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Forums - Microsoft - Xbox 720 Specs: Eight-core CPU, 8 GB RAM, Windows 8 Kernel?

This kind of specs seem likely, if Microsoft wants to give third party developers what they wish to work with.

That is, a system capable of running UE 4 and CE 3.0 with most if not all of their features without problems.



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ethomaz said:

osed125 said:

The reason Metro: Last Light didn't continue on the Wii U was because of lack of resources, not power.

http://gamrconnect.vgchartz.com/thread.php?id=151372&page=1

Team Ninja only said the processor speed was "bad" which in all honesty it really is, but if you know even the minimal amount of tech you should know processor speed isn't everything.

Ports of the Wii U weren't even slightly optimize, developers pretty much only copy and paste the 360 and PS3 games to the Wii U, that could be either laziness, lack of resources (like in Metro's case) or just hurry up to make the launch deadline.

The Wii U is weak... there is no magical engineering to make a 50W hardware to have a CPU and GPU powerful enough to the new gen... it's around 50% better than the PS360.

Anyway the NextBox/PS4k is supposed to be a 200-250W hardware.

Where did I say the Wii U was powerful? I'm very aware the 720 and the PS4 will be minimum 5x more powerful than the Wii U (and that's being optimistic). I don't really care at all since games are the most important thing to me and when I want to play a 3rd party game I have my PC.

I pretty sure he thinks the Wii U is on par to the PS360 (or even less powerful...) which we know is not true.



Nintendo and PC gamer

osed125 said:
ethomaz said:

osed125 said:

The reason Metro: Last Light didn't continue on the Wii U was because of lack of resources, not power.

http://gamrconnect.vgchartz.com/thread.php?id=151372&page=1

Team Ninja only said the processor speed was "bad" which in all honesty it really is, but if you know even the minimal amount of tech you should know processor speed isn't everything.

Ports of the Wii U weren't even slightly optimize, developers pretty much only copy and paste the 360 and PS3 games to the Wii U, that could be either laziness, lack of resources (like in Metro's case) or just hurry up to make the launch deadline.

The Wii U is weak... there is no magical engineering to make a 50W hardware to have a CPU and GPU powerful enough to the new gen... it's around 50% better than the PS360.

Anyway the NextBox/PS4k is supposed to be a 200-250W hardware.

Where did I say the Wii U was powerful? I'm very aware the 720 and the PS4 will be minimum 5x more powerful than the Wii U (and that's being optimistic). I don't really care at all since games are the most important thing to me and when I want to play a 3rd party game I have my PC.

I pretty sure he thinks the Wii U is on par to the PS360 (or even less powerful...) which we know is not true.

well i told you it was 7 year old tech, with many developers saying its par, so yes graphicly its 7 year old tech, i think every sytem has it exlcusives i would say sony has the best exlclusives, with nintendo and microsft coming in second for me, its good you have a powerful pc but most gamers like me don't.



ninjablade said:

well i told you it was 7 year old tech, with many developers saying its par, so yes graphicly its 7 year old tech, i think every sytem has it exlcusives i would say sony has the best exlclusives, with nintendo and microsft coming in second for me, its good you have a powerful pc but most gamers like me don't.


Wrong.
Developers have squeezed pretty much everything out of the PS3/Xbox 360.

The Wii U is just released and just started it's life cycle. Compare the games in 7 years time when developers have learn't how to tap the Wii U's potential.




www.youtube.com/@Pemalite

Pemalite said:
ninjablade said:

well i told you it was 7 year old tech, with many developers saying its par, so yes graphicly its 7 year old tech, i think every sytem has it exlcusives i would say sony has the best exlclusives, with nintendo and microsft coming in second for me, its good you have a powerful pc but most gamers like me don't.


Wrong.
Developers have squeezed pretty much everything out of the PS3/Xbox 360.

The Wii U is just released and just started it's life cycle. Compare the games in 7 years time when developers have learn't how to tap the Wii U's potential.

We might not see that much. If the Wii is any indication...

Of course, there was still the occasinal games like The Last Story and Xenoblade, but I'm not sure we'll see much of that for the Wii U. I predict the Wii U will suffer the same as the Wii when it comes to third party support. Which is quite sad.



