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Forums - Gaming - Warriors Orochi 3 Hyper frame rate worse than PS3 version

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ninetailschris said:
Heavenly_King said:
Mr Khan said:
Heavenly_King said:
dahuman said:
Mr Khan said:
I find it funny that it's the PlayStation fans pouncing like this.

irony.

Yeah I feel kinda bad, I was always behind the PS3 when people were comparing power between the 360 and PS3, but this is kinda sad when I know the Wii U is obviously more powerful than those 2 and I see all these PS3 people talking shit about it. It's almost like people are desperate or something. tsk tsk.

If the WiiU is really more powerfull than both consoles, then Nintendo is quite stupid for not releasing the specs.  And that is why I think that the WiiU is on par with current consoles.

Nintendo doesn't release specs. Period.

That only happened since the Wii, because it was less powerfull than the PS360, and now because it not more powerful than the PS360 when it should.   If I remember right, they revealed the specs for the gamecube.

The WiiU is just like the PS3 was in year 2006, but in 2012.   The PS3 is on par 360 (with a bit more power here and there), but back then when games were released at the same time, the PS3 always had the worst ports by a lot; but for ports made for console launch window, the PS3 games where better like Oblivion.  (Not like today, because Hitman, AC3, and many other are better on the PS3, but there are still a few developers that are still having a hard time).

Now, the WiiU has performance on par with the PS360, but it is technically different and that is why developers have a hard time to make ports released almost at the same time for the PS360, just like with COD:BLOPS2.     When developers are not lazy you get things like ME3 or Batman on the WiiU, that run on par with the 360 and both consoles respectively, but you would expect them to have better perfomance considering all the time BIOWARE and Rocksteady had to make the port.

If the WiiU is as the powerfull as you say,  then it would not even matter if the developer is lazy or not because there is so much power under the hood that it would not matter, and games like COD:BLOPS2 would be much better on the WiiU, and Warriors Orochi 3, Ninja Gaiden 3, etc would also had a better performance.


Oblivion was ugly.....

your Logic is pretty bad.

most of this guys had given the game to outsources and were just redesign gameplay and using the same engine used by xbox360.

You do realize they haven't used any of the shaders the wii-u has and that comes from GPU do you think now the wiiu doesn't have better shaders?

You have realize these launch titles are given low budget groups because we all know there not going to sell great on zero fan base.

Oblivion on PS3 runs better than the 360 version.



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Heavenly_King said:

Just like warriors orochi 3, or like BLOPS2,  basically the same but less fps, or less detailed shadows,  or less vegetation. things like that.

That is why I the power of the WiiU is on par with the PS360, maybe a bit better in some regards, but almost neligible.   When a developer is not lazy you get ports like ME3 and Batman.  I think they are great ports and that they took the extra months to optimize the game.   But if the WiiU was super more powerfull by a noticeable margin, it would not matter if the developer is lazy or not, and ports would be at least on par with those of the other consoles, and if they have the intention of using the hardware, then the WiiU would have better ports.

Will you stop ignoring my posts above you? 

Same assets, unoptimized will run like crap even on very powerful hardware.    That's just the nature of code.



The rEVOLution is not being televised

Heavenly_King said:
ninetailschris said:
Heavenly_King said:
Mr Khan said:
Heavenly_King said:
dahuman said:
Mr Khan said:
I find it funny that it's the PlayStation fans pouncing like this.

irony.

Yeah I feel kinda bad, I was always behind the PS3 when people were comparing power between the 360 and PS3, but this is kinda sad when I know the Wii U is obviously more powerful than those 2 and I see all these PS3 people talking shit about it. It's almost like people are desperate or something. tsk tsk.

If the WiiU is really more powerfull than both consoles, then Nintendo is quite stupid for not releasing the specs.  And that is why I think that the WiiU is on par with current consoles.

Nintendo doesn't release specs. Period.

That only happened since the Wii, because it was less powerfull than the PS360, and now because it not more powerful than the PS360 when it should.   If I remember right, they revealed the specs for the gamecube.

The WiiU is just like the PS3 was in year 2006, but in 2012.   The PS3 is on par 360 (with a bit more power here and there), but back then when games were released at the same time, the PS3 always had the worst ports by a lot; but for ports made for console launch window, the PS3 games where better like Oblivion.  (Not like today, because Hitman, AC3, and many other are better on the PS3, but there are still a few developers that are still having a hard time).

