Call of Duty is about funny and it was AWESOME.
In graphics terms? Mehhhhhhhhhhhhhhhhhhhh... any game looks better in any plataform.
Call of Duty is about funny and it was AWESOME.
In graphics terms? Mehhhhhhhhhhhhhhhhhhhh... any game looks better in any plataform.
I remember when Platinum games developed on PS3 for the first time and showed so much promise for mplat parity.
The problem with treyarch is that they make better CoD games, but technically they are inferior on the PS3 compared to the 360. Shame really.
The Digital Foundry Verdict
It's to Treyarch's credit that it's pushed the boat out as far as it has with Black Ops 2. The game benefits greatly from a less rigidly structured campaign, feeding off a handful of larger, free-roaming environments while vehicle-bound, along with the inclusion of diverging paths during certain levels. That said, dog-fighting in jets isn't exactly in keeping with the 60FPS blueprint originally laid out by Infinity Ward, and so many of these exciting steps forward are cut from the equation for the popular multiplayer mode.
But down to the crucial question: Xbox 360 or PS3? For the campaign playthrough there's a clear winner in Microsoft's platform, by virtue of its higher-resolution textures, superior shadow filtering, and its crisply scaled native resolution - sub-HD as it is - that looks closest of the two to the PC version's full 720p output. Sadly, the PS3 version's image quality suffers more than it should owing to its anti-aliasing technique, which blurs over an image operating with what appears to be a dynamic framebuffer. It's an unsightly combination that doesn't really pass muster, though running without the latest patch shows this can be undone for single-player modes.
On the multiplayer side, the blurring persists to the same extent on Sony's console, though the good news is that frame-rate issues are by and large resolved. Unlike the buckling update we see during single-player where it's often PS3 trailing behind, it's clear sailing at 60FPS for competitive online play regardless of which version you pick. However, the biggest bugbear as of writing is finding a decent connection while matchmaking online, which can be a touch-and-go process during the launch of any high-profile title.
All in all, the rifts in image quality and performance are pronounced enough to make 360 an easy recommendation today - moreso than last year's Modern Warfare 3 - as long as the PS3's image quality woes persist. Elsewhere, the PC version shows great visual flair thanks to its extra quality setting for textures, improved shadows, and its range of AA options. However, even with these extra bells and whistles, it doesn't rise to the technical heights of DICE and Crytek's latest powerhouse shooters. As such Black Ops 2 stands as a worthy incremental step forward for the series, leaving us to wait longer for the grand overhaul that must surely be on the horizon.
Holy shit guys...I've played both versions and honestly I can't tell the difference...it all depends on what controller people like better and if you're willing to pay for XBL
| S.T.A.G.E. said: Blops has always looked weird on the PS3. |
WTF...I can't tell the difference at all. Don't trust online shit they always edit using tools like photoshop