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Pemalite said:


Nah. Not a perfect fit.
A Radeon 8870 is predicted to have a TDP of 160 watts, so I would assume they would be consuming anywhere from 130 watts of power or more just for the GPU alone.

Remember, PC graphics chips aren't like what they used to be 7 years ago where the fastest cards were barely breaking 150w TDP's, these days they are starting to smash the 300w barrier.
And the launch Xbox 360's power brick could output at most 175w, then they need to factor in capacitor aging so it's rated at more than it needs to.

If they do go with a Radeon 8870 and an 8-core CPU then I would expect a power brick twice as big as the launch Xbox's, the console will be loud and hot, putting a console in an enclosed space with limited air flow is going to be asking for high failure rates.

I personally beleive they will go with something more conservative and lower power, maybe something along the lines of a Radeon 7770/8770 class chip which is still respectible and craps all over the current GPU's in the Xbox and PS3 no contest.

As for those who are saying that an 8 core chip will be: OMGWTFBBQ EPIC PERFORMANCE! Is simply false.
You could have an 8 core Intel atom. It's still going to be slow as crap compared to a dual-core Ivy-Bridge processor.
It's not untill we get more information on the CPU that we can determine if it's going to be good or not.
On the bright side, at-least games might start using 8 threads on the PC giving my 12 threaded processor something to do for once. :)

And last as a comparison between Console vs PC graphics... A console can never match a PC. Like ever. You are stuck with a maximum resolution of only 1920x1080 for starters, most games end up being 1366x768 or lower with only 30fps.


I said 88xx which could refer to 8850 the 7850 had 130 Watt tdp and 1.7 tflop. The 7970m had 100 Watt tdp and 2.1 tflop basically a streamlined downclocked 7870 which had 175 watt and 2.5 tflop.

A customized 8870 is absolutely possible. MS or Sony will not just use off the shelf Gpus with features they don't even need for games.

 

And to the Cpu well Its not like consoles need super powerful versatile and fast cpus aslong as its no bottleneck for the GPU and MS could go IBM+AMD or Steamroller we don't know that. I am expecting that a GTX 680 and I7 will have their work cut out for them with PS4/720 titles in 3-4 years. Games will start to look dramatically better on Consoles and even PC wil notice that. No 120 fps for console games anymore.

 

Until recently people still believed that the graphics race is over and PS4/720 will be close to Wii U. But PC is like 10x Wii U already. PS4/720 will be more like the PC and even with under enthusiast Hardware from 2013, due to Hardware and Software optimizations, on eye level with highend PCs (single Gpu) from 2013 regarding the graphics i.e effects models lighting physics scale and an vastly improved IQ over this gen and show things that weren't done on PC before from time to time. (Not taking into account IQ where PC will always be in a league of its own).

 



Microsoft and Sony have historically both used loss lead models. The premise is fairly simple, and it shouldn't have to be explained every single time we have one of these threads. They take losses on hardware up front, because they can make it back plus much more later in a consoles life. Microsoft will offset a large initial loss via the profits they will generated off of, subscriptions, peripheral sales, proprietary software, and licenses. It may seem bizarre, but the real money isn't in the hardware itself.

The hardware is just the up front investment, and the cost of doing business. Which will not even persist for the entire production run of the console. After two or three years the console will actually be sold at a real profit too. You don't even have to invoke contracts to make a console sold at a two hundred dollar loss up front feasible. Microsoft is just dabbling with the idea of contract services. A lot of companies are doing the same thing, because it opens up another path to potential customers. It doesn't mean they expect it to be their primary channel.

All of this isn't hard to believe. It is to be expected. Microsoft is planning to sell a product that must remain relevant for over half a decade, and it cannot be radically redesigned in that space of time. That means for them it can't just be good for the here and now. It has to be great enough to be good seven or even eight years from now. That means it has to be close to top of the line.

While I can see a argument for why Sony wouldn't opt into this model next generation. Given their current financial situation. Not being able to wait for a big pay day two years down the line. That argument really doesn't apply to the likes of Microsoft. Which doesn't have the same financial constraints, and has been incredibly successful with this model of doing business. Why would they fix something that wasn't broke, and more importantly something that is likely to get them even more customers the next time around.

