pezus said:
Chrizum said:
pezus said:
Chrizum said:
So your point is that the graphical leap from PS3/360 to Wii-U isn't as large as from PS2 to PS3? Well congratiulations, have a cookie you genius.
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Read the post I was replying to first and then try again. If you didn't notice, I was correcting him when he said PS3 ports were terrible and he used that as a point for his argument. Sure, they weren't up to PS3's full power, but they were significantly better looking than the PS2/Xbox counterparts.
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Yes, that is because the PS3 is much, much more powerful than the PS2/Xbox. That's timmah's point.
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That's what you read out of this?
To put it in perspective, launch ports from the Dreamcast to the PS2 - TERRIBLE. Launch ports on the PS3 - BAD. Launch ports to the Wii U, generally on par with or slightly below the original (but still good and playable), while Trine 2 was a bit better. Both the PS2 and PS3 turned out just fine, so the future is bright for the little Wii U.
He said PS3 ports were BAD, but said PS3 turned out just fine and was using that to say Wii U will turn out fine as well. I'm not saying it won't, but the difference from Xbox->PS3 is far greater than PS3-> WiiU
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I agree 100% with that, the jump from XBOX>PS3 was much larger than PS3>WiiU. I think the leap in the next gen is not going to be nearly as big from a raw compute power standpoint, this is due to a change in how we're getting more performance now vs. then. The new CPUs and GPUs that exist now are very good at doing a lot more per clock cycle, think more shader pipelines, more texture units, direct compute, tesselation, far greater efficiency due to shorter execution pipelines, lower latency between components, etc. The launch ports were originally built on systems that did a lot of grunt work with raw power, so they're not going to get close to taking full advantage of the more advanced GPU.
Think about it this way, when the PS3 came out, it was all about clock speed and raw power. CPU's were pressing the envelope by being clocked higher than the last. On the other hand, PC's that are out today are far more focused on efficiency and optimization. An i3 clocked at 2.2GHz will outperform a P4 at 3.2GHz any day. On the other hand, an i7 clocked at 2GHz will handily beat an early 3GHz i3. You could go even further and note that some programs designed to run on a 3.2GHz P4 would perform worse on the 1.7GHz i7 because they are not designed to take advantage of the newer architecture. You could take a single threaded application designed for the P4, run it on a newer multi-core system, and come to the conclusion that the newer computer is not any better than the older one, but you'd be wrong. My point is that these early ports are not going to be a very good indicator because we're not talking about big jumps in raw clock rates, but in architecture and efficiency.