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Forums - Nintendo - Wii U game sales 'far behind launch levels for Gamecube and Wii'

Veknoid_Outcast said:
ninjablade said:
Veknoid_Outcast said:
ninjablade said:
Veknoid_Outcast said:
Tarumon said:
[...]

Some good points here. The first paragraph is spot on. I own a Wii U, but I'm really only interested in the exclusive games: New Super Mario Bros. U, ZombiU, Nintendo Land, Scribblenauts Unlimited, etc. Although Ninja Gaiden and Black Ops 2 intrigue me, because of Wii U content and features.

Still, most consoles get off to slow starts, and Wii U is no exception. I think Nintendo must be happy with its hardware portfolio, even if Wii U sales are lower than Wii in its first months. Correct me if I'm wrong, but I think Nintendo was moving around 2 million units combined (Wii, Wii U, 3DS, and DS) per month in November and December. That's a really nice figure.

Also, "cheap and greedy" is a low blow :P

that's not true at all, the reason they sometimes start off slow is cause they have a shortage of supply, except for the ps3 because of the price, most consoles that succeed, like the wii, 360, ps2 did great numbers january, feb in the us.

It is true. Most consoles start slowly. There are exceptions to that rule, like Wii, but it is the rule.

wii and ps2 sold great from the get go, it was only a supply issue holding it back, 360 aways put up decent numbers, the only system that started off slow and succeeded is ps3 cause of the 599$, so please.

I really don't want to belabor this point and derail the thread. Consoles, as you know, did not enter the world in 2000.

Most consoles start slowly. You've only cherry picked a few early success stories. There are a few dozen video game consoles, most of which got off to a slow start.

lol sure most consoles start off slowly and usually don't sale more then 30 million  , where are the numbers to prove your theory cause i can't find any, we do know the first playsation was selling well enough for sega to call it quits after a year on the market with the saturn.



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Vinniegambini said:
Tarumon said:
Vinniegambini said:
Tarumon said:

AC3 and BLOPS2 are not the type of games that will drive you to drop $350 on a Wii U, when you can just play it on your PS3 or Xbox360. Just because Nintendo haters love saying Nintendo doesn't have these games doesn't mean they will buy a Wii U when they do have them, especially not for their ports.

Nintendo, being as cheap and greedy as they have become, is just suffering from playing too safely. Just remember their words about how Wii continues to be a viable console, how Wii could co-exist with Wii U, how they repackaged a Wii for Cananda, shows, until Wii truely dies, they just won't turn on the spiggot for Wii U. From my post earlier today, you can see Wii U is the first console from Nintendo that came out while its predecessor isn't already dead. Gamecube handily beat N64, Wii handily beat Gamecube, but Wii still sold a crapload of units in 2012.

People talk about how Wii U undersold Wii in their launch years, but Wii U is also under selling Wii THIS year (2012).  I really think Wii U was rushed out the door to just cash in on early adaptors, while the internal pipeline of Nintendo is really geared towards a later release during 2013.  The most obvious numbers would be in their 4th quarter marketing expenses.

Despite everyone predicting doom, and Nintendo shares under pressure, 2012 marketing expenses was lower than the year prior.  Again reflecting not an aggressive stance but a defensive one.  Money talks, when we see Nintendo ramping up marketing expenses that's when the unit sales over that same period truly speaks to the product's potential.

+1

You think Wii U is still selling at a loss with exchange rates in their favour?

Unless these things are made in Japan, if they are made in China, the profit or loss component is sorts locked in for the most part due to RMB being a non-floating currency.  The top line revenue will seem higher in Yen after translation but so will the cost numbers resulting in not much net benefits.  Again, their sales are so minimal, what did they say? $300 million from Wii U? Europe even a smaller size, say $200 million (pulled out of my ass), that's only $500 million.  If their "loss" margin was 15% (some where between the sale of 1-2 games they breakeven), the gross loss contribution of $75 million, not counting software.  Wii, DS, 3DS I assume made money...I just have a hard time seeing Nintendo not reporting a gross profit during 3rd quarter.  Wii U is still a small part of the Nintendo Pie, gross revenue wise in 2012 I assume 3DS>Wii>DS>Wii U. Without Wii U, Nintendo had a 20% gross profit margin (should be higher in 3rd quarter), so net net it's gotta be positive.

