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Forums - Nintendo - Online Petition demanding Dark Souls II for Wii U

Roma said:
haha at this thread!

it seems so important for the non Nintendo fans that this game does not got to Nintendos WiiU!

I think some might kill themselves if it does end up on WiiU!

there where a few games that where not announced for WiiU until a month or so before the games release on other platforms like COD:BO and I donno some other games...

honestly I just want this game on WiiU for the luls it will bring for a couple of days!

and yes i will buy it to show support if it does come to WiiU!





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kitler53 said:
SvennoJ said:
I was going to say the same thing. I have died unnecesarily in Dark Souls because of the baby waking up crying mid engagement. And when my 3 year old unexpectantly walks into the room it's nice to be able to pause instead of give him nightmares.


You can lock out everything during pause and blank the screen, zero advantage, still possible to play without resorting to waiting until the middle of the night tom play undisturbed.

One good thing I hope they keep is the save anywhere function. Games that expect you to get to some arbitrary checkpoint or lose all progress are far worse.

...and withing 3 button clicks you can log off (select, L1, X).  it's effectively a pause as dark souls saves with every action you take so you'll be right back where you started when you get the chance to log back into the server. 

but do tell, what do you do when the baby wakes up crying in the middle of a CoD, Halo, Uncharted multiplayer match, or in World of Warcraft, or whatever else online focused game of your choice you prefer playing??  dark souls is meant to be played online.  don't let the fact that it is possible to play it without internet fool you, this is an online game.  this is the lone hard game in a sea of coddling.   do NOT take that from me.

I hardly play online anymore. Everquest and WoW were great but don't fit into my lifestyle anymore. It's nice to play Dark Souls since it brings that epic struggle feeling back a bit from Everquest. However no pause doesn't enhance that in the slightest.
I only play racing games online nowadays, can walk away at any time without consequences.
It's not just Dark souls, tons of games don't let you pause during cut scenes. Plenty of times I've had to get up, come back a few minutes later and have no clue what I'm supposed to be doing or what the story is about. Just lazy design, add a general pause button.

It's even easier to log off btw, bring up xmb sign out of psn, instant save, also works when other people are stalking.

Back on topic, a WiiU version should enhance immersion immensely since the main screen never has to turn off. Looking down into your 'backpack' on the game pad is a lot more realistic!



kitler53 said:
Euphoria14 said:
Want Dark Souls 2? Buy a PS3 or a 360. If you are that intrigued by this game you would have had one already.


Oh yeah, and leave my 'No pause" feature alone. This is masochist gaming yo, only the truly dedicated need apply.


Door bell rings? Tell them to wait!
Phone rings? Fuck em, you're busy!
Need to check your Facebook? WTF is a Facebook? Real men don't use Facebook.


Me? I know it isn't that tough to find a spot to hide away at for a few minutes, so I don't complain, nor should I. They wanted to make the game in this way and if I want to play it, well, then I play by their rules. I actually like that I can't pause. Makes me pay attention more while I am playing and makes me plan ahead, just in case you run into a scenario that might require you to stop playing.

exactly!  real men use pinterest.


Real gamers have no social life to begin with



If this game is ever released on the Wii U, I doubt it´ll be because of an online petition, these things rarely work, and can be very misleading.



If it is not coming, I say a boycott is needed! That will show them, if this online petition would not already do that!



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Porcupine_I said:
the best kind of petition would be 3rd party games sales numbers...

This. Vote with your wallet, it is the only way that works.



PullusPardus said:
I still don't know why developers aren't releasing their games on WiiU , come on its the same thing

Its not free to add another port.

Let's make a pretend timeline for developing say... CODBLOPS2.

October 2010 BLOPS is successfully released. Part of the team continues working on title for a few months to patch and finalize downloadable content.

By Jan 2011, the leaders of team have already begun storyboarding the development of the sequel to launch in 2012.

Managers have defined development budgets based on past COD games with resources for the HD version (PC/PS360) and SD version (Wii).

All that is done VERY early and WAY before they had any idea of WiiU development needs, kits, SDKs etc.

2011

Teams roll off of BLOPS patch/DLC and begin working the now finalized story and requirements for BLOPS2. This consumes 100% of their manpower as its focusing on the game with minor testing to make sure new stuff is fully workable on the various platforms.

Very late in year they get initial kits from Nintendo, probably with big push from Nintendo ($$) to get game on platform. Managers have to find a whole new set of funds and as well as entirely NEW team members to start looking at WiiU, its SDK and hardware. Determine how much rework is needed to port the base HD game over. This is not trivial or easy. It takes a lot of money (likely paid by Nintendo as they would want this big 3rd party holiday game) and human resources that who nows if the devs even have available as its unlikely there are people just sitting around waiting to do something.

2012

Teams are moving into last 25% of game and a lot of time is focused on testing as well.

The new seperate team has determined it will take relatively moderate to minimal effort to port base game (evidenced by what many other devs said). The go ahead is given probably Feb/Mar. Then they have to play catch-up to other teams.

They would need to have a final beta build done and ready for testing by no later than the end of September. While others likely had that a month earlier.

