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Forums - Microsoft - Xbox available usb storage doubled

Zappykins said:
kain_kusanagi said:
MS should just allow for any size. What's the point of a limit? There is no storage limit for Windows so there shouldn't be one for Xbox.


The Xbox operating system is much smaller, much, smaller than Windows.  So they might be pickier about what they support or it could be a licensing thing.

Remember the RAM is only half a gig on the system, and most Windows machines today start with about 8-16 times that.

I promise you, none of your supposition is in any way true. The Xbox 360 could support USB devices up to 2TB with no problem at all. Likely higher if formatted as NTFS and they have a driver for that.

There are no licensing costs of having USB ports and accessing/writing to a file system that Microsoft themself have the patents to.

512MB shared RAM is not a limitation for data transfer over the USB bus, that's just a silly thing to say.



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fillet said:
Are you guys seriously complimenting MS for this?

It's an artificial limit in the first place designed to encourage users to buy their proprietory overpriced hard drives.

Ultimately, its just great a hard drive is no longer a necessity. The 32GB limit before was good and the new cap is great.



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fillet said:
Zappykins said:
kain_kusanagi said:
MS should just allow for any size. What's the point of a limit? There is no storage limit for Windows so there shouldn't be one for Xbox.


The Xbox operating system is much smaller, much, smaller than Windows.  So they might be pickier about what they support or it could be a licensing thing.

Remember the RAM is only half a gig on the system, and most Windows machines today start with about 8-16 times that.

I promise you, none of your supposition is in any way true. The Xbox 360 could support USB devices up to 2TB with no problem at all. Likely higher if formatted as NTFS and they have a driver for that.

There are no licensing costs of having USB ports and accessing/writing to a file system that Microsoft themself have the patents to.

512MB shared RAM is not a limitation for data transfer over the USB bus, that's just a silly thing to say.

You completely misunderstood.  I'm staying they want to efficient and keep the operating system small.  As understand it is limited to 600 MB, so the rest can be used for games and such.  So it will not be supporting many accessory like Windows does.

The licenses I am referring too are not about ram access but about digital media distribution and make sure people aren't coping things, hacking, etc.  Media licensing and dealing with Hollywood/Recording artist can be very demanding.



 

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Zappykins said:
fillet said:
Zappykins said:
kain_kusanagi said:
MS should just allow for any size. What's the point of a limit? There is no storage limit for Windows so there shouldn't be one for Xbox.


The Xbox operating system is much smaller, much, smaller than Windows.  So they might be pickier about what they support or it could be a licensing thing.

Remember the RAM is only half a gig on the system, and most Windows machines today start with about 8-16 times that.

I promise you, none of your supposition is in any way true. The Xbox 360 could support USB devices up to 2TB with no problem at all. Likely higher if formatted as NTFS and they have a driver for that.

There are no licensing costs of having USB ports and accessing/writing to a file system that Microsoft themself have the patents to.

512MB shared RAM is not a limitation for data transfer over the USB bus, that's just a silly thing to say.

You completely misunderstood.  I'm staying they want to efficient and keep the operating system small.  As understand it is limited to 600 MB, so the rest can be used for games and such.  So it will not be supporting many accessory like Windows does.

The licenses I am referring too are not about ram access but about digital media distribution and make sure people aren't coping things, hacking, etc.  Media licensing and dealing with Hollywood/Recording artist can be very demanding.


I understood completely.

The media license are stored on the console itself. The media is encrypted, there's no problem there and the system is secure. It sounds like you're guessing. Besides, the internal hard drive is accessible easily enough already so that argument holds no weight.

This has nothing to do with windows, the protocol and driver for USB support has been there since day 1, how do you think wired controllers interface with the Xbox 360? The overhead would be a few kb for usb storage support and already factored into the main dashboard OS, not taking anything extra away from the game obviously.

USB storage has been available since the USB update for Windows 95 and that worked on computers with 8MB of RAM, for the whole OS. The capacity of supported USB device makes no difference in real terms as to the RAM requirment and is merely an artificial limit set for marketing reasons.

Don't have to be a genius to work that out when one considers that the PS3 can support a 2TB hard drive externally and if you hack the console you can get games to load from that too with no ill-effects.