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Forums - General Discussion - Statistics for PS3 New IP Million Sellers

Jay520 said:
JWeinCom said:
Jay520 said:
cusman said:

Many of these million+ sellers are still considered financial failures due to how much they cost to produce

So while PS All-Stars Battle Royale will enjoy healthy sales for long time, it is still pretty shocking to me that a game that gives both PS3 and PSV version with single purchase didn't rally the PS3 fanbase behind it.

It just shows the Sony fans are not as dedicated to supporting new IP games on Sony platforms as the Nintendo fans are on Nintendo platforms where new experimental games like Smash Bros, Animal Crossing, Brain Age, Professor Layton, etc start out and end up as 5+ million sellers... even 10+ million sellers.

Do the same thing you did for Sony new IPs for Nintendo new IPs and you will see the Nintendo fans just support their platform heck of a lot better.



Nintendo fans pretty much have no choice. If you're on a Nintendo console, you have to buy Nintendo games because that's virtually all there is. I'd say Nintendo fans are just buying what they can rather than showing dedication.


Ugh.  For argument's sakes, lets agree that there is nothing but Nintendo games on a Nintendo console.  If that's true, then why are people buying Nintendo consoles?  To play Nintendo games.  How is this anything BUT devotion?



I'd argue people bought the Wii primarily because of the console's features rather than its software (If it were software, then how would you degrading sales of every Nintendo console pre-Wii). After people bought the Wii for features, they only could only buy Nintendo software.


I don't know what "how would you degrading sales of every Nintendo console pre-wii" means.  I'm not trying to be an *** I just think you typed that wrong or something

As for the features, how does that explain the success of games like Brain Age, Layton, Nintendogs, and Animal Crossing?  Was touch screen technology really that new and exciting on its own?  No.  But the software that used it was appealing.  Same with the Wii.  



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crissindahouse said:

two things you also have to consider is that most games released with a much smaller ps3 userbase which means many times, ps3 owners bought the console after the release of those games so they could only buy the games months or years after release.

games which release nowadays have a much bigger userbase to sell to at release and probably much less will buy a console after this games releases.

as example heavenly sword released with maybe 9 million ps3s, now we have almost 70 million.

then you use a game like motorstorm which was a start title of the console which means first week sales are only for japan and not for the whole world. that would put motorstorm above 200k and not to 17k, same with resistance, first week of resistance in europe was 144k. or heavy rain which sold 400k+ fw in europe+usa, you have it as 25k.



Thanks for that. I'll update FW sales appropriately. Though I doubt they'll change the stats much.

As for your first part, I'm not really sure what you're saying.

JWeinCom said:
Jay520 said:
JWeinCom said:
Jay520 said:
cusman said:

Many of these million+ sellers are still considered financial failures due to how much they cost to produce

So while PS All-Stars Battle Royale will enjoy healthy sales for long time, it is still pretty shocking to me that a game that gives both PS3 and PSV version with single purchase didn't rally the PS3 fanbase behind it.

It just shows the Sony fans are not as dedicated to supporting new IP games on Sony platforms as the Nintendo fans are on Nintendo platforms where new experimental games like Smash Bros, Animal Crossing, Brain Age, Professor Layton, etc start out and end up as 5+ million sellers... even 10+ million sellers.

Do the same thing you did for Sony new IPs for Nintendo new IPs and you will see the Nintendo fans just support their platform heck of a lot better.



Nintendo fans pretty much have no choice. If you're on a Nintendo console, you have to buy Nintendo games because that's virtually all there is. I'd say Nintendo fans are just buying what they can rather than showing dedication.


Ugh.  For argument's sakes, lets agree that there is nothing but Nintendo games on a Nintendo console.  If that's true, then why are people buying Nintendo consoles?  To play Nintendo games.  How is this anything BUT devotion?



I'd argue people bought the Wii primarily because of the console's features rather than its software (If it were software, then how would you degrading sales of every Nintendo console pre-Wii). After people bought the Wii for features, they only could only buy Nintendo software.


I don't know what "how would you degrading sales of every Nintendo console pre-wii" means.  I'm not trying to be an *** I just think you typed that wrong or something

As for the features, how does that explain the success of games like Brain Age, Layton, Nintendogs, and Animal Crossing?  Was touch screen technology really that new and exciting on its own?  No.  But the software that used it was appealing.  Same with the Wii.  



I didn't know you were talking about handhelds. I was talking about home consoles. NES to SNES to N64 to GC all saw lower sales. It wasn't until the Wii where sales increased. How would you explain that?

As for handhelds, there is definitely dedication there, I'll admit to that. Pokemon itself probably has one of the most dedicated communities around.

Jay520 said:
crissindahouse said:

two things you also have to consider is that most games released with a much smaller ps3 userbase which means many times, ps3 owners bought the console after the release of those games so they could only buy the games months or years after release.

games which release nowadays have a much bigger userbase to sell to at release and probably much less will buy a console after this games releases.

as example heavenly sword released with maybe 9 million ps3s, now we have almost 70 million.

then you use a game like motorstorm which was a start title of the console which means first week sales are only for japan and not for the whole world. that would put motorstorm above 200k and not to 17k, same with resistance, first week of resistance in europe was 144k. or heavy rain which sold 400k+ fw in europe+usa, you have it as 25k.



Thanks for that. I'll update FW sales appropriately. Though I doubt they'll change the stats much.

