Imagine the shit storm on this site if this game turns out better than smash brothers!
Imagine the shit storm on this site if this game turns out better than smash brothers!
| maverick40 said: Imagine the shit storm on this site if this game turns out better than smash brothers! |
Imagine the shit storm on this site if it SELLS better than smash brothers! :P
PSP Lifetime more than PSV+3DS Lifetime.
krafty89 said:
|
haha never gonna happen but I hope it does sell well.
maverick40 said:
haha never gonna happen but I hope it does sell well. |
Yeh, i'm hoping around Little big planet 2 numbers. (2.70million)
PSP Lifetime more than PSV+3DS Lifetime.
| JWeinCom said:
It's not really a matter of opinion, I just think that's what the mechanics of the game lend themselves well to. A lot of characters seemed to have moves with very large hitboxes and low start up that would not be much use in 1v1 but would be well suited for multiplayer battles. Take for instance Kratos' spear charge attack. It makes a good mobility option in FFAs where you could use it to attack an opponent who might be occupied with other things, but it would be far too slow to be useful in a 1v1 where your opponent is always focused on you. Likewise with the bulk of Jak's attack, which are a bit too slow to use as viable projectile options in most 1v1 situations, but could be really disruptive in a 4 player matchup. It just seems that this was really designed as a 4player game. |
Stopped taking you seriously right there. It's your opinion and nothing more. Everyone else that's played the game says 2v2 works amazingly well.
4 ≈ One
| JWeinCom said: Uhhhhhh... is there some reason you seem so upset about my comments? Did I say something bad about the game or something? I just said I thought it was more suited for FFA battles, which isn't really a good thing or a bad thing. Just a thing. So far, you can only do FFA matches, and I haven't gotten the chance to play any 1v1 matches. That's why I said "I think". Those are my impressions based on what I've played. Maybe I'm wrong. It's quite possible, especially since I never claimed to be the authority on a metagame of a game that hasn't been released yet, but that's just what I thought. I mean, "just deal with it"? Why do I have to "deal with" anything? Do you think I have some sort of problem with people preferring 1v1 to FFA? Do you think I'm somehow upset with the fact that people like 1v1 over Free For All? I assure you, I'm not part of some insane cult of FFA loving individuals who want to rid the world of 1v1 play. Oh, and as for " how the hell do you not even think the 1vs1 are going to be intense for this game..I have no idea." When did I say anything like that? What I said was "I think the game will be best suited for FFA." I don't know why you reacted as if I said something negative about 1v1 and then kicked your puppy. 1v1 may be a perfectly fun option, but I think the game will shine more in FFA. Mechanics of a game will influence what style of play suits it best. Take Pokemon for instance. You can play double battles, or triple battles, but because the game was designed around 1 on 1 battling, the game works best in that mode. Of course, some people might enjoy double battles more. You'll always have a subset of a game's fanbase who plays differently (there are people who like playing 1v1 in Halo) but I think the game is really geared towards FFA play. And yes, all the characters do have charge attacks, which is part of why I think the game will lean more towards FFA. With no run option and few universal movement options (i.e. dash, slide, airdash, short hops, or what have you) characters seem to rely on dashing attacks as a main form of approach. Some of these (Nariko, Raiden) are clearly faster than others, but in general it seems like it could become a bit predictable in 1v1. As a disclaimer before I upset you. *I don't know how 1v1 will play out because they haven't put up a beta for 1v1 yet. So, I'll use Kratos as an example, because he's the only character I really got to mess around with much before my PS3 met an untimely end. His spear attack is kind of sluggish. Unless you're standing right next to a person there is no way you should really hit them in a 1v1 match. The same goes for his down triangle attack. The start up for that thing is ludicrously high, and unless I'm wrong, the hitbox doesn't come into play until you hit the ground. Don't see how that would be very useful in 1v1, but it would be useful in FFA when you may find yourself with more space to set it up, or in limiting space in 2v2. His bow and arrow also seems like a tool that wouldn't work well in 1v1. It's not exceptionally fast when uncharged, and