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Forums - Gaming - Playstation Mobile Launches 11/19/2012

 

If you are adept in Game Design, does this interest you?

Yes 3 60.00%
 
No 2 40.00%
 
Waiting on more info before I judge... 0 0%
 
Total:5

For an aspiring Game Developer such as myself, this is interesting to me.

 

http://blog.us.playstation.com/2012/11/19/playstation-mobile-developer-program-launches-download-official-ps-mobile-sdk/

PlayStation Mobile Developer Program Launches, Download the SDK

+ Posted by Sarah Thomson // Senior Manager, Mobile Content Acquisition, PlayStation Mobile, SCEA

Hi PlayStation.Blog readers! I’m one of several members of the team leading our new platform, PlayStation Mobile, working to get you fun, engaging titles on a multitude of PlayStation-Certified smartphones and tablets.

Since we launched PlayStation Mobile on October 3rd, we’ve been receiving a steady stream of positive responses from both developers and consumers. All of your feedback is crucial to the success of PlayStation Mobile, and we’ve been working diligently these last few weeks to bring more titles to the newest PlayStation platform.

Get ready to see this library expand in the coming months, because today we are happy to announce the launch of thePlayStation Mobile Developer Program, which provides an enhanced and open environment for content developers to create and release their content on PlayStation Mobile. The Dev Portal provides everything a developer needs to start working on PlayStation Mobile.

Through the online portal, developers can download the official version of the PlayStation Mobile SDK, sign the PlayStation license agreement, and pay just $99 (U.S.) to publish as many PlayStation Mobile titles as they want for one year. We believe we’re in a ‘golden age’ of game development and the Dev Portal lowers the barriers of entry for developers to create and publish titles including games directly to the most diehard and passionate fans in the industry.

Our goal was to make publishing game and non-game titles for PlayStation Mobile an easy and enjoyable experience, and we’ve been working hard to ensure that the new Dev Portal accomplishes this objective. To get started on the Dev Portal, click here and follow the registration process.

We’ve already had some great feedback from top developers using the PlayStation Mobile SDK to develop for the platform. Rami Ismail of Vlambeer, the creators of Super Crate Box, said:

Our experiences with PlayStation Mobile have been positive. There’s always a sense of reluctance going into a project working with forces larger than you can control, but the time we worked with Sony has been great. Not only were all aspects of our cooperation professional and on equal footing, we also had access to a great developer support team and technical support for the PlayStation Mobile SDK. We were impressed.

Our hope is that other developers have equally positive experiences using the PlayStation Mobile Dev Portal, and we’re dedicated to making it as simple as possible for the development community to bring PlayStation-like game experiences to all of our dedicated fans via the PlayStation Mobile platform.

It’s thrilling to start this key initiative and I can’t wait to see all the creativity and genius that exists out there. Show us your stuff!



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

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This is a really great platform and the development is just like with Android using Mono and C#. Since it already has a large install base with Xperia phones, Sony Tablets, and PS Vita (soon to add HTC and Wiki Pad) it is a great place to publish your content. The entry price is great, only $99 a year when you publish and how ever many titles you want.

Consumer wise it is tied to your SEN/PSN account. Controls are touch by default but with Xperia Play and PS Vita, physical controls can be mapped. The platform is open to non gaming aps as well, making the Vita an even greater device. They have a staff curating content to keep shovelware to a minimum and to provide support for some quality assurance other platforms are lacking.

I can't wait for this to hit its stride.



Before the PS3 everyone was nice to me :(

They need to release it in more country's



Chark said:

This is a really great platform and the development is just like with Android using Mono and C#. Since it already has a large install base with Xperia phones, Sony Tablets, and PS Vita (soon to add HTC and Wiki Pad) it is a great place to publish your content. The entry price is great, only $99 a year when you publish and how ever many titles you want.

Consumer wise it is tied to your SEN/PSN account. Controls are touch by default but with Xperia Play and PS Vita, physical controls can be mapped. The platform is open to non gaming aps as well, making the Vita an even greater device. They have a staff curating content to keep shovelware to a minimum and to provide support for some quality assurance other platforms are lacking.

I can't wait for this to hit its stride.

The second I saw this I texted a buddy of mine whos good with coding in C#. We both went to school together studying Digital Entertainment and Game Design. We were/are the top of our class, which isn't really saying much cuz the school was a joke but we can work our way around making a game. We've done a couple of small ones already but purely for projects. I was known for best designs and organizing work dynamics for any of our groups. I am also a master of conceptual/graphic design so time to put that back into use.

I am wondering if these games are limited to Mini status on the playstation formats? Or can I make just a digital downloadable title as well. I do not like the fact Minis lack trophies and neither do most consumers which is severely limiting their fanbase.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

-Newcloud- said:
They need to release it in more country's

was just reading the blog posts from users and that same sentament echoes throughout lol

 

EDIT: Also......news flash dude, there is no "New" Cloud.................Cloud is FOREVER!!!!!!!!!!



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Around the Network
forevercloud3000 said:
Chark said:

This is a really great platform and the development is just like with Android using Mono and C#. Since it already has a large install base with Xperia phones, Sony Tablets, and PS Vita (soon to add HTC and Wiki Pad) it is a great place to publish your content. The entry price is great, only $99 a year when you publish and how ever many titles you want.

Consumer wise it is tied to your SEN/PSN account. Controls are touch by default but with Xperia Play and PS Vita, physical controls can be mapped. The platform is open to non gaming aps as well, making the Vita an even greater device. They have a staff curating content to keep shovelware to a minimum and to provide support for some quality assurance other platforms are lacking.

I can't wait for this to hit its stride.

The second I saw this I texted a buddy of mine whos good with coding in C#. We both went to school together studying Digital Entertainment and Game Design. We were/are the top of our class, which isn't really saying much cuz the school was a joke but we can work our way around making a game. We've done a couple of small ones already but purely for projects. I was known for best designs and organizing work dynamics for any of our groups. I am also a master of conceptual/graphic design so time to put that back into use.

I am wondering if these games are limited to Mini status on the playstation formats? Or can I make just a digital downloadable title as well. I do not like the fact Minis lack trophies and neither do most consumers which is severely limiting their fanbase.


I'm guessing minis will be discontinued, as PS4 will probably just have PSM. I even heard PS3 might get it...but not sure if that's true. I don't know of any size limitation on PSM games/apps but when you make these they aren't in line with other digital titles like you'd see on the PS Store. On Vita PSM has its own tab just like Games and Video does. Haven't you check it out yet? It has about 30 titles right now.

Oh and trophy support is on the table for PSM in the future.



Before the PS3 everyone was nice to me :(