On top of that, cash wise with 10-12 billion @ 10% gain or 120 millionish USD in translation gains 3rd quarter?  Nintendo is just not a normal company, it's rediculous when your cash is many times your annual sales.....Thats like a millionaire with a 8 dollar an hour wage job, just out of wack. 3rd quarter ought to be profitable even on a net income basis.

If they make their stuff in Yen, then the situation would be pretty awesome, literally recovering most of the anticipated Wii U loss from translations.  Anyone know?  I just assume they are made in China with no real knowledge.

Foxcon, a Chinese company, handles the production for Nintendo products so yeah :( Furthermore, Iwata said that they pay most of their hardware components in US due to how the yen fluctuates.

I too believe Nintendo will post3rd quarter profits much like last years. However, will it offset the 300 million losses for the first half of 2012? Looking at how Iwata predicted 80 US and 100 EUR - Now 89 US and 119 EUR, I can't see how they not recuperate the loss or am I just pulling that logic out of my ass too? :p

As of 9/30/2012, they had 30 billion Yen Operating Loss, if they pulled the same number again in 3rd quarter, currency gain of about 40 billion Yen will turn them positive.  But 3rd quarter was big for 3DS and even DS and Wii sold better than expected.  Wii U's drag has gotta be fairly limited right?



ninjablade said:
JWeinCom said:
ninjablade said:
Soundwave said:

2D Mario >>>> Zelda franchise

Call of Duty: BLOPS 2 is much bigger third party franchise than anything the Wii launched with.

It's not like this was a 8 month old port, it was only a few days after the PS3/360 releases.


lol i have been saying the samething, blops 2  sells systems like crazy for ps3/360. honestly nothing game wise can save the wii u, it launched with 3 of the biggest games franshises, AC3, blops and mario.

Because nothing convinces gamers to spend money on a new console like games that are available on hardware they already own.  Amirite?

AC3 came out the sametime as 360 and ps3, and blops came out a week later, so what gonna convince them, you guys think nintendo games, both gamecube and n64 had amazing nintendo games, look how they sold.


1.  The X-Box 360 sold poorly because of shortages?  Then why did monthly sales stay below 500K for about a year?  The 360 wasn't particularly hard to find after a little while, yet there wasn't any sort of surge. Even in its second december on the market, the X-Box 360 only sold 2,000,000, or 300K more than the Wii U did in its first December, and by then, any supply issues were undoubtedly worked out.  Three Decembers in?  The system was at 2.1 million.  Stop making up this imaginary massive demand for the 360.  Even if Microsoft made a gagillion 360s at launch, it would have maybe sold 2.5 million its first holiday season.  That would put it pretty much right in line with the Wii U, and that figure is being quite generous.

The 360 didn't sell that strongly for the same reason the Wii U didn't sell very strongly.  It didn't have a lot of games, since you know, it just launched.  As libraries get better, consoles sell better. 

2.  It's not a matter of when they came out, it's a matter of exclusivity.  Nobody with any bit of common sense would expect BLOPS 2 or AC3 to be exlusive.  Please try and explain to me the thought process of a customer who goes out to buy a Wii U to play Assassin's Creed or Black Ops 2.  They're not system sellers, and nobody with any shred of common sense would expect them to be.

3.  Yes, Nintendo games will sell the console.  Nintendo has so far released 3 first party games, and only one of them from an established franchises.  Nintendo has developed a much broader appeal than they did in the Gamecube days. Mario Party, Lego City Undercover, Brain Age, Animal Crossing, Mario Kart, Wii Fit, Wii Sports, etc.  Not to mention the potential for new franchises.  Basically you said, "well if every Nintendo gamer didn't rush out on day one for New Super Mario Bros U, clearly nothing will ever make them buy a Wii U in the history of ever."



