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Forums - Nintendo - System Faults Didn't Stop THQ From Bringing Metro: Last Light To Wii U

It's obvious that these developers barely have the resources to make a PS3/360/PC multiplat

So in this case it's more excusable. Unlike, for instance, Rockstar.



Monster Hunter: pissing me off since 2010.

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Aielyn said:
Mazty said:
It's because the Wii U offers pretty much the same experience as the other 2 consoles, but has just over 1 million users, as compared to 70 million+. It's not economically viable to develop for the Wii U.

If all you think about is sales of a single game, you're probably right.

But the thing is, games on a system have a synergistic effect. You can create a market on a platform with one game, and then leverage that market with the next game, and grow it using that game for the release of the third one.

Furthermore, the vast majority of people who buy a console early are going to be interested in getting games early for it, and buy games more often than others. While it's true that the other systems currently have 70 times the total install base, it's actually a lot closer in terms of people likely to buy any particular game, because people who own a 360 or PS3 are likely to already own multiple games of the same genre as Metro: Last Light, whereas there are few games to compete with on the Wii U.

In the end, THQ's decision makes as much sense as any of their other recent decisions - the same decisions that has led to them being in the hole they're currently in. And if they think the same way that you just did, then it's not a surprise to me that their company is failing.

While wii U owners may be happy to buy more games in a care-free mindset, the fact is a developer would probably still sell more on the 360 with a more scrutinising market simply due to the sheer volume of 360's out there. 

Actually this descision is simple economics. To try and claim it's a bad one is just a failing to do the math on your part, sorry. The fact that they aren't alone in this decision should speak volumes. 



It doesn't matter what their reason was. The fact that wiiu is missing yet another multiplat is the point. There's nothing to defend, nintendo messed up again lol.

#bigsurprise



WindyCityHeat said:
It doesn't matter what their reason was. The fact that wiiu is missing yet another multiplat is the point. There's nothing to defend, nintendo messed up again lol.

#bigsurprise

So if a company (that's almost near bankruptcy) doesn't have the resources to put a game on the Wii U, it means is Nintendo's fault?



Nintendo and PC gamer

It's THQ they don't have the money to develop on so many platforms, especially on a game that probably won't sell millions.



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S.Peelman said:

200 MHz .

It was 128-bit though, I don't think WiiU boasts that!

Actually, the CPU is just 32 bit.  It was the GPU that was 128 bit.  No console has had a 128 bit CPU.  And it's very unlikely any console ever will.

pezus said:

It's called widening your horizon and informing yourself.

I'd almost agree with that if half of them posted just as often in the actual PS3 boards (which as I said, half don't) and all they post is negativety.  That's not widening your horizon, that's trolling to feel surprior and get a rise out of people.

pezus said:
snowdog said:
It has nothing to do with the hardware and everything to do with the state of THQ's finances. It was pretty clear right from the beginning tbh.

Wasn't porting to Wii U supposed to be dirt cheap and easy? I saw someone throwing around 2 weeks of dev time for the Darksiders II port...

It was 2 weeks to get the engine code working.  Not 2 weeks to port the entirety of content.   And yes, it is cheap to port..relative to normal port costs.  Ubisoft stated it costs $1.2 or $1.3 million ( I forget the exact figure) to port to Wii U.

But if you don't have $1.2 million to allocate, or even people sitting idle to work on it, or enough development kits to port the game, or the engine will take a lot of tweaks...in those cases, it still takes more planning and it's not just a "hey, let's magically put our game on Wii U".   It's cheaper and easier than before but that doesn't make it a simple whim either.

WindyCityHeat said:
It doesn't matter what their reason was. The fact that wiiu is missing yet another multiplat is the point. There's nothing to defend, nintendo messed up again lol.

#bigsurprise

More than 20 posts in the last month.  All but 2 were in the Nintendo board.  All were berating Nintendo.   Is that all you plan to do here?  Because it's already gotten old.



The rEVOLution is not being televised

zarx said:
Nem said:
coolguy said:
For a console that has a 1.25 herz chip.it runs mass effect just as good as the 360 and alittle better then the ps3 when it comes to frames per second.
I saw the video..i will get this game for the wiiu


The thing is people dont understand a basic premise.

If we ask them what is better an i3 at 3GHz or an i7 at 1.5Ghz, they will probably say the first one is better. Ignorance at its best.

 

I wonder how fast the processor in the dreamcast was. If it was more than 1.3Ghz, the dreamcast is more powerful than the Wii U! And thus the world goes round... and dumber.

actually most people would be right in that case http://www.anandtech.com/bench/Product/47?vs=677&i=505.506

 

Despite that beeing a faulty comparison, we can agree that the 1.5Ghz and the 3Ghz are equally as powerful in that analysis. That also proves the point.

Clock speed does not equal power.

Also lets link a proper benchmark:

http://www.anandtech.com/bench/Product/47?vs=677

Not only whats convenient for your argument, and the i7 is clearly more powerful.

 

But yeah i should've used a clearer example. I guess logic and common sense just isnt enough sometimes.



Viper1 said:
S.Peelman said:

200 MHz .

It was 128-bit though, I don't think WiiU boasts that!

Actually, the CPU is just 32 bit.  It was the GPU that was 128 bit.  No console has had a 128 bit CPU.  And it's very unlikely any console ever will.

Ah yes, I see. Thanks for the correction.

I stopped reading after '200MHz' .



Had the Wii U been faster I can make a good assumption that they would have done more than a preliminary investigation. Nintendo's claim for easy portability doesn't seem to hold water at the moment given the number of games which aren't being ported.



Tease.

thanks nem, for explaining it more. people still think more is powerfull. and i was just makeing a poing.
its new hardware devs still need to learn it. in about a year this will all beforgotten



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