Zappykins said:
You completely misunderstood. I'm staying they want to efficient and keep the operating system small. As understand it is limited to 600 MB, so the rest can be used for games and such. So it will not be supporting many accessory like Windows does. The licenses I am referring too are not about ram access but about digital media distribution and make sure people aren't coping things, hacking, etc. Media licensing and dealing with Hollywood/Recording artist can be very demanding. |
I understood completely.
The media license are stored on the console itself. The media is encrypted, there's no problem there and the system is secure. It sounds like you're guessing. Besides, the internal hard drive is accessible easily enough already so that argument holds no weight.
This has nothing to do with windows, the protocol and driver for USB support has been there since day 1, how do you think wired controllers interface with the Xbox 360? The overhead would be a few kb for usb storage support and already factored into the main dashboard OS, not taking anything extra away from the game obviously.
USB storage has been available since the USB update for Windows 95 and that worked on computers with 8MB of RAM, for the whole OS. The capacity of supported USB device makes no difference in real terms as to the RAM requirment and is merely an artificial limit set for marketing reasons.
Don't have to be a genius to work that out when one considers that the PS3 can support a 2TB hard drive externally and if you hack the console you can get games to load from that too with no ill-effects.