Tarumon said:
Vinniegambini said:
Tarumon said:
Vinniegambini said:
Tarumon said:

AC3 and BLOPS2 are not the type of games that will drive you to drop $350 on a Wii U, when you can just play it on your PS3 or Xbox360. Just because Nintendo haters love saying Nintendo doesn't have these games doesn't mean they will buy a Wii U when they do have them, especially not for their ports.

Nintendo, being as cheap and greedy as they have become, is just suffering from playing too safely. Just remember their words about how Wii continues to be a viable console, how Wii could co-exist with Wii U, how they repackaged a Wii for Cananda, shows, until Wii truely dies, they just won't turn on the spiggot for Wii U. From my post earlier today, you can see Wii U is the first console from Nintendo that came out while its predecessor isn't already dead. Gamecube handily beat N64, Wii handily beat Gamecube, but Wii still sold a crapload of units in 2012.

People talk about how Wii U undersold Wii in their launch years, but Wii U is also under selling Wii THIS year (2012).  I really think Wii U was rushed out the door to just cash in on early adaptors, while the internal pipeline of Nintendo is really geared towards a later release during 2013.  The most obvious numbers would be in their 4th quarter marketing expenses.

Despite everyone predicting doom, and Nintendo shares under pressure, 2012 marketing expenses was lower than the year prior.  Again reflecting not an aggressive stance but a defensive one.  Money talks, when we see Nintendo ramping up marketing expenses that's when the unit sales over that same period truly speaks to the product's potential.

+1

You think Wii U is still selling at a loss with exchange rates in their favour?

Unless these things are made in Japan, if they are made in China, the profit or loss component is sorts locked in for the most part due to RMB being a non-floating currency.  The top line revenue will seem higher in Yen after translation but so will the cost numbers resulting in not much net benefits.  Again, their sales are so minimal, what did they say? $300 million from Wii U? Europe even a smaller size, say $200 million (pulled out of my ass), that's only $500 million.  If their "loss" margin was 15% (some where between the sale of 1-2 games they breakeven), the gross loss contribution of $75 million, not counting software.  Wii, DS, 3DS I assume made money...I just have a hard time seeing Nintendo not reporting a gross profit during 3rd quarter.  Wii U is still a small part of the Nintendo Pie, gross revenue wise in 2012 I assume 3DS>Wii>DS>Wii U. Without Wii U, Nintendo had a 20% gross profit margin (should be higher in 3rd quarter), so net net it's gotta be positive.

On top of that, cash wise with 10-12 billion @ 10% gain or 120 millionish USD in translation gains 3rd quarter?  Nintendo is just not a normal company, it's rediculous when your cash is many times your annual sales.....Thats like a millionaire with a 8 dollar an hour wage job, just out of wack. 3rd quarter ought to be profitable even on a net income basis.

If they make their stuff in Yen, then the situation would be pretty awesome, literally recovering most of the anticipated Wii U loss from translations.  Anyone know?  I just assume they are made in China with no real knowledge.

Foxcon, a Chinese company, handles the production for Nintendo products so yeah :( Furthermore, Iwata said that they pay most of their hardware components in US due to how the yen fluctuates.

I too believe Nintendo will post3rd quarter profits much like last years. However, will it offset the 300 million losses for the first half of 2012? Looking at how Iwata predicted 80 US and 100 EUR - Now 89 US and 119 EUR, I can't see how they not recuperate the loss or am I just pulling that logic out of my ass too? :p

As of 9/30/2012, they had 30 billion Yen Operating Loss, if they pulled the same number again in 3rd quarter, currency gain of about 40 billion Yen will turn them positive.  But 3rd quarter was big for 3DS and even DS and Wii sold better than expected.  Wii U's drag has gotta be fairly limited right?

Judging by Q4 2012, US YEN reached 82 and EUR YEN reached 110 and they posted an exchange gain of 25.9 Billion. Hence, if one takes the data for Q3, the US YEN was nudging at 85 and EUR YEN at 115, we can safely assume the 30 billion yen loss will nullified. In addition, software wise, judging by VGChartz, DS and Wii Software sales have both exceeded the forecasts Iwata put forth of 37 and 50.5 respectively.

