We spoke to Team Ninja directors about their new game Ninja Gaiden 3: Razor's Edge. They're looking into making more games for Wii U
>Official Nintendo Magazine
We spoke to Team Ninja directors about their new game Ninja Gaiden 3: Razor's Edge. They're looking into making more games for Wii U
>Official Nintendo Magazine
Here's the link: http://www.officialnintendomagazine.co.uk/45313/features/ninja-gaiden-3-razors-edge-interview-the-game-needed-to-change-for-wii-u/
Hayashi: We are working on an action game, and we are looking into other titles for Wii U.
Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin
As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment
Nintendo Network ID: kingofe3
Dead or alive 5 plus/hardcore/razors edge or whatever it is then?
I'd vote for playable samus.
One more thing to complete my year = senran kagura localization =D
Full interview:
The next wave of Wii U games begins on Friday when Ninja Gaiden 3: Razor's Edge is released. Nintendo's new console launched with a bang with 24 new games but Nintendo will be hoping to keep up the momentum in 2013 and they're kicking things off with one of the bloodiest games you'll have ever seen on a Nintendo console.
With Ryu dismembering limbs in slow motion and blood spraying everywhere, it's even more violent than the Xbox 360 and PS3 versions. Does this mark a change of direction for Wii U after the family friendly Wii? We spoke to directors Yosuke Hayashi and Fumihiko Yasuda to find out...
Why did you decide to re-release Ninja Gaiden 3 for Wii U? Did Nintendo approach you or did you approach them?
Hayashi: When we heard about this new Wii U platform, the timing worked out well with Ninja Gaiden as a title that Team Ninja could release. We wanted to release a solid action game on the new platform at launch, so that's how we decided on Ninja Gaiden 3: Razor's Edge.
How did you find working with the Wii U hardware so early in its development?
Hayashi: One of the reasons we decided to develop Ninja Gaiden 3: Razor's Edge was because we heard about the development concept of Wii U itself early on. I think that starting development early was what allowed us to create a game that fully takes advantage of the hardware specs and special features.
The way you've used the GamePad in Ninja Gaiden tends towards being functional, offering a variety of control options on one controller, rather than new gameplay ideas. Do you feel this is a strength other developers are ignoring?
Yasuda: It just wasn't a realistic option to redesign Ninja Gaiden's lightning fast gameplay to a play style that requires players to switch between screens. I think we have managed to implement features focused on making player controls more convenient. However, game design will vary by title, so I'm really interested in the ideas that other games like ZombiU bring to the system.
Do you feel as though Wii U offers developers like yourself new opportunities in making games?
Yasuda: Absolutely. That's clear from the launch titles and other games that are currently being developed.
Where other Wii U ports have focused on extending what the originals achieved, yours changes elements of how the original game worked as well. Do you see ports in general as an opportunity to improve on the fundamentals of a game, as well as extend it for a new platform?
Yasuda: It depends, but in the case of a title like Ninja Gaiden 3: Razor's Edge, where it is determined that the game needed certain changes, then a port becomes an opportunity, not just to make little improvements here and there, but rethink major elements of the game itself.
Did changing the shape of the game, for example including all the downloadable weapons from the beginning, force you to rebalance or tweak how the game played?
Yasuda: Yes. We have gone back and made improvements to balance throughout the entire game.
You responded to fans' calls to reinstate Ninja Gaiden's trademark gore in this game. In a year that saw Bioware change the ending to Mass Effect 3 after a fan campaign, do you think the easy access for consumers offered by networks like Twitter is a positive or negative thing for developers?
Yasuda: I think the fact that information like that - whether good or bad - can reach us directly is definitely a positive thing. As a developer, I need to figure out what's at the core of the comment and accept it, and then create something that exceeds players' expectations.
Do you feel as though the release of more adult, "hardcore" games like Ninja Gaiden and ZombiU signals a new direction for Nintendo?
Yasuda: There are still familiar titles like Mario, so rather than changing direction, I feel they are trying to broaden the audience.
There seems to be a parallel between your work on Ninja Gaiden and Metroid: Other M, as both introduced a character-led aspect to games that had traditionally simply focused on action. Was that a conscious decision?
Yasuda: Yeah, I guess there are similarities in the way stories are told, with a strong focus on character. However, that isn't intentional. I think Ninja Gaiden has a much stronger focus on the action.
Do you feel as though action games need a more human side?
Yasuda: I think they do need a more human side. As long as the story doesn't get in the way of the action, that is.
Is the move towards a more character-led storyline in your games a way to interest Western gamers?
Yasuda: It's just another way to portray Ryu Hayabusa as the ultimate ninja and to enhance the player's sense of immersion and connection with the character they are controlling.
What are you working on now? Will it be on Wii U?
Hayashi: We are working on an action game, and we are looking into other titles for Wii U.
Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin
As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment
Nintendo Network ID: kingofe3
They are probably going to release that Ninja Gaiden: Zombie Edition, with every female character's from DOA and have them in bikini suits.
Check out my Upcoming Wii U Games 2014 Thread
3DS Friend Code: 4553 - 9954 - 4854. Name - David
He kind of dodged the question, didn't he? It's not even clear whether or not the "action game" they're working on will be on Wii U. And what does "looking into" other games mean? This is a very politically correct response that provides no substantial information.

| Roma said: just more games or more good games? |
This.
| the_dengle said: He kind of dodged the question, didn't he? It's not even clear whether or not the "action game" they're working on will be on Wii U. And what does "looking into" other games mean? This is a very politically correct response that provides no substantial information. |
I think his response actually confirms that action game is NOT for Wii U.
Soleron said:
I think his response actually confirms that action game is NOT for Wii U. |
I don't think it confirms anything one way or the other. It's not like he said "we're working on an action game for PS3 and 360." If he wanted to confirm that the game is not for Wii U, he would have.