Now, the WiiU has performance on par with the PS360, but it is technically different and that is why developers have a hard time to make ports released almost at the same time for the PS360, just like with COD:BLOPS2.     When developers are not lazy you get things like ME3 or Batman on the WiiU, that run on par with the 360 and both consoles respectively, but you would expect them to have better perfomance considering all the time BIOWARE and Rocksteady had to make the port.

If the WiiU is as the powerfull as you say,  then it would not even matter if the developer is lazy or not because there is so much power under the hood that it would not matter, and games like COD:BLOPS2 would be much better on the WiiU, and Warriors Orochi 3, Ninja Gaiden 3, etc would also had a better performance.


Oblivion was ugly.....

your Logic is pretty bad.

most of this guys had given the game to outsources and were just redesign gameplay and using the same engine used by xbox360.

You do realize they haven't used any of the shaders the wii-u has and that comes from GPU do you think now the wiiu doesn't have better shaders?

You have realize these launch titles are given low budget groups because we all know there not going to sell great on zero fan base.

Oblivion on PS3 runs better than the 360 version.


I wasn't arguing that I'm saying in general it is ugly.

why did ignore my whole post ?



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

Viper1 said:
Heavenly_King said:

Just like warriors orochi 3, or like BLOPS2,  basically the same but less fps, or less detailed shadows,  or less vegetation. things like that.

That is why I the power of the WiiU is on par with the PS360, maybe a bit better in some regards, but almost neligible.   When a developer is not lazy you get ports like ME3 and Batman.  I think they are great ports and that they took the extra months to optimize the game.   But if the WiiU was super more powerfull by a noticeable margin, it would not matter if the developer is lazy or not, and ports would be at least on par with those of the other consoles, and if they have the intention of using the hardware, then the WiiU would have better ports.

Will you stop ignoring my posts above you? 

Same assets, unoptimized will run like crap even on very powerful hardware.    That's just the nature of code.

lol. I just realized I have lots of quotes.

Console games developers do not give a damn about PC, because most sales are on consoles.  But still 1 example is more like an exception instead than a rule.



Heavenly_King said:
Viper1 said:

Will you stop ignoring my posts above you? 

Same assets, unoptimized will run like crap even on very powerful hardware.    That's just the nature of code.

lol. I just realized I have lots of quotes.

Console games developers do not give a damn about PC, because most sales are on consoles.  But still 1 example is more like an exception instead than a rule.

I'm not using it as a rule, I'm using it as an example.   If you just do a direct port without optimizations to the game engine and the game code and use the same art assets, you'd be damn lucky it runs on par.  

This is not up for debate, it's how code works.  

Take emulation for another example.  Look at how much more powerful the emulating hardware must be to properly emulate a different architecture of lower spec.   This is because the code and game engine are not designed specifically for that hardware.



The rEVOLution is not being televised

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Heavenly_King said:
dahuman said:
Mr Khan said:
I find it funny that it's the PlayStation fans pouncing like this.

irony.


Yeah I feel kinda bad, I was always behind the PS3 when people were comparing power between the 360 and PS3, but this is kinda sad when I know the Wii U is obviously more powerful than those 2 and I see all these PS3 people talking shit about it. It's almost like people are desperate or something. tsk tsk.

If the WiiU is really more powerfull than both consoles, then Nintendo is quite stupid for not releasing the specs.  And that is why I think that the WiiU is on par with current consoles.

Just like the PS3 released in 2006.   It is on par with the 360, but with different technical stuff, that is why porting was hard.

Now in 2012 the WiiU is released, with power on par with the PS360, but with different technical stuff, that is why porting is hard.

If the WiiU is as the powerfull as you say,  then it would not even matter if the developer is lazy or not because there is so much power under the hood that it would not matter.


google Saints Row 2 PC performance, and see what you get, and that's all I'm going to say, your argument gains negative points.



Oh I also have another prime example from way way back for Heavenly King, fucking Halo 1, the xbox hardware was shit compared to a gaming PC back then too, and it took the best hardware just to get a somewhat decent performance at the time, it was pure ass.



ninetailschris said:
Heavenly_King said:
ninetailschris said:
Heavenly_King said:
Mr Khan said:
Heavenly_King said:
dahuman said:
Mr Khan said:
I find it funny that it's the PlayStation fans pouncing like this.

irony.

Yeah I feel kinda bad, I was always behind the PS3 when people were comparing power between the 360 and PS3, but this is kinda sad when I know the Wii U is obviously more powerful than those 2 and I see all these PS3 people talking shit about it. It's almost like people are desperate or something. tsk tsk.