Also keep in mind the porting process is not the same as PS360. They also had to include visual usage of the gamepad's screen and take into account the difference in base architecture from CPU heavy design to GPU heavy design. New or heavily tweaked engine.

 

Summary, these teams had at least a year less overall time to create a game and the managers had to find available development resources and money for the port well after all that was already determined for the game. There's a lot of cost analysis that goes into that, especially when considering its entirely new hardware and there will be a learning curve.

We got Ubisofts big games because they wanted to be a primary partner with Nintendo as well as likely some share resources from Nintendo. We got EAs sports because they have to put them out on every console due to contractural obligation. We got MassEffect3 and COD likely due to money paid by Nintendo to help with development. We're getting exclusive rayman, lego city, bayonetta2, and likely others due to Nintendo's efforts on sharing resources and money.

DS2 may never come as well as big games like GTA5 due to too many cost related factors, timeline, and frankly no human resources available at the company to do the work even if they wanted to. The only multi's we have a chance with will be late 2013 and beyond titles and only those Nintendo probably helps with or published by Ubisoft as they've had the most experience so far with the hardware/SDKs.

E3 2013 will help define WiiU's future with 3rd parties. We should hear any final current gen ports by then as well as the beginning of next-gen ports and exclusives. My only hope is that Nintendo doesn't focus much if any time on titles like WiiU fit or some other casual types of games. They need to focus on their one big IP for late (Retro's title) as well as give 3rd parties a solid presentation (if they do come). Especially considering MSony will have a lot of nextgen talk.



spurgeonryan said:
We need to start an operation rainfall like thing soon! Who knows how to do it? One that includes at least a dozen games. Petitions, etc. Let's make it happen! Sooner the better.


Operation Rainfall already has this petion on their website

http://operationrainfall.com/dark-souls-ii-wii-u-petition/



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superchunk said:
PullusPardus said:
I still don't know why developers aren't releasing their games on WiiU , come on its the same thing

Its not free to add another port.

Let's make a pretend timeline for developing say... CODBLOPS2.

October 2010 BLOPS is successfully released. Part of the team continues working on title for a few months to patch and finalize downloadable content.

By Jan 2011, the leaders of team have already begun storyboarding the development of the sequel to launch in 2012.

Managers have defined development budgets based on past COD games with resources for the HD version (PC/PS360) and SD version (Wii).

All that is done VERY early and WAY before they had any idea of WiiU development needs, kits, SDKs etc.

2011

Teams roll off of BLOPS patch/DLC and begin working the now finalized story and requirements for BLOPS2. This consumes 100% of their manpower as its focusing on the game with minor testing to make sure new stuff is fully workable on the various platforms.

Very late in year they get initial kits from Nintendo, probably with big push from Nintendo ($$) to get game on platform. Managers have to find a whole new set of funds and as well as entirely NEW team members to start looking at WiiU, its SDK and hardware. Determine how much rework is needed to port the base HD game over. This is not trivial or easy. It takes a lot of money (likely paid by Nintendo as they would want this big 3rd party holiday game) and human resources that who nows if the devs even have available as its unlikely there are people just sitting around waiting to do something.

2012

Teams are moving into last 25% of game and a lot of time is focused on testing as well.

The new seperate team has determined it will take relatively moderate to minimal effort to port base game (evidenced by what many other devs said). The go ahead is given probably Feb/Mar. Then they have to play catch-up to other teams.

They would need to have a final beta build done and ready for testing by no later than the end of September. While others likely had that a month earlier.

Also keep in mind the porting process is not the same as PS360. They also had to include visual usage of the gamepad's screen and take into account the difference in base architecture from CPU heavy design to GPU heavy design. New or heavily tweaked engine.

 

Summary, these teams had at least a year less overall time to create a game and the managers had to find available development resources and money for the port well after all that was already determined for the game. There's a lot of cost analysis that goes into that, especially when considering its entirely new hardware and there will be a learning curve.

We got Ubisofts big games because they wanted to be a primary partner with Nintendo as well as likely some share resources from Nintendo. We got EAs sports because they have to put them out on every console due to contractural obligation. We got MassEffect3 and COD likely due to money paid by Nintendo to help with development. We're getting exclusive rayman, lego city, bayonetta2, and likely others due to Nintendo's efforts on sharing resources and money.

DS2 may never come as well as big games like GTA5 due to too many cost related factors, timeline, and frankly no human resources available at the company to do the work even if they wanted to. The only multi's we have a chance with will be late 2013 and beyond titles and only those Nintendo probably helps with or published by Ubisoft as they've had the most experience so far with the hardware/SDKs.

E3 2013 will help define WiiU's future with 3rd parties. We should hear any final current gen ports by then as well as the beginning of next-gen ports and exclusives. My only hope is that Nintendo doesn't focus much if any time on titles like WiiU fit or some other casual types of games. They need to focus on their one big IP for late (Retro's title) as well as give 3rd parties a solid presentation (if they do come). Especially considering MSony will have a lot of nextgen talk.

that.post.was.epic.



runqvist said:
If it is not coming, I say a boycott is needed! That will show them, if this online petition would not already do that!


boycott what?? the game? that you were not going to buy ANYWAY? that makes no sense, lol