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Forums - Gaming Discussion - Crytek Exec Says Next-Gen requires 8GB RAM

Now that the new head of PS decided to drop the "updated CELL" version of PS4.. It'll be interesting to see how the PS4 turns out because it'll be much more like an Xbox.. ( More like a PC ) ..

Right now you have the Wii U which is about twice as powerful and todays 360/PS3.. the problem you run into is if ONE makes their console more powerful it also has a higher selling point.. They've already proven the most powerful console doesn't win.. They've also proven the most powerful console doesn't necessarily have better games.. An argument was made the Cell CPU in PS3 is slightly more powerful then the 360 CPU.. the major problem being game developers make games around the GPU ( not the CPU ) .. The 360 had a more slightly powerful GPU.. In order for games to look amazing on the PS3 they had to be optimized around CELL.. not the gpu.. this took way more man hours ( labor ) which = MONEY... Sony is wise to get away from CELL and start catering to developers - Instead of having the "We're Sony - You make games around our hardware, however unfriendly it can be "



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Crytek thinks they're people.



Podings said:
Crytek thinks they're people.


Not only Crytek, Square also asks for a "fat slice of RAM", after they said that Agnis needed a PC with 32GB of RAM, even if they optimize it a lot, they still need a large amount of RAM in order to run a game with similar graphics. Considering that a next gen game will require 16GB-32GB or more on PC at maximum settings, on consoles, I believe 8GB would be the minimum in order to give us similar visuals when compared with PCs for the next 5-7-8 years.



Birimbau said:
Podings said:
Crytek thinks they're people.


Not only Crytek, Square also asks for a "fat slice of RAM", after they said that Agnis needed a PC with 32GB of RAM, even if they optimize it a lot, they still need a large amount of RAM in order to run a game with similar graphics. Considering that a next gen game will require 16GB-32GB or more on PC at maximum settings, on consoles, I believe 8GB would be the minimum in order to give us similar visuals when compared with PCs for the next 5-7-8 years.


That's interesting.

Wouldn't surprise me if tablets and other mobile devices were the first to catch up to this standard with any meaningful presence in the games market.



8GB looks like the way to go for next gen consoles. Although 32GB would be sick.



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I hope the ps4 has at least 5 gigs of ram thats plenty for games



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NightDragon83 said:
So Crytek is able to squeeze Crysis 3 on the PS360, both with a measly 512MB total RAM (while skipping the Wii U which has 4x the total memory, half of which is dedicated to the GPU), but for next gen they're going to need 16x the current gen's RAM amount for Crysis 4 or whatever other generic shooter they're working on?

Yeah sure, whatever.


Crysis 3 is not coming to Wii U because EA doesn't think it will sell enough to bother porting it. I don't think they are really worried about Crysis 4 with 8GB of RAM (tho more RAM wouldn't hurt) they are probably more thinking about what they will be doing in 2020.



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Proclus said:
8GB decent speed RAM + 32mb eDRAM would suffice for Orbis/Durango and should be the aim for MS/Sony in my opinion.



Funny you said this back then and the irony is (if rumors are to be believed) that is pretty much excactly what Microsoft is doing. But according to most it just wont be enough against the PS4's 4GB GDDR RAM.




720 just happen to have 8 gigs of ram

Miguel_Zorro said:
Some additional context for everyone. The jump from one generation to the next has been quite large historically. The 8GB prediction almost seems modest when you look at the specs below.

Gen 2:
Atari 2600 - 128 bytes RAM
Intellivision - 1456 bytes

Gen 3:
NES - 2kb + 2kb.
Sega Master System - 8kb + 16kb (One could say this the first example of Mario winning for Nintendo on a console with less power)

Gen 4:
SNES - 128kb main + 64kb video
Sega Genesis - 64kb main + 64kb video

Gen 5:
Sony Playstation - 2MB + 1MB
N64 - 4MB
Sega Saturn - 1MB + 1MB + 3MB

Gen 6:
Playstation 2 - 32MB + 4MB
XBox - 64MB
GameCube - 14MB + 16MB + 3MB
Dreamcast - 16MB + 8MB

Gen 7:
Playstation 3 - 256MB + 256MB
XBox 360 - 512MB
Wii - 24MB + 64MB

Gen 8:
WiiU - 2GB

It also shows that the console with the most RAM isn't necessarily the "winner" - in fact, it usually isn't. So no need to get too worked up about it.

Some of your RAM numbers are incorrect. Of the the top of my head, the Saturn only had 4.5 MB. You left out the 2MB of Audio Ram for the Dreamcast. The Gamecube had 24MB of Main Ram not 14. You left out the 10MB of EDRAM on the 360's GPU and the 3MB of RAM on the Wii GPU.