On the comment of Wii U, didn't Iwata say that they already booked the loss in Q2 for Wii U hardware as they started production in the Summer? Hence, the bigger loss compared to Q1 even though 3DS returned to profitability?

''Due to factors such as the case that the “WiiU” hardware, which started to be manufactured in this September quarter, will have a negative impact on Nintendo’s profits''



JWeinCom said:
ninjablade said:
JWeinCom said:
ninjablade said:
Soundwave said:

2D Mario >>>> Zelda franchise

Call of Duty: BLOPS 2 is much bigger third party franchise than anything the Wii launched with.

It's not like this was a 8 month old port, it was only a few days after the PS3/360 releases.


lol i have been saying the samething, blops 2  sells systems like crazy for ps3/360. honestly nothing game wise can save the wii u, it launched with 3 of the biggest games franshises, AC3, blops and mario.

Because nothing convinces gamers to spend money on a new console like games that are available on hardware they already own.  Amirite?

AC3 came out the sametime as 360 and ps3, and blops came out a week later, so what gonna convince them, you guys think nintendo games, both gamecube and n64 had amazing nintendo games, look how they sold.


1.  The X-Box 360 sold poorly because of shortages?  Then why did monthly sales stay below 500K for about a year?  The 360 wasn't particularly hard to find after a little while, yet there wasn't any sort of surge. Even in its second december on the market, the X-Box 360 only sold 2,000,000, or 300K more than the Wii U did in its first December, and by then, any supply issues were undoubtedly worked out.  Three Decembers in?  The system was at 2.1 million.  Stop making up this imaginary massive demand for the 360.  Even if Microsoft made a gagillion 360s at launch, it would have maybe sold 2.5 million its first holiday season.  That would put it pretty much right in line with the Wii U, and that figure is being quite generous.

The 360 didn't sell that strongly for the same reason the Wii U didn't sell very strongly.  It didn't have a lot of games, since you know, it just launched.  As libraries get better, consoles sell better. 

2.  It's not a matter of when they came out, it's a matter of exclusivity.  Nobody with any bit of common sense would expect BLOPS 2 or AC3 to be exlusive.  Please try and explain to me the thought process of a customer who goes out to buy a Wii U to play Assassin's Creed or Black Ops 2.  They're not system sellers, and nobody with any shred of common sense would expect them to be.

3.  Yes, Nintendo games will sell the console.  Nintendo has so far released 3 first party games, and only one of them from an established franchises.  Nintendo has developed a much broader appeal than they did in the Gamecube days. Mario Party, Lego City Undercover, Brain Age, Animal Crossing, Mario Kart, Wii Fit, Wii Sports, etc.  Not to mention the potential for new franchises.  Basically you said, "well if every Nintendo gamer didn't rush out on day one for New Super Mario Bros U, clearly nothing will ever make them buy a Wii U in the history of ever."

I never said 360 sold amazing, i said it always put up decent numbers in the us, now the wii u with out being in supply constraint sold 475,000k in december, show me a december 360 sold that bad or even close to that bad, there only one december and its only cause it was sold out at launch and who in the world expects a system to sell 500k a month in the us, good sales would be from 240,000 to 350,000 in a system's first year



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Vinniegambini said:
Tarumon said:
Vinniegambini said:
Tarumon said:
Vinniegambini said:
Tarumon said:

AC3 and BLOPS2 are not the type of games that will drive you to drop $350 on a Wii U, when you can just play it on your PS3 or Xbox360. Just because Nintendo haters love saying Nintendo doesn't have these games doesn't mean they will buy a Wii U when they do have them, especially not for their ports.