If the WiiU is really more powerfull than both consoles, then Nintendo is quite stupid for not releasing the specs.  And that is why I think that the WiiU is on par with current consoles.

Nintendo doesn't release specs. Period.

That only happened since the Wii, because it was less powerfull than the PS360, and now because it not more powerful than the PS360 when it should.   If I remember right, they revealed the specs for the gamecube.

The WiiU is just like the PS3 was in year 2006, but in 2012.   The PS3 is on par 360 (with a bit more power here and there), but back then when games were released at the same time, the PS3 always had the worst ports by a lot; but for ports made for console launch window, the PS3 games where better like Oblivion.  (Not like today, because Hitman, AC3, and many other are better on the PS3, but there are still a few developers that are still having a hard time).

Now, the WiiU has performance on par with the PS360, but it is technically different and that is why developers have a hard time to make ports released almost at the same time for the PS360, just like with COD:BLOPS2.     When developers are not lazy you get things like ME3 or Batman on the WiiU, that run on par with the 360 and both consoles respectively, but you would expect them to have better perfomance considering all the time BIOWARE and Rocksteady had to make the port.

If the WiiU is as the powerfull as you say,  then it would not even matter if the developer is lazy or not because there is so much power under the hood that it would not matter, and games like COD:BLOPS2 would be much better on the WiiU, and Warriors Orochi 3, Ninja Gaiden 3, etc would also had a better performance.

Oblivion was ugly.....

your Logic is pretty bad.

most of this guys had given the game to outsources and were just redesign gameplay and using the same engine used by xbox360.

You do realize they haven't used any of the shaders the wii-u has and that comes from GPU do you think now the wiiu doesn't have better shaders?

You have realize these launch titles are given low budget groups because we all know there not going to sell great on zero fan base.

Oblivion on PS3 runs better than the 360 version.

I wasn't arguing that I'm saying in general it is ugly.

why did ignore my whole post ?

I read it, but I dont have anything to add.  I will just the same thing lol :).    I know that the WiiU is supposed to have a better GPU but still it and the edram, should compensate the CPU and the slow ram.  So it still makes it on par than the PS360.   I know that things does not work like that, but as far as I know you still need a nice CPU in order to make use of all the potential of the GPU. 

I suppose you are right about budget.   But considering the millions they already spend on making the game, a few hundred thousands on porting would not make such a difference I think.   But then again I dont know how budgets work.

If the WiiU is indeed more powerfull than the PS360 it will be by a very small margin....I think. :D



Viper1 said:
ethomaz said:
It's the Wii U's CPU really bad, Jim Sterling hate again or lazy developer???

...

 

* to illustrate how this works, I'm going to use a series of figures purely for demonstrational purposes.   They in no way accurately depct the real figures but it can give you a sense of how to handle the work load.

Say the PS3 and X360 can handle 6 operations per clock cycle.    At 3.2 Ghz, that's 19.2 billion operations per second.
The game engine is designed around that clock speed.

Now say the Wii U can handle 10 operations per clock cycle but clocked much slower at just 2 Ghz.   That's still 20 billion operations per second.
But the game engine as it was designed is expecting a much faster clock that isn't there.   So the game engine can only operate at 62.5% of it's design capacity.  Now they have to rework the game engine to enable the more efficient clock cycle which is what they promised to be working on but apparently couldn't manage in time.

No that doesn't make sense. Game code responds well to greater IPC or greater clock speed.

The problem is that the Wii U is NOT capable of '10' operations per second. It's worse than the 360, because it's a third of the transistor count. Imagine it's capable of '4'.

If perfectly optimised for each it'd still be better on 360.



Viper1 said:
Heavenly_King said:
Viper1 said:

Will you stop ignoring my posts above you? 

Same assets, unoptimized will run like crap even on very powerful hardware.    That's just the nature of code.

lol. I just realized I have lots of quotes.

Console games developers do not give a damn about PC, because most sales are on consoles.  But still 1 example is more like an exception instead than a rule.

I'm not using it as a rule, I'm using it as an example.   If you just do a direct port without optimizations to the game engine and the game code and use the same art assets, you'd be damn lucky it runs on par.  

This is not up for debate, it's how code works.  

Take emulation for another example.  Look at how much more powerful the emulating hardware must be to properly emulate a different architecture of lower spec.   This is because the code and game engine are not designed specifically for that hardware.

I know.  But to compare PC console emulation to console ports to another console, is bit extreme dont you think? ¬_¬