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Viper1 said:
Heavenly_King said:
Viper1 said:

Will you stop ignoring my posts above you? 

Same assets, unoptimized will run like crap even on very powerful hardware.    That's just the nature of code.

lol. I just realized I have lots of quotes.

Console games developers do not give a damn about PC, because most sales are on consoles.  But still 1 example is more like an exception instead than a rule.

I'm not using it as a rule, I'm using it as an example.   If you just do a direct port without optimizations to the game engine and the game code and use the same art assets, you'd be damn lucky it runs on par.  

This is not up for debate, it's how code works.  

Take emulation for another example.  Look at how much more powerful the emulating hardware must be to properly emulate a different architecture of lower spec.   This is because the code and game engine are not designed specifically for that hardware.

I know.  But to compare PC console emulation to console ports to another console, is bit extreme dont you think? ¬_¬