Nintendo, being as cheap and greedy as they have become, is just suffering from playing too safely. Just remember their words about how Wii continues to be a viable console, how Wii could co-exist with Wii U, how they repackaged a Wii for Cananda, shows, until Wii truely dies, they just won't turn on the spiggot for Wii U. From my post earlier today, you can see Wii U is the first console from Nintendo that came out while its predecessor isn't already dead. Gamecube handily beat N64, Wii handily beat Gamecube, but Wii still sold a crapload of units in 2012.

People talk about how Wii U undersold Wii in their launch years, but Wii U is also under selling Wii THIS year (2012).  I really think Wii U was rushed out the door to just cash in on early adaptors, while the internal pipeline of Nintendo is really geared towards a later release during 2013.  The most obvious numbers would be in their 4th quarter marketing expenses.

Despite everyone predicting doom, and Nintendo shares under pressure, 2012 marketing expenses was lower than the year prior.  Again reflecting not an aggressive stance but a defensive one.  Money talks, when we see Nintendo ramping up marketing expenses that's when the unit sales over that same period truly speaks to the product's potential.

+1

You think Wii U is still selling at a loss with exchange rates in their favour?

Unless these things are made in Japan, if they are made in China, the profit or loss component is sorts locked in for the most part due to RMB being a non-floating currency.  The top line revenue will seem higher in Yen after translation but so will the cost numbers resulting in not much net benefits.  Again, their sales are so minimal, what did they say? $300 million from Wii U? Europe even a smaller size, say $200 million (pulled out of my ass), that's only $500 million.  If their "loss" margin was 15% (some where between the sale of 1-2 games they breakeven), the gross loss contribution of $75 million, not counting software.  Wii, DS, 3DS I assume made money...I just have a hard time seeing Nintendo not reporting a gross profit during 3rd quarter.  Wii U is still a small part of the Nintendo Pie, gross revenue wise in 2012 I assume 3DS>Wii>DS>Wii U. Without Wii U, Nintendo had a 20% gross profit margin (should be higher in 3rd quarter), so net net it's gotta be positive.

On top of that, cash wise with 10-12 billion @ 10% gain or 120 millionish USD in translation gains 3rd quarter?  Nintendo is just not a normal company, it's rediculous when your cash is many times your annual sales.....Thats like a millionaire with a 8 dollar an hour wage job, just out of wack. 3rd quarter ought to be profitable even on a net income basis.

If they make their stuff in Yen, then the situation would be pretty awesome, literally recovering most of the anticipated Wii U loss from translations.  Anyone know?  I just assume they are made in China with no real knowledge.

Foxcon, a Chinese company, handles the production for Nintendo products so yeah :( Furthermore, Iwata said that they pay most of their hardware components in US due to how the yen fluctuates.

I too believe Nintendo will post3rd quarter profits much like last years. However, will it offset the 300 million losses for the first half of 2012? Looking at how Iwata predicted 80 US and 100 EUR - Now 89 US and 119 EUR, I can't see how they not recuperate the loss or am I just pulling that logic out of my ass too? :p

As of 9/30/2012, they had 30 billion Yen Operating Loss, if they pulled the same number again in 3rd quarter, currency gain of about 40 billion Yen will turn them positive.  But 3rd quarter was big for 3DS and even DS and Wii sold better than expected.  Wii U's drag has gotta be fairly limited right?

Judging by Q4 2012, US YEN reached 82 and EUR YEN reached 110 and they posted an exchange gain of 25.9 Billion. Hence, if one takes the data for Q3, the US YEN was nudging at 85 and EUR YEN at 115, we can safely assume the 30 billion yen loss will nullified. In addition, software wise, judging by VGChartz, DS and Wii Software sales have both exceeded the forecasts Iwata put forth of 37 and 50.5 respectively.

On the comment of Wii U, didn't Iwata say that they already booked the loss in Q2 for Wii U hardware as they started production in the Summer? Hence, the bigger loss compared to Q1 even though 3DS returned to profitability?

''Due to factors such as the case that the “WiiU” hardware, which started to be manufactured in this September quarter, will have a negative impact on Nintendo’s profits''

 

Lastly, you mentioned that the Wii U hardware will be sold below cost. Does it mean that the loss is booked when the Wii U hardware manufacturing is taking place and the loss or expenses at the time of the actual hardware sales will only be operating expenses? I would like to ask Mr. Mori to answer this question.

