| S.Peelman said: 200 MHz It was 128-bit though, I don't think WiiU boasts that! |
Actually, the CPU is just 32 bit. It was the GPU that was 128 bit. No console has had a 128 bit CPU. And it's very unlikely any console ever will.
| pezus said: It's called widening your horizon and informing yourself. |
I'd almost agree with that if half of them posted just as often in the actual PS3 boards (which as I said, half don't) and all they post is negativety. That's not widening your horizon, that's trolling to feel surprior and get a rise out of people.
pezus said:
Wasn't porting to Wii U supposed to be dirt cheap and easy? I saw someone throwing around 2 weeks of dev time for the Darksiders II port... |
It was 2 weeks to get the engine code working. Not 2 weeks to port the entirety of content. And yes, it is cheap to port..relative to normal port costs. Ubisoft stated it costs $1.2 or $1.3 million ( I forget the exact figure) to port to Wii U.
But if you don't have $1.2 million to allocate, or even people sitting idle to work on it, or enough development kits to port the game, or the engine will take a lot of tweaks...in those cases, it still takes more planning and it's not just a "hey, let's magically put our game on Wii U". It's cheaper and easier than before but that doesn't make it a simple whim either.
| WindyCityHeat said: It doesn't matter what their reason was. The fact that wiiu is missing yet another multiplat is the point. There's nothing to defend, nintendo messed up again lol. #bigsurprise |
More than 20 posts in the last month. All but 2 were in the Nintendo board. All were berating Nintendo. Is that all you plan to do here? Because it's already gotten old.
The rEVOLution is not being televised








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