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Forums - Sales - Mistakes of the Video Game Industry

fooflexible said:
LordTheNightKnight said:

foof, I have to call on the Wii lacking HD being a mistake. It would not have been easy to implement. A lot of the cost of developing the 360 and PS3 (that's developing, not even getting to manufacturing) was all the work at implementing HD into those systems. The had to figure out how much RAM they needed (they didn't just guess it was at least 512MB, and happened to be right); they had to figure out how to keep the system from overheating; and they would have had to program HD textures in their games, which takes more time and/or people than working on SD textures.

Robjoh, Nintendo is giving better support to Europe, although there is still work to be done. The Wii did launch just a few weeks after North America and Japan. Yet some games do need faster localization.


But Nintendo has already said that they could implement HD support through a software upgrade.

 


 Wher? Soure please?

 Yet if so, that would merely be upscaling, like DVDs in HD. The Wii games will still be SD.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:
fooflexible said:
LordTheNightKnight said:

foof, I have to call on the Wii lacking HD being a mistake. It would not have been easy to implement. A lot of the cost of developing the 360 and PS3 (that's developing, not even getting to manufacturing) was all the work at implementing HD into those systems. The had to figure out how much RAM they needed (they didn't just guess it was at least 512MB, and happened to be right); they had to figure out how to keep the system from overheating; and they would have had to program HD textures in their games, which takes more time and/or people than working on SD textures.

Robjoh, Nintendo is giving better support to Europe, although there is still work to be done. The Wii did launch just a few weeks after North America and Japan. Yet some games do need faster localization.


But Nintendo has already said that they could implement HD support through a software upgrade.

 


 Wher? Soure please?

 Yet if so, that would merely be upscaling, like DVDs in HD. The Wii games will still be SD.


If i recall it was someone from NOA (so take it with a grain of salt). Resolution should be 720p/30. Even if the update would come, it wouldn't raise the polycount, but 720p TV:s wouldn't need to upscale the 480p picture.

Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

LordTheNightKnight said:

Robjoh, Nintendo is giving better support to Europe, although there is still work to be done. The Wii did launch just a few weeks after North America and Japan. Yet some games do need faster localization.


I guess that is why we doesn't even have a release date for Super Paper Mario? I am a Nintendo fan, and I can't help wondering why we always have to wait minimum 6 months for the good games.



 

 

Buy it and pray to the gods of Sigs: Naznatips!

Robjoh: Except Minnish Cap!



fishamaphone said:
Robjoh: Except Minnish Cap!

ohh great...



 

 

Buy it and pray to the gods of Sigs: Naznatips!

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fishamaphone said:
Entroper said:
Squaresoft - Changing their focus from gameplay to FMV.

Although this may be something you dislike, I don't think this can be considered a "mistake." The FF series saw unprecidented success right after the switch to FMV-style games.


It also saw unprecedented suckage.

A decision doesn't have to result in monetary losses to be considered a mistake.



Sony and MS - Overpriced consoles...

Wii - Ignoring online



Proud Member of GAIBoWS (Gamers Against Irrational Bans of Weezy & Squilliam)

                   

Entroper: Yeah, but it has to result in *something* concrete, and it has to be more than opinion. I could say Rockstar's decision to make GTA3 sequels that were little more than expansion packs was a bad idea on the same logic... but this decision lead to nothing but positive results for Rockstar. One gamer's opinion weighed against hundreds of thousands of dissenting opinions means I'm probably wrong.

One person's unprecidented suckage is another person's unprecidented treasure. Or something.



fishamaphone said:

Only major disagreement I have with the above is Virtua Boy sticking with carts. Remember, it was released in '95. And it was a more-or-less "portable" system. And, most importantly, you held it to your face. Too many moving parts, too fragile a concept, and too much heat generated.

The mistake they made with Virtua Boy was in not waiting a year for LCD tech to get good/cheap enough so that the whole console wasn't merely "repeatedly scan a red laser across your eye." A more-than-one-color Virtua Boy, with non-headache-inducing LCDs could have possibly saved late-90's Nintendo.




Sega: waiting until 1999 to release the DreamCast. They knew Sony was a juggernaut, and they knew Saturn was ready to be cannibalized. If they'd had a 2-year head start instead of just the one, they may have had enough momentum to get over the "zOMG EMOTION ENGINE!" hype, even with a machine that really *was* inferior to the PS2.

Nintendo: waiting until 2001 to release GameCube. The last two years of N64's life were agonizing. I think Nintendo played their cards well with GameCube, maintaining market presence and positioning themselves so that Wii's success would be possible, but they could have stopped the bloodletting that was happening on N64, similar to how Microsoft would later do with the original X-box.