Yoshihiro Mori (Senior Managing Director/General Manager, Corporate Analysis & Administration Division):

Now that the suggested retail price and our wholesale price of the Wii U hardware have been determined, taking the product manufacturing as a base, the loss on a gross margin level has been booked for the future sales of the product. There is no reflection to the operating expenses this time

Me:I guess each unit made results in losses taken so that the inventory reflects market value

 



ninjablade said:
JWeinCom said:
ninjablade said:

AC3 came out the sametime as 360 and ps3, and blops came out a week later, so what gonna convince them, you guys think nintendo games, both gamecube and n64 had amazing nintendo games, look how they sold.


1.  The X-Box 360 sold poorly because of shortages?  Then why did monthly sales stay below 500K for about a year?  The 360 wasn't particularly hard to find after a little while, yet there wasn't any sort of surge. Even in its second december on the market, the X-Box 360 only sold 2,000,000, or 300K more than the Wii U did in its first December, and by then, any supply issues were undoubtedly worked out.  Three Decembers in?  The system was at 2.1 million.  Stop making up this imaginary massive demand for the 360.  Even if Microsoft made a gagillion 360s at launch, it would have maybe sold 2.5 million its first holiday season.  That would put it pretty much right in line with the Wii U, and that figure is being quite generous.

The 360 didn't sell that strongly for the same reason the Wii U didn't sell very strongly.  It didn't have a lot of games, since you know, it just launched.  As libraries get better, consoles sell better. 

2.  It's not a matter of when they came out, it's a matter of exclusivity.  Nobody with any bit of common sense would expect BLOPS 2 or AC3 to be exlusive.  Please try and explain to me the thought process of a customer who goes out to buy a Wii U to play Assassin's Creed or Black Ops 2.  They're not system sellers, and nobody with any shred of common sense would expect them to be.

3.  Yes, Nintendo games will sell the console.  Nintendo has so far released 3 first party games, and only one of them from an established franchises.  Nintendo has developed a much broader appeal than they did in the Gamecube days. Mario Party, Lego City Undercover, Brain Age, Animal Crossing, Mario Kart, Wii Fit, Wii Sports, etc.  Not to mention the potential for new franchises.  Basically you said, "well if every Nintendo gamer didn't rush out on day one for New Super Mario Bros U, clearly nothing will ever make them buy a Wii U in the history of ever."

I never said 360 sold amazing, i said it always put up decent numbers in the us, now the wii u with out being in supply constraint sold 475,000k in december, show me a december 360 sold that bad or even close to that bad, there only on december and its only cause it was sold out and who in the world expects a system to 500k a month in the us, good sales would be from 240,000 to 350,000 a month.

If it was simply a matter of supply constraint, then you would have expected to see some kind of surge once the supply chains righter themselves.  That's what you saw with the Wii since it was actually a matter of supply constraint.  Demand for the Wii was high, so sales stayed high throughout its entire first year.  The 360's sales for its first year were average to below average.  If the X-Box 360 had really high demand, sales throughout its first year would have been higher.  The sales pattern just doesn't show that this was a system in high demand at the time.

In its first holiday season (November and December) the Wii U sold 930 K.  In its first holiday season, the 360 sold 558 K.  These are only US numbers.  The X-Box 360 hit 960 K at the end of its first February.

So were the supplies still constrained until the end of February?  And how exactly did you come to the conclusion that the actual demand for the 360 was nearly twice what its sales reflected?  Why did it take the X-Box 360 nearly 4 months to reach what the Wii U did in 2?



JWeinCom said:
ninjablade said:
JWeinCom said:
ninjablade said:
 

AC3 came out the sametime as 360 and ps3, and blops came out a week later, so what gonna convince them, you guys think nintendo games, both gamecube and n64 had amazing nintendo games, look how they sold.


