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S.Peelman said:

200 MHz .

It was 128-bit though, I don't think WiiU boasts that!

Actually, the CPU is just 32 bit.  It was the GPU that was 128 bit.  No console has had a 128 bit CPU.  And it's very unlikely any console ever will.

pezus said:

It's called widening your horizon and informing yourself.

I'd almost agree with that if half of them posted just as often in the actual PS3 boards (which as I said, half don't) and all they post is negativety.  That's not widening your horizon, that's trolling to feel surprior and get a rise out of people.

pezus said:
snowdog said:
It has nothing to do with the hardware and everything to do with the state of THQ's finances. It was pretty clear right from the beginning tbh.

Wasn't porting to Wii U supposed to be dirt cheap and easy? I saw someone throwing around 2 weeks of dev time for the Darksiders II port...

It was 2 weeks to get the engine code working.  Not 2 weeks to port the entirety of content.   And yes, it is cheap to port..relative to normal port costs.  Ubisoft stated it costs $1.2 or $1.3 million ( I forget the exact figure) to port to Wii U.

But if you don't have $1.2 million to allocate, or even people sitting idle to work on it, or enough development kits to port the game, or the engine will take a lot of tweaks...in those cases, it still takes more planning and it's not just a "hey, let's magically put our game on Wii U".   It's cheaper and easier than before but that doesn't make it a simple whim either.

WindyCityHeat said:
It doesn't matter what their reason was. The fact that wiiu is missing yet another multiplat is the point. There's nothing to defend, nintendo messed up again lol.

#bigsurprise

More than 20 posts in the last month.  All but 2 were in the Nintendo board.  All were berating Nintendo.   Is that all you plan to do here?  Because it's already gotten old.



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