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Forums - Microsoft - 5 reasons microsoft will fall behind next generation

CCFanboy said:
JayWood2010 said:

1.They're the only company of the three that hasa balance of harcore and casual fans. Yeah I'd say that is smart but ok


Wrong. Ds got the core/casual balance to far greater success.

@ JAllard that is exactly the point. Microsoft is using this to make it the primary use in the living room but while doing that they are also neglecting gamers. And if you don't believe me:

http://www.neogaf.com/forum/showpost.php?p=45264926&postcount=1

Home console.  Wasnt talking about handhelds.  That is why we are talking about PS4, NeXboxm and the WiiU, not the Vita and 3DS




       

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If sony price the PS4 at a decent price point from the start, it will beat the new xbox. Otherwise, it will be another very close generation ahead



Xbox Series, PS5 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch 2 will outsell the PS5 by 2030

stupid double post!



Xbox Series, PS5 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch 2 will outsell the PS5 by 2030

Oh where to begin...

1.)  One Direction is the name of a band, not the path a multifaceted company should move.   You believe consoles should be exclusive to the core gaming domain, and that belief is so substantially outdated that it will become buried under its own weight of haughtiness.  The age of console gaming being the sole realm of the core gamer is passing.  The future of the console is an expanded one that will encompass not only core gamers and casual gamers, but digital content and media consumers as well.  In addition, in order to enter the Chinese market Microsoft will have to offer a device that goes beyond gaming.

2.)  Xbox LIVE is a self-sustaining service, unlike PSN and Nintendo's service.  PSN and Nintendo's online service are subsidized services.  While I don't necessarily disagree that Microsoft could make Xbox LIVE more attractive, they are actually in an easier position of being able to do that.  Between the Xbox and Xbox 360 Microsoft altered the Xbox LIVE service offerings.  It'll likely do the same when Xbox 8 bows.  However, I'm certain that whatever they do will be to build value rather than give the service away.  It doesn't mean that they can't or won't give away features for free, but the intention of giving away something for free is that it generates revenue.

3.)  It is better to have a few successful exclusives than a lot of poorly selling ones.  That aside, how do you divine how many exclusives Microsoft has on the table?  A list someone generated based on press releases?  That may not necessarily tell a complete story.

4.)  Which would you rather pick up?  A penny or a pound?  Japan is a small market.  Europe will be Microsoft's next big target.  Even in these troubled economic times, Europe offers a better region to put its efforts into than Japan.  Not only that, but by building up its service capabilities in Europe for Xbox LIVE, it greatly improves its ability to offer PC, tablet, and mobile users services. 

5.)  There are two types of race car drivers, a live one and a dead one.  The difference is that the one that's alive knows where his adversaries are.  The dead one lost sight of his adversary and either crashed into him or was forced into a crash by him.  You can look forward into the direction you want to head, while still keeping an eye on the competition.  The problem is you're too focused on Kinect that you believe that Kinect gaming is Microsoft's sole direction.  It isn't.

While I'm sure Kinect will see some significant improvements in the future that will make it more accurate, the fact is that its sole purpose in the next generation will not be gaming.  As with the Xbox 8 console itself, Microsoft will employ a multifaceted approach.  Kinect is poised to be central in Microsoft's telecommunications aims, as well with it's 3D projection technology.  More than likely you'll see other advances, such as the ability to use sign language and have it be read by Kinect and translated on screen (very specific patents covering those capabilities have been awarded to Microsoft). 

I'm sure from a position of ignorance, it appears that Microsoft is focused on what you believe they are focused on.  The fact is, they're a big company and they have broad focus.  They are quite capable of working on many things at once and successfully executing on those fronts.  Is it possible that they could fail on a multi-front approach, sure.  Sony stumbled out of the gate trying a multi-front approach but Sony bet hard with hardware and ended up losing big on that hardware.  Evidenced by the need to make the PS3 as cheap as possible, and the abandonment of the Cell processor.