Nintendo: Not figuring out a way to get into the European market with the NES. Seriously, if it weren't for Nintendo's lack of presence in Europe, Sega may have never gained foothold with the Master System, and would have had a much harder time marketing the Genesis. I know there were legal problems with Atari, but Atari was dead by this point, and I imagine *some* settlement could have been reached. Nintendo has historically done poorly in Europe (Wii seems to be changing that), and almost every prospective competition has used this fact as a trojan horse.

Microsoft: Buying Rareware. Rare is the kind of development studio that is only useful if you're already dominating. They'll give you an assured smash hit every two years or so, but basically their games will only be attractive to people who already purchased the console (with the exception of maybe Goldeneye). Nobody bought an SNES for DKC. They had an SNES already, and DKC was a kick-ass game they could brag about to their Genesis friends. Nobody bought an N64 because of Banjo-Kazooie, but it was one of N64's top-selling games. Likewise, the people who bought Grabbed by the Ghoulies and Perfect Dark Zero were already X-box fans. If X-box had been a stronger platform, Grabbed by the Ghoulies would have been a much more important game than it was, and Perfect Dark was simply overshadowed by Halo.

Sony: E3, 2006. No explanation needed.

Sony: Half-assing the PS2 hard-drive almost as badly as Nintendo half-assed GameCube's online functionality. If they'd added $10 to the price and made it more like what the 64DD was supposed to be, then supported and advertised it decently, it could have seen success on par with Eye Toy.


Your Sega comments are off base. I will tell you what Sega's mistakes truly were. Sega of Japan should have just let Tom Kalinske do his job and Sega of America. The most successful Sega console was the Genesis and lion's share of its user base was built in the US under Kalinske. He told Sega of Japan not to release the 32X. They didn't listen and it was a major reason he resigned. I mean if I have sold less than 4 million consoles and I have an employee that has sold 26 million consoles, I would think he would know his market better than I.

The resignation of Kalinske created a domino effect at Sega of America that resulted in the Saturn's abysmal failure in the US. The early launch fiasco being one of them. That Saturns early launch hurt the DC's ability to get stocked at several major retailers in the US. Bernie Stolar, Kalinske's replacement, was completely incompetent. He basically did to Sega of Japan, what they did to Kalinske. He pressured them to kill of the Saturn, which was doing well in Japan, and shift efforts to it successor. Stolar didn't bring some of Sega's better titles from Japan to the US, mismanaged the ad campaign for the Saturn, etc. Not only that, his actions lowered consumer confidence in Sega in Japan. The Saturn should have been the Japanese equivalent of the Genesis for Sega. Instead, the Saturn was killed off too early because Stolar so royally botched the Saturn in the US.

Sega's biggest mistake was not listening to Kalinske. If they had listened to him, I can guarantee you that they'd still be in the hardware business today. I'm not saying the Saturn would have outsold the PS1 or even the N64, but if Kalinske was around it would have been a viable system in the US for a lot longer than 3 years. Without the 32X fiasco, consumer confidence in Sega would have been higher and based on his record, I can assure you that Kalinske could have gotten better third party support for the Saturn. Sega of Japan and there less than 4 million Mega Drive sales thought they new the US better than Kalinske and his 26 million Genesis sales. Dumb move, dumb move that slowly killed the whole company.



LordTheNightKnight said:

Sony: Turning the Playstations into kitchen sink devices, and forgetting that they were gaming systems more than anything else.


You're wrong, though, the PS has always been a vehicle for Sony to sell its multimedia functions.  Those functions are just becoming more and more advanced as new PlayStations come along.  The PS was made to sell the multimedia functionality of CD-ROM. The PS2 was made so that DVD could spread wide enough to replace VHS outright.  The PS3 was made to win a format war.  Sony has always made their systems to push far more than games.

And Robjoh, the reason Europe doesn't have a date for that game is because Europe usually doesn't buy those kind of games.  The real reason Nintendo has been so weak in Europe is because, for the most part, European gamers just don't like the types of games that go on Nintendo systems.  This looks to be changing, but the simple fact of the matter is that things that can wonderful in the US and/or Japan can fail miserably in Europe AND developers/publishers have to take that risk at a much higher cost thanks to all of the languages and other issues.  If you want games faster, you need to convince all of the countries in Europe to change their tax laws, official languages, and many other factors or you have to wait until it's feasible for a company (any company) to wade through all of that bs without getting bogged down.



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