get the most bang for their buck visually.

Isn't cel-shading cheaper than "realistic"?



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)