Can we be honest about something. Dismiss raw power as being the primary motivator all you want, but there is a solid core in gaming of people that only care about that. They may not be legion, but they make up their difference in numbers with their willingness to spend big. Losing two hundred dollars day one to wrap up that audience isn't any kind of fools bargain. When the company that wins the majority of them can expect to make six hundred dollars in profit off of them in the coarse of a console generation. It isn't stupid. It is real good business.

The way I see it Microsoft is the only player that is both willing and able to splurge on getting them, and I know that I am probably going to get slammed for saying this. Don't be shocked when a number PS3 owners on this forum are willing to jump ship on day one if Microsoft is king hardware. For some gamers no mascot trumps the incredible bragging rights that come with having the best machine that money can buy.

Anyway I don't know if the rumor is true, and frankly I don't really care what the final design will be. I have expected that the console will be incredibly strong, and I don't need rumors to convince me of that. They aren't a substitute for common sense. If there is a pattern of repetition. I fully expect it to continue.



"These are not the devkit specs. And the GPU in durango is not an off the shelf part"

http://www.neogaf.com/forum/showpost.php?p=46197073&postcount=521



Nsanity said:

"These are not the devkit specs. And the GPU in durango is not an off the shelf part"

http://www.neogaf.com/forum/showpost.php?p=46197073&postcount=521

Yeap... that's alread knew... the Durango have a APU + a big GPU in the same chip... I expect a new 8800 based (power like).



Dodece said:
Microsoft and Sony have historically both used loss lead models. The premise is fairly simple, and it shouldn't have to be explained every single time we have one of these threads. They take losses on hardware up front, because they can make it back plus much more later in a consoles life. Microsoft will offset a large initial loss via the profits they will generated off of, subscriptions, peripheral sales, proprietary software, and licenses. It may seem bizarre, but the real money isn't in the hardware itself.

The hardware is just the up front investment, and the cost of doing business. Which will not even persist for the entire production run of the console. After two or three years the console will actually be sold at a real profit too. You don't even have to invoke contracts to make a console sold at a two hundred dollar loss up front feasible. Microsoft is just dabbling with the idea of contract services. A lot of companies are doing the same thing, because it opens up another path to potential customers. It doesn't mean they expect it to be their primary channel.

All of this isn't hard to believe. It is to be expected. Microsoft is planning to sell a product that must remain relevant for over half a decade, and it cannot be radically redesigned in that space of time. That means for them it can't just be good for the here and now. It has to be great enough to be good seven or even eight years from now. That means it has to be close to top of the line.

While I can see a argument for why Sony wouldn't opt into this model next generation. Given their current financial situation. Not being able to wait for a big pay day two years down the line. That argument really doesn't apply to the likes of Microsoft. Which doesn't have the same financial constraints, and has been incredibly successful with this model of doing business. Why would they fix something that wasn't broke, and more importantly something that is likely to get them even more customers the next time around.

Can we be honest about something. Dismiss raw power as being the primary motivator all you want, but there is a solid core in gaming of people that only care about that. They may not be legion, but they make up their difference in numbers with their willingness to spend big. Losing two hundred dollars day one to wrap up that audience isn't any kind of fools bargain. When the company that wins the majority of them can expect to make six hundred dollars in profit off of them in the coarse of a console generation. It isn't stupid. It is real good business.

The way I see it Microsoft is the only player that is both willing and able to splurge on getting them, and I know that I am probably going to get slammed for saying this. Don't be shocked when a number PS3 owners on this forum are willing to jump ship on day one if Microsoft is king hardware. For some gamers no mascot trumps the incredible bragging rights that come with having the best machine that money can buy.

Anyway I don't know if the rumor is true, and frankly I don't really care what the final design will be. I have expected that the console will be incredibly strong, and I don't need rumors to convince me of that. They aren't a substitute for common sense. If there is a pattern of repetition. I fully expect it to continue.


Hey, this is an off topic reply but how do you add friends on XBL without going on the console??



Yay!!!