JWeinCom said:
"how could i forget?
walk towards them then attack them like in street fighter, mortal kombat, soul caliber etc etc etc"
I take it you're tearing up the tournament scene with this amazing strategy? I'll go into the shoryuken and smashboards forums where they have dozens and dozens of pages discussing how to approach certain characters and say "No you guys are doing this wrong. Just walk forward and attack."
"moving quickly towards your opponent isn't always necessary especially when one of your moves can freeze them in place"
It's necessary if you're behind in the match. How does dropping a puddle in front of him help against an evasive character who's trying to stay away?
" well its fortunate then that no character shown so far, for this game appears to be that broken"
I was just trying to show the importance of approach/defense options. We won't know if any characters are broken till at least a year into the metagame.
"the reason i asked is because obviously conventionally with fighting games you walk or hop towards your opponent and attack
you have nothing like flying, teleportation etc in games like mortal combat, street fighter, soul calibur etc
and they are all 1v1 games
generally you walk or run towards your opponent and attack them
i say this all based on your assumption that the characters in playstation all stars don't have many traversal techniques"
No offense, but you seem like a casual fighting game player, so maybe you're looking at this from a different persepective. You seem to be describing a very simplistic level of play.
I'm not an expert on MK (but you do have teleporting. Just ask Raiden). But Street Fighter 4 has a decent set of approach options. Air attacks are often useful for approaching, you have high/low mixups, dashing, focus canceled attacks, and crossups for starters. There are also a lot of character specific options such as hurrican kicks, air fireballs, Vipers fire kick thing, Cammy's Hooligan combination, Bison's Head stomp/psycho crusher/scissors kick/teleport, Rufus's Mesiah kick, and so on. Oh, and SF4 does have teleporting. Bison, Dhalsim, and Akuma can all do it. I think Oni may be able to as well, I forget.
Also, Street Fighter 4 is a also a smaller more enclosed game, so it's hard to really get too far from your opponent. PASBR is a larger games, with more platforms, universal double jumping, airdodging and other elements which should make running from an opponent more difficult. In other words, I think PSASBR may make it easier to evade than to attack.
Soul Calibur is a different beast altogether because it's a 3D fighter.
"i say this all based on your assumption that the characters in playstation all stars don't have many traversal techniques
which imo is wrong btw, for example toro has teleportation and sliding techniques ( maybe even more traversal techniques that i'm unaware of ) that you obviously weren't aware of before
then again i can't blame you, the player didn't show them"
Traversal techniques are not the same think as approach options. Take M. Bison from Street Fighter 4 for instance. His teleport gets you across the screen very quickly, but you can't attack out of it, so it won't help you score a hit. It's only there for defensive purposes. Approaching is traversing in a way that puts you in an advantageous offensive position.
I haven't seen all of the characters yet, or all of their options, so I could be completely wrong about a lot of this. Evil Cole showed a surprising amount of versatility. Like I said, I'm not trying to pass judgement on the game, just give my impressions based on what I've seen/heard/played.
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