unless there's some way to save the charge that I'm unaware of like Samus in Brawl, you won't really be able to hit with a charged shot in 1v1. Of course, it would be useful in FFA to clip a distracted player from accross the stage. Several of Kratos' air attacks hit all angles around him, which is obviously an advantage with more than one opponent on the screen, but not an especially useful with one character on the screen. He also has attacks with have very long hitboxes (seem to function sort of as sex kicks) such as his multi spear stabby thingy, and a couple of attacks where he swings his blade around. Compare this to the size and length of hitboxes in dedicated 1v1 fighters, where moves are generally shorter. A bunch of Kratos' air attacks also stop or change his momentum in mid air, and this seems to be a theme with a lot of characters. Combined with their large hitboxes this is a great trait to have in 4 player matches where being able to take up space and hit multiple people with an attack is most important. In 1v1 matches where though, I feel that this would be a disadvantage as it Kratos doesn't seem to have many safe approach options. The whole idea of the three tiered super meter seems geared specifically towards 1v1. Even the better lvl three supers only seem capable of 2 kills in a 1v1 mode. Of course they're easier to hit, but the combo system seems flexible enough that comboing into a lvl 1 shouldn't be too hard, so I think lvl 1s will almost exclusively be used in high lvl 1v1 play. The system was clearly designed for situations where you'd have 2-3 opponents on the map and saving up your super meter could net a potential 3-6 kills. In 1v1 play, the system doesn't seem to make a whole lot of sense. Of course, once again, it's hard to say how 1v1 will work because their is no 1v1 beta out there, and even the few videos of 1v1 that have been leaked out have since been deleted. Again, based on the game's mechanics, the character's movesets, mobility options, etc, it seems like the game really wants you to have 4 characters on the screen at once. That's my opinion for now, and if/when I play some 1v1 matches, maybe that will change. |
"specially since I never claimed to be the authority on a metagame of a game that hasn't been released yet"
yes you did
"It's not really a matter of opinion"
"So, I'll use Kratos as an example, because he's the only character I really got to mess around with much"
you really shouldn't use kratos because he truly shows that you have no idea what you're talking about to anyone who played the beta
most of kratos's attacks are extremely fast like his chain grap, regular chain swipes, cestus swipes etc
but of course with any fighting game some attacks are slower than others and lend themselves to certain situations but as M.U.G.E.N said that doesn't mean the faster attacks miraculously become useless because there are also slower attacks ina characters arsensal
furthermore you claim to know which modes are best for this game based on characters' attacks after having only played one character?
that doesn't make much sense at all
"Kratos doesn't seem to have many safe approach options. "
tbh i'm not surprised that the guy who selectively picks kratos slowest moves to generalise what his whole moveset is like would say something like that
but again anyone who has played as or against kratos should know that again that makes no sense
" it's hard to say how 1v1 will work because their is no 1v1 beta out there, and even the few videos of 1v1 that have been leaked out have since been deleted"
1v1 starts at 19:45
http://www.youtube.com/watch?v=2sWVfnyZIxU
" and if/when I play some 1v1 matches"
you don't have to put yourself through that just to give us your impressions, in a couple weeks anyone who's interested will be able to form their own opinions on the matter regardless
So Polygon man is an amazing choice for a final boss. Think about it. The never was, rejected, failed mascot of PlayStation coming back to exact his revenge!!!! Perfect.
Before the PS3 everyone was nice to me :(

| Chark said: So Polygon man is an amazing choice for a final boss. Think about it. The never was, rejected, failed mascot of PlayStation coming back to exact his revenge!!!! Perfect. |
To me, he's almost like Playstation's god. He was there before the beginning and, through him (and polygons), everything else became possible. Also, a lot of people don't believe he exists. Despite my hatred for him back when, I still think it was a truly great choice for a final boss. I like little nods to history like that. Whoever chose him needs a raise.
In case anybody is wondering, the song used in the intro is called Finale by Madeon.