1.  The X-Box 360 sold poorly because of shortages?  Then why did monthly sales stay below 500K for about a year?  The 360 wasn't particularly hard to find after a little while, yet there wasn't any sort of surge. Even in its second december on the market, the X-Box 360 only sold 2,000,000, or 300K more than the Wii U did in its first December, and by then, any supply issues were undoubtedly worked out.  Three Decembers in?  The system was at 2.1 million.  Stop making up this imaginary massive demand for the 360.  Even if Microsoft made a gagillion 360s at launch, it would have maybe sold 2.5 million its first holiday season.  That would put it pretty much right in line with the Wii U, and that figure is being quite generous.

The 360 didn't sell that strongly for the same reason the Wii U didn't sell very strongly.  It didn't have a lot of games, since you know, it just launched.  As libraries get better, consoles sell better. 

2.  It's not a matter of when they came out, it's a matter of exclusivity.  Nobody with any bit of common sense would expect BLOPS 2 or AC3 to be exlusive.  Please try and explain to me the thought process of a customer who goes out to buy a Wii U to play Assassin's Creed or Black Ops 2.  They're not system sellers, and nobody with any shred of common sense would expect them to be.

3.  Yes, Nintendo games will sell the console.  Nintendo has so far released 3 first party games, and only one of them from an established franchises.  Nintendo has developed a much broader appeal than they did in the Gamecube days. Mario Party, Lego City Undercover, Brain Age, Animal Crossing, Mario Kart, Wii Fit, Wii Sports, etc.  Not to mention the potential for new franchises.  Basically you said, "well if every Nintendo gamer didn't rush out on day one for New Super Mario Bros U, clearly nothing will ever make them buy a Wii U in the history of ever."

I never said 360 sold amazing, i said it always put up decent numbers in the us, now the wii u with out being in supply constraint sold 475,000k in december, show me a december 360 sold that bad or even close to that bad, there only on december and its only cause it was sold out and who in the world expects a system to 500k a month in the us, good sales would be from 240,000 to 350,000 a month.

If it was simply a matter of supply constraint, then you would have expected to see some kind of surge once the supply chains righter themselves.  That's what you saw with the Wii since it was actually a matter of supply constraint.  Demand for the Wii was high, so sales stayed high throughout its entire first year.  The 360's sales for its first year were average to below average.  If the X-Box 360 had really high demand, sales throughout its first year would have been higher.  The sales pattern just doesn't show that this was a system in high demand at the time.

In its first holiday season (November and December) the Wii U sold 930 K.  In its first holiday season, the 360 sold 558 K.  These are only US numbers.  The X-Box 360 hit 960 K at the end of its first February.

So were the supplies still constrained until the end of February?  And how exactly did you come to the conclusion that the actual demand for the 360 was nearly twice what its sales reflected?  Why did it take the X-Box 360 nearly 4 months to reach what the Wii U did in 2?

here is an artcile talking about january 2006 npd  http://www.gamespot.com/news/january-game-sales-slumber-6144188, you asked why did it take 360 4 months instead of 2, the anwser is simple, its because the 360 was completly sold out on the biggest shopping holiday of the season, it sold every unit it had availble, they lost sales, for refrence the orginial xbox sold 1.4 million compared to wii u 850,000 in the same 2 month time frame, you can sugar coat it all you want but 360 probably lost at a million in sales cause it idid'nt have enough units for the holiday shopping season.



Well in all honestly its launch line-up is worse than both of those consoles.

Its headlines are a good but completely pedestrian Mario, Nintendo Land which nobody "gets",BLOPS2 which is available EVERYWHERE else, and a too-little-too-late Zombie survival that just doesn't deliver on what it promised.

GameCube had Rouge Leader and Luigi's Mansion, both of which were graphically very impressive, quite fresh in gameplay, and used the new controller in great ways.

The Wii had Wii Sports and Zelda, promising both casual and hardcore fun with the already famous new controls.



MDMAlliance said:
I think lower software sales have something to do with the fact that Wii U games cost $60.

In my loca gamestop, Black ops 2 for wii u cost €70....ridiculous.