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o_O.Q said:
JWeinCom said:

"how could i forget? 

walk towards them then attack them like in street fighter, mortal kombat, soul caliber etc etc etc"

I take it you're tearing up the tournament scene with this amazing strategy?  I'll go into the shoryuken and smashboards forums where they have dozens and dozens of pages discussing how to approach certain characters and say "No you guys are doing this wrong.  Just walk forward and attack."

"moving quickly towards your opponent isn't always necessary especially when one of your moves can freeze them in place"

It's necessary if you're behind in the match.  How does dropping a puddle in front of him help against an evasive character who's trying to stay away?

"
well its fortunate then that no character shown so far, for this game appears to be that broken"

I was just trying to show the importance of approach/defense options.  We won't know if any characters are broken till at least a year into the metagame.

"the reason i asked is because obviously conventionally with fighting games you walk or hop towards your opponent and attack

you have nothing like flying, teleportation etc in games like mortal combat, street fighter, soul calibur etc

and they are all 1v1 games

generally you walk or run towards your opponent and attack them

i say this all based on your assumption that the characters in playstation all stars don't have many traversal techniques"

No offense, but you seem like a casual fighting game player, so maybe you're looking at this from a different persepective.  You seem to be describing a very simplistic level of play.

I'm not an expert on MK (but you do have teleporting.  Just ask Raiden).  But Street Fighter 4 has a decent set of approach options.  Air attacks are often useful for approaching, you have high/low mixups,  dashing, focus canceled attacks, and crossups for starters. There are also a lot of character specific options such as hurrican kicks, air fireballs, Vipers fire kick thing, Cammy's Hooligan combination, Bison's Head stomp/psycho crusher/scissors kick/teleport, Rufus's Mesiah kick, and so on.  Oh, and SF4 does have teleporting.  Bison, Dhalsim, and Akuma can all do it.  I think Oni may be able to as well, I forget.

Also, Street Fighter 4 is a also a smaller more enclosed game, so it's hard to really get too far from your opponent.  PASBR is a larger games, with more platforms, universal double jumping, airdodging and other elements which should make running from an opponent more difficult. In other words, I think PSASBR may make it easier to evade than to attack. 

Soul Calibur is a different beast altogether because it's a 3D fighter.

"i say this all based on your assumption that the characters in playstation all stars don't have many traversal techniques

which imo is wrong btw, for example toro has teleportation and sliding techniques ( maybe even more traversal techniques that i'm unaware of ) that you obviously weren't aware of before

then again i can't blame you, the player didn't show them"

Traversal techniques are not the same think as approach options.  Take M. Bison from Street Fighter 4 for instance.  His teleport gets you across the screen very quickly, but you can't attack out of it, so it won't help you score a hit.  It's only there for defensive purposes.  Approaching is traversing in a way that puts you in an advantageous offensive position.

I haven't seen all of the characters yet, or all of their options, so I could be completely wrong about a lot of this.  Evil Cole showed a surprising amount of versatility.  Like I said, I'm not trying to pass judgement on the game, just give my impressions based on what I've seen/heard/played.

"I take it you're tearing up the tournament scene with this amazing strategy?"


 

" How does dropping a puddle in front of him"

i wasn't talking about that he has a projectile which freezes his opponent

 

"you have nothing like flying, teleportation etc in games like mortal combat, street fighter"

i was wrong on that point i haven't played sf in a while so i forgot about guys like bison, as for mortal combat i'd also forgotted about scorpion in addition to alot of the other characters teleporting

 

"Traversal techniques are not the same think as approach options. "

not always but they definitely overlap, which is the case with the example i used with toro ( who i just remembered also has a chain grab similar to scorpion )

 

"I haven't seen all of the characters yet, or all of their options, so I could be completely wrong about a lot of this"


"strategising when you don't have the full picture for characters' movesets makes little sense 

which is the massive difference between what you have been doing and what experienced smash/other fighting game players players would be doing"

Actually, no. Smash Bros players started the speculation about strategy the moment they saw gameplay footage.  There were tons of analysis on which characters would be good or bad from the very beginning.  Same thing for the UMvC3 community.   They tore apart EVERY last clip and scrounged for every drop of information, and they didn't even have betas for these games.  There were people posting tier lists within a week of the game's release.  These are VERY dedicated communities and the amount of analysis they did before the games came out was ridiculous.  It was a fun time though, if you're into that sort of thing.  Speculation is fun.

But regardless of whatever the full game winds up being, I can guarantee you that the final metagame will be a whole lot more complex than walking up and hitting the other person.  If the game IS that simple it would be a pretty shitty game.

"i wasn't talking about that he has a projectile which freezes his opponent"

Are you talking about his lightning plasmid?  A little on the slow side I think.  I'm sure it will be circumstantially useful, but not a substitute for legit approach option, especially if you're behind in a match and need to make up ground.

"i was wrong on that point i haven't played sf in a while so i forgot about guys like bison, as for mortal combat i'd also forgotted about scorpion in addition to alot of the other characters teleporting."

Yeah.  A lot of teleportin going on in those games.

"at least you aknowledge that yourself"

Of course.  The Brawl metagame took about a year to really develop, and then it kept moving in a slower pace.  That's pretty quick for a fighting game, because they had Melee as a basis.  PASBR should take longer, but it depends on how deep the mechanics allow it to be.  Games like Mortal Kombat peaked sooner than SF4 because it's a simpler game. 

As I've maintained from the begining, this is how I see the metagame evolving based on what I've seen.  I enjoy speculating on these sort of things.

"not always but they definitely overlap, which is the case with the example i used with toro ( who i just remembered also has a chain grab similar to scorpion )"

Errrr... by chain grab do you mean "get over here" or are you talking about chain grabbing as in repeatedly throwing and regrabbing opponents like in King Dedede in smash?