As for your first part, I'm not really sure what you're saying.

i'm saying that games which released with a low userbase have obviously a bigger chance to sell good in the long run. why? because a game which releases with a 10 million userbase can only sell to ten million people at release but 60 million people who bought the console after the release are maybe also interested in the game and buy it the years after the games release.

but if you release a game with 70 million userbase you have 70 million potential costumers from day one and only maybe 30 million will buy a ps3 after the release (if ps3 will sell 100 million overall) and with that only 30 million potential customers interested in the game can't buy the game at release because they don't own the ps3 yet.



crissindahouse said:
Jay520 said:
crissindahouse said:

two things you also have to consider is that most games released with a much smaller ps3 userbase which means many times, ps3 owners bought the console after the release of those games so they could only buy the games months or years after release.

games which release nowadays have a much bigger userbase to sell to at release and probably much less will buy a console after this games releases.

as example heavenly sword released with maybe 9 million ps3s, now we have almost 70 million.

then you use a game like motorstorm which was a start title of the console which means first week sales are only for japan and not for the whole world. that would put motorstorm above 200k and not to 17k, same with resistance, first week of resistance in europe was 144k. or heavy rain which sold 400k+ fw in europe+usa, you have it as 25k.



Thanks for that. I'll update FW sales appropriately. Though I doubt they'll change the stats much.

As for your first part, I'm not really sure what you're saying.

i'm saying that games which released with a low userbase have obviously a bigger chance to sell good in the long run. why? because a game which releases with a 10 million userbase can only sell to ten million people at release but 60 million people who bought the console after the release are maybe also interested in the game and buy it the years after the games release.

but if you release a game with 70 million userbase you have 70 million potential costumers from day one and only maybe 30 million will buy a ps3 after the release and with that only 30 million potential customers interested in the game can#t buy the game at release because they donät own the ps3 yet.



So you're using that to say recent games (like PaBR) will likely have lower sales? Well, that can be countered by better first year. For its first year, PABR should have an advantage over past games since it has more consoles to sell to. And even if it doesn't sell more its first year, it could still do 1m in one year, which is good.

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Little Big Planet main series is the most played game series (across two games) this console generation, played even more than two Call of Duty games put together...thought I would throw that out there...



...uhh...ill just put my favorite quote of all time here.

"Welcome to Pain, the second of three...You have dealt the first...now deal with me!!"

pezus said:
Viper1 said:
Every single one of those Sony IP's, and even several of the 3rd party IPs, have had major bundles.

Many of those games were not very successful on their own but became successful as part of a bundle. A couple of them were even considered outright flops until the bundle.

Examples?

And you're absolutely wrong about every single Sony game there having major bundles.

http://www.amazon.com/PlayStation-250GB-System-LittleBigPlanet-Bundle-3/dp/B003L56Z00
http://www.amazon.com/PlayStation-160GB-Uncharted-Drakes-Fortune-3/dp/B001ELI4S4
http://www.psu.com/media/articles/starter.jpg
http://videogames.techfresh.net/wp-content/uploads/2009/05/infamous_bundle.jpg
http://www.playstationlifestyle.net/2010/01/19/heavy-rain-ps3-bundle-revealed/
http://www.computerandvideogames.com/171522/ps3-heavenly-sword-bundle-france-only/ (supposedly hit other Euro nations later)
http://thegamergene.com/wp-content/uploads/2007/07/warhawk.jpg

M.A.G. was the only one I couldn't find a bundle for.   And many considerd Heavenly Sword a flop early on.

 

And some of those first week numbers are BS.   Heavy Rain launched a week early in Japan so that 25k is Japan only.  Doesn't include the 400k it picked up everywhere else the following week when it launched.  LBP's FW figures aren't correct for any region.  Motorstorm is 17k for Japan but doesn't include the 200k from US and Europe.



The rEVOLution is not being televised

JWeinCom said:
SnakeDrake said:
Hum for some odd reason I though that they was more new IP's. Guess this industry really relies on existing ip


Keep in mind, these are only the new IPS that reached a million, which seems like it would benefit Sony.  Including new IPs that didn't reach a million might paint a more complete picture.



Including all IPS would require a Hell of a lot of time and energy. Besides, this thread isn't to show the outcome of certain openings. It's to show the launches of successful games (or at least, those that sold over 1m).

Sports Champion 3.4 million? It had a particularly tough time because people had to be convinced to buy Move as well. And other than in America it wasn't auto-bundled with the starter pack. 150K first week.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Jay520 said:
crissindahouse said:
 

i'm saying that games which released with a low userbase have obviously a bigger chance to sell good in the long run. why? because a game which releases with a 10 million userbase can only sell to ten million people at release but 60 million people who bought the console after the release are maybe also interested in the game and buy it the years after the games release.

but if you release a game with 70 million userbase you have 70 million potential costumers from day one and only maybe 30 million will buy a ps3 after the release and with that only 30 million potential customers interested in the game can#t buy the game at release because they donät own the ps3 yet.



So you're using that to say recent games (like PaBR) will likely have lower sales? Well, that can be countered by better first year. For its first year, PABR should have an advantage over past games since it has more consoles to sell to. And even if it doesn't sell more its first year, it could still do 1m in one year, which is good.

i just use fake numbers now to say what i believe:

if all games released in 2007 sold 100k on average the first week and 1.5 million lifetime which would be a multiplicator of 15, i doubt that the average game of 2012 which sold maybe 300k on average first week will also sell 15x as much lifetime.

that counts for all games on average, not only for psabr.

maybe i'm wrong but that's what i believe.

and i did never say psabr won't sell 1 million. with digital sales i think it could sell even more with good word of mouth.