What you hear reported and what is the truth of the situation are two different things.  The current issue is a yields problem as a result of the manufacturing process.  A process which apparently will also impact the ICs AMD is producing for Sony.  So, the delay that Microsoft is experiencing affects Sony just the same.  It isn't a Microsoft engineering/design problem, it's the ability for AMD to produce a 28nm IC.   No small feat.  A yield problem wouldn't result in the same problems as experienced with the RRoD. 

The RRoD was an engineering problem in the design of the PC board, solder, and heat sink/clamp.  A thin PC board that easily warped under heat was used in concert with a solder that wasn't designed for the temperatures experienced and a heat sink whose clamp didn't secure it tight enough to the P board, allowing the GPU to develop cold solder joints or become completely disconnected from the PC board. 

A yield problem is typically seen immediately in IC testing, where as the RRoD was one that developed under specific circumstances and or over a period of time and use.  Yield problems can hold up the entire process.  The RRoD, unless you knew that it would specifically happen 100% of the time in a series of specific steps, would not hold up the manufacturing process.

To put it another way.  If you have a yield problem and you produce 100 main boards, you achieve only a yield of 10%.  10 out of the 100 are good because an IC some where failed.  Conversely, with the RRoD out of the 1000 main boards, they might have had a yield of 99.99%.  One console may have failed, but in the majority are working perfectly.

The problem with a yield problem is you can't create large supplies of inventory.  Where as at this point Microsoft likely wanted to get the ICs into production, at a fairly fast pace, they're now having to move much slower.  Hence why it was suggested they would perform a soft launch.  The likely were planning a world-wide launch but instead will spread the launch out into the three main markets.  USA, Europe, then Japan.

Nevertheless, not the same.  They aren't rushing anything to anywhere.  They're working with what they get until AMD can get their process working properly.   



Microsoft has this bad habit of releasing their products when they're not ready. Windows XP, Windows Vista (that never became a finished product) and the X360. And guess what? Yes, they're still doing it. Windows 8.

So I wouldn't doubt that they're going to release yet another unfinished product. They've done it for years and still are...



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CCFanboy said

1. They have no clear path

Neither do Sony or Nintendo.

2. Xbox live gold

It's been up against two free services of similar quality for quite some time now, and has only grown.

 

3. Lack of dedicated exclusives

They've opened quite a few new studios in the last few years, about 3 or 4, to go along with 343 and whoever develops Forza.

 

4. 360 2 + japan = dead on arrival

I'll give you this one.





mrstickball said:
1. They have a clear path. Its called the media box. Its not core or casual, but putting an Xbox in the living room of every family. This has been their goal since the Xbox, and they've stayed on this path since 2002. I don't think they care which market they must cater to, as the huge differentiator last gen was their online exclusives (which were greater than Wii and PS3 combined by about a factor of 10).

Just because Microsoft pushed Kinect doesn't mean that they must abandon core gamers. When was the last time a major 3rd party developer went with another console simply because? Microsoft knows that 3rd party exclusives are very difficult to come by, so their strategy is to keep pushing things that will allow developers to earn more money, which is mostly tied to online infrastructure. Again, Microsoft's goal is to sell as many consoles as possible, then developers will come to them.

2. Sony is still well behind Microsoft in infrastructure and ability with online functionality. The challenge for Microsoft is to ensure that Gold is a service that people value. With >20m monthly subscribers, I think they've proven that people value it. Going forward, Microsoft will continue to add new content that makes it worthwhile. I think that free multiplayer will come with the next Xbox. What is next for gold? IPTV, I believe. Microsoft has their $99 console subscription, and I think that is monumental for the future of the system. Imagine what happens if Microsoft releases the new console at $199 and a $10 Gold subscription...How much will that undercut Sony and Nintendo? I think it will be significantly beneficial for Microsoft, and (again), it fits into their Gold-as-a-value strategy.

3. Microsoft had more online exclusives than PS3 and Wii combined. Minecraft has outsold all new WIi and PS3 digital releases combined. If you're looking at retail releases only, you're leaving out the fastest growing segment of the market. Digital content will continue to grow by leaps and bounds - especially when the #2 best-selling game this year for the 360 was a digital-only title.

