MDMAlliance said: It would be kind of sucky if Froakie ended up having that 4x weakness to electric. Haha. |
Why? Its only other weakness would be Rock - it would lose its weakness to Grass, most importantly.
The majority of previous generations have had 4x weakness to something on one of the fully-evolved starters. Charizard was 4x weak to Rock, Swampert was 4x weak to grass (ouch), and Torterra was 4x weak to Ice.
By the way, a long while ago now, on the serebii forums, I analysed the possible type triangles that are true triangles. There are four:
Grass/Water/Fire
Fire/Steel/Rock
Grass/Ground/Poison
Fighting/Rock/Flying
In each of these cycles, each successive type is beaten by the one before it, and resists the type after it. So Steel resists Rock and is weak to Fire, while Rock resists Fire and is weak to Steel and Fire resists Steel and is weak to Rock.
Only Grass/Water/Fire has the added property that each type resists itself. Fighting/Rock/Flying happens to have each type neutral to itself, thereby being a different consistent triangle.
If you allow immunities to be equivalent to resistances, then a fifth triangle occurs - Psychic/Fighting/Dark. It's not a true triangle because Dark is immune to Psychic; otherwise, it works like the other ones above.
And just for fun, I thought I'd mention that the longest possible chain of unique types for which each one is supereffective against the one after it is 15 types long (Normal and Dragon cannot be part of the chain, as neither is supereffective against any other type). There are five such cycles.
Anyway, for more fun, there are a few ways that we could have double type triangles, but a particularly interesting one is...
Grass/Fighting, Water/Flying, Fire/Rock
With this cycle (which avoids the dreaded Fire/Fighting pair), each one has a type that would beat one type on either side. The main problem, though, is that Water/Flying is clearly the superior option, with Water being 4x effective against Fire/Rock and Flying being 4x effective against Grass/Fighting.