Easier to do multiplayer.
pezus said:
Bold: I hope not, lol. |
Demon's Souls has a *much* better frame rate than Dark Souls, which topped out at 30, with dips to single frames in lots of places. Demon's ran upwards of 60, and never trolled the depths that Souls did/does at its worst. (It might be less noticeable to the untrained eye because Dark is a much slower-paced game, more akin to King's Field than Demon's was.)
If you doubt this you either are blind to framerate (lots of people can't tell the difference) or your recollection is cloudy.
ECM said:
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or he played it on PC with a fast enough PC
Some ideas:
-Better framearte
-Keep heal managment, and magic/miracle managment like in Dark Souls. (I mean limited quantity to be refilled at checkpoints as opposed to items).
-It would be interesting to mix the world tendency game mechanism with the humanty mechanism (for example, the more humanities you have, the more enemies will get strong, the more souls you will get - some event will only appear when you have more than X humanities).
-It would be also interesting to see enemies co-operate with each other instead just of attacking you indipendently one from another (tought, I understand it wouldn't be easy to make it work properly).
-Fix backstab in PVP
-Make it easier to understand for newcomers but keep the game as hard as ever.
well...since the first one runs like shit, controls like shit, and looks like shit...they could work on those three to improve the second one, since they are pretty big issues.
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Local Co-Op?, No back stabs or parries?, did you people even play the game? It's about building what ever kind of character you want like a true rpg and shaping your story as an individual.
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| Ji99saw said: Local Co-Op?, No back stabs or parries?, did you people even play the game? It's about building what ever kind of character you want like a true rpg and shaping your story as an individual. |
Here's the thing, you can, basically play co-op anyways, Especially in demon souls I just placed my marker and my brother picked it up. And then it makes the game a bit too easy. In Dark Soul's they addressed the issue by just not being able to place markers so strangers helped you, but again the game became a bit to easy, and now you couldn't play it with friends.
Both games I played my first playthrough without summoning help so it's not like I want the game to be easier.
All you'd be doing is allow you to summon your friend like demon soul's instead of a stranger (which is the case in dark soul's). While fixing the difficulty curve.
People didn't really say remove pary, or back stabs from the game. In PVP it's a bit broken because of the lag. You can be in front of the person, but due to their lag they end up behind you and backstab you. Despite appearing in front of you.
all i really want is to be able to easily co-op with people on my friends list.
ishiki said:
Both games I played my first playthrough without summoning help so it's not like I want the game to be easier. All you'd be doing is allow you to summon your friend like demon soul's instead of a stranger (which is the case in dark soul's). While fixing the difficulty curve.
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Parry has never been an issue, it's about timing and it's incredibly rewarding if utilized.
The backstabs were kinda nuts until you realized what was actually happening. When you see these "lag stabs" that actually cause damage (sometimes they don't) it's because when you're strafing locked on target, there's that brief moment when you shift around them and their back is exposed momentarily. This is the moment the stab takes places, but you're still seeing the strafing/backing away whatever on your screen until it shows you the stab.
Back stabbers are easy defeated if you learn to counter-backstab them. All you had to do was wait for them to rush at you and then when they are about at your side, back up and left, at which time you will appear behind them and be able to pull off the counter. However, if you failed to time your counter-stab properly, they will be rewarded with the backstab.
So as much as it seemed to be lag, it wasn't. The proper mechanics worked, it just didnt render on your side properly at times.
dsgrue3 said:
Parry has never been an issue, it's about timing and it's incredibly rewarding if utilized. The backstabs were kinda nuts until you realized what was actually happening. When you see these "lag stabs" that actually cause damage (sometimes they don't) it's because when you're strafing locked on target, there's that brief moment when you shift around them and their back is exposed momentarily. This is the moment the stab takes places, but you're still seeing the strafing/backing away whatever on your screen until it shows you the stab. Back stabbers are easy defeated if you learn to counter-backstab them. All you had to do was wait for them to rush at you and then when they are about at your side, back up and left, at which time you will appear behind them and be able to pull off the counter. However, if you failed to time your counter-stab properly, they will be rewarded with the backstab. So as much as it seemed to be lag, it wasn't. The proper mechanics worked, it just didnt render on your side properly at time |
How is the game working correctly, when it's not rendering on my side side correctly? If it would render correctly I obviosly would have moved.Why should it be any different than other backstabbing?
how is this good? Obviously this is worse case. http://www.youtube.com/watch?v=Dmnn3QXAQK0