Given the cost of next-gen titles, it will become nearly impossible to moneyhat true 3rd party titles. Instead of costing $20 million, they will cost $50 million, and present a huge risk for Microsoft (and Sony, and Nintendo) to justify. Again, this is why digital is important, and why Microsoft is far ahead of both Sony and Microsoft.

4. Go look at Japanese-developed digital titles for the 360. Go ahead. There are quite a few, and seemingly growing. Your "Smaller studio" argument is very, very poor. Small developers aren't going to develop retail titles on the WiiU or PS3. They're either going to do digital titles (which heavily favor the 360), or release to mobile or handheld.

Additionally, Japan is becoming increasingly irrelevant. The vast majority of unit sales are from handhelds and not consoles. Next gen, its likely to be the 4th or even 5th largest market by the time its over. This is due to a combination of factors such as economic and demographic. Oh, and look at 360 sales compared to Xbox: the 360 sold much better than the Xbox did (about 5 to 1). I don't ext the next Xbox to have that kind of growth, but even 3-5 million units would be enough for developers to justify digital content for the system.


5. I don't think Microsoft is rushing into a late 2013 release date. They've likely known that was their target date for a very long time. Most analysts and commentators have stated that would be the release date for the console for many years. Additionally, the components for the next Xbox are in fabrication right now. That gives Microsoft about 12 months to work out issues. Given the RRoD fiasco, its very unlikely that Microsoft will take a billion-dollar hit from shoddy workmanship this coming generation.


In summary, your points aren't very well researched. You're using last-gen arguments on a next-gen situation. The market has evolved and changed significantly. Digital content will be the #1 issue facing next gen consoles. Unless that is wrong by a huge margin, such an ecosystem plays into Microsoft's digital delivery system better than anyone else. Nintendo's infrastructure is far behind Sony's, and Sony's is still behind Microsoft.

I was going to reply to the OP but then I saw this post which says everything I wanted to say and more.

Excellent post mrstickball



CCFanboy said:

@ JAllard that is exactly the point. Microsoft is using this to make it the primary use in the living room but while doing that they are also neglecting gamers. And if you don't believe me:

http://www.neogaf.com/forum/showpost.php?p=45264926&postcount=1


Well for starters LOL @ that list. If you read through the thread you linked plenty of people trash it and for good reason. But even if you want to take the list at face value, it's common knowledge that MS announces games at E3. There will be more than Gears at retail from them. Also, the list completely ignores XBLA, which is where MS really dominates Sony and Nintendo. Lastly we all know the next Xbox is coming in 2013 so why would there be a slew of MS retail titles on the list?

Also, seems strange to say "well MS is ignoring gamers!!" yet on the list you linked, only one console has every single 3rd party game on the list and it's the 360. So apparently MS is ignoring gamers by making sure they have tons of games to play :(



Whoever comes out first, has a decent amount of quality games with new and recognizable IPs at launch, and shows a convincing promise of steady influx of games to come will sell well at first. Microsoft did that last time, but I fear their success is their biggest enemy at the moment. Allow me to explain. In the last couple years Microsoft's approach to the console market has been very risk adverse. They have stuck with proven IPs and see very little potential in new worlds and experiences. Its is very clear they believe that they do not have to pump out first party games because third party games will sell their system. That is true in this generation, but i find it extremely foolish if they think the story will repeat itself next time.

Sure they have invested in new studios, but who are they and what have they done? have they proven themselves? are they going to be retail games or downloadable games? I doubt microsoft will just give them all the resources they need to fully implement their visions, let alone execute them. Halo is microsoft's Mario, and that my friends is double edge sword.

Let's say that they do start making games again because its the beginning of a new generation, but does that mean they will stop at the end as they did with this one? Well that makes sense for their bottom line, but why fuck should i invest on a system that will get less support as it gets older?



1. They have no clear path
-No, MS just hasn't told you what they plan yet.

2. Xbox live gold
-Hasn't hurt them yet.

3. Lack of dedicated exclusives
-Halo is an island onto itself. But all signs point to many new IPs from new 1st party devs next gen

4. 360 2 + japan = dead on arrival
-Japan stopped being relevant and it's too small of a market to matter.

5. They focus too much on the competition
-It worked with the Xbox 360.