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Jay520 said:
crissindahouse said:

two things you also have to consider is that most games released with a much smaller ps3 userbase which means many times, ps3 owners bought the console after the release of those games so they could only buy the games months or years after release.

games which release nowadays have a much bigger userbase to sell to at release and probably much less will buy a console after this games releases.

as example heavenly sword released with maybe 9 million ps3s, now we have almost 70 million.

then you use a game like motorstorm which was a start title of the console which means first week sales are only for japan and not for the whole world. that would put motorstorm above 200k and not to 17k, same with resistance, first week of resistance in europe was 144k. or heavy rain which sold 400k+ fw in europe+usa, you have it as 25k.



Thanks for that. I'll update FW sales appropriately. Though I doubt they'll change the stats much.

As for your first part, I'm not really sure what you're saying.

i'm saying that games which released with a low userbase have obviously a bigger chance to sell good in the long run. why? because a game which releases with a 10 million userbase can only sell to ten million people at release but 60 million people who bought the console after the release are maybe also interested in the game and buy it the years after the games release.

but if you release a game with 70 million userbase you have 70 million potential costumers from day one and only maybe 30 million will buy a ps3 after the release (if ps3 will sell 100 million overall) and with that only 30 million potential customers interested in the game can't buy the game at release because they don't own the ps3 yet.