If you could make any game in the world, what would you make?
Money or talent isn't a problem!
Your game could be different, a whole new concept!
Think like Kojima!
What would you unleash to the unexpecting world?

If you could make any game in the world, what would you make?
Money or talent isn't a problem!
Your game could be different, a whole new concept!
Think like Kojima!
What would you unleash to the unexpecting world?

i made a thread like this a while back. but to answer your question i honestly dont know, i have a lot of game idea's ranging from open to world to platformers. probably the only genre i wouldnt touch would be RPG's because i really dont have any idea's that i think would improve them and i dont play them so i cant judge.
though if i could start off i would start off with an FPS, i feel i would focus most an animation and gameplay. interactivity with object in the world is something almost non existing in the world of FPS, where ever you are your movement is the same, that needs to change. also melee combat sucks, the only one that has decent melee is killzone 3

| wfz said: Either a Pokemon MMO or a -- Yeah, a Pokemon MMO. |
would you keep the gameplay/graphics as it is? or change it? also would you keep it on portables?

An Animal Crossing FPS.
Now that's what you call unexpected!
EDIT: Now, I do have some actual ideas for games in my head, but it is pretty difficult to write it down. I wold need to tell someone my imaginations and then they would have to put it in word format.
| SWORDF1SH said: Think like Kojima! |
Okay, then. I would make a "game" with a 700,000 page script that makes no fucking sense.
I would hire Chris Seavor, Robin Beinland and the other members of the old Rare staff and create Conker's Other Bad Day. Either that or just create a new F-Zero.
As for an original idea (taken from an old thread):
"I would go for a multiplayer based survival horror title: A large map is selected. 64 players and/or bots start on different locations; some in 2-4 groups, and some start alone. On each level random houses will be selected as supply houses each time you choose them (so that you won't be able to memorize which houses contains critical equipment), and the goal is simply to survive.
Hordes of zombies are scattered throughout the map. Though they can't respawn, staying in an area with relatively few zombie also means food and water is limited, so you will be forced to find new supply houses when you can't hold out any longer. If you are bitten by a zombie you have one minute to find a cure in a supply house or get one from a teammate (who would possibly rather keep it for himself in case he gets bitten), if not, you'll become your teammates' next victim.
While teaming up with many of the other players can prove beneficial in combat, it can be very difficult due to the size of the map, and because it also means that food, water, antidote and ammo found in each safe house will be less rewarding per person. It also means that the high amount of footsteps will be easier to hear from a distance.
At dawn a rescue helicopter will start flying around the map. If you shoot a flare (also found in certain supply houses), it is much easier for the helicopter to acknowledge your position and pick you and your surviving teammates up. After a few in-game hours the helicopter gives up searching for survivors, and those still (camping/hiding?
) on the map will lose the game."
i'd go back to creating turn based RPG'S.
Terra Nova 2. Part 2 being where the series left off after being canceled. Was looking forward to season 2.
badgenome said:
Okay, then. I would make a "game" with a 700,000 page script that makes no fucking sense. |
700,000 page? Are you mad. That's just his script notes.
