Viper1 said:
So you really think they just decided to sit on their asses instead of work? Might it have something to do with the fact they already have a new Wii U VC planned so it doesn't really make sense to reprogram all the emulators twice for the Wii U? Or to open up a potential Wii based exploit into the Wii U security when, again, a new VC for Wii U is in development that won't have a potentially exploitable Wii to Wii U bridge? Do you realize just how many factors are involved that could explain why this feature is not yet implemented? If you do, then why suggest it's just laziness? |
The fact that they realise that it's a no brainer to have that feature and they didn't include it, but will later, doesn't speak well on Nintendo's part. That's all I'm saying. Because you do not make a console with the capabilities of the Wii U and just leave out, to add later, a very desired feature of the console.
Whatever VC they have planned for the Wii U, should have been available at launch, again, this is a no brainer, just like the system being able to use at least two Gamepads. The latter feature is built in, so why something as 'simple' a a new, reused, or even stiched-up VC for the Gamepad couldn't be included at launch is beyond me. So six months later we're all suppose to be excited that the Wii U can finally play VC games on the Gamepad?
Yes there maybe a lot of factors why they didn't impliment the feature, but I believe that none would be significant enough to justify not including the feature at launch, while hoping to release it in the near future. Maybe they are not being lazy, maybe there're just being Nintendo! And we all know what that means 
Nintendo Network ID: DaRevren
I love My Wii U, and the potential it brings to gaming.












