o_O.Q said:
"I take it you're tearing up the tournament scene with this amazing strategy?"
" How does dropping a puddle in front of him" i wasn't talking about that he has a projectile which freezes his opponent
"you have nothing like flying, teleportation etc in games like mortal combat, street fighter" i was wrong on that point i haven't played sf in a while so i forgot about guys like bison, as for mortal combat i'd also forgotted about scorpion in addition to alot of the other characters teleporting
"Traversal techniques are not the same think as approach options. " not always but they definitely overlap, which is the case with the example i used with toro ( who i just remembered also has a chain grab similar to scorpion )
"I haven't seen all of the characters yet, or all of their options, so I could be completely wrong about a lot of this" |
"strategising when you don't have the full picture for characters' movesets makes little sense
which is the massive difference between what you have been doing and what experienced smash/other fighting game players players would be doing"
Actually, no. Smash Bros players started the speculation about strategy the moment they saw gameplay footage. There were tons of analysis on which characters would be good or bad from the very beginning. Same thing for the UMvC3 community. They tore apart EVERY last clip and scrounged for every drop of information, and they didn't even have betas for these games. There were people posting tier lists within a week of the game's release. These are VERY dedicated communities and the amount of analysis they did before the games came out was ridiculous. It was a fun time though, if you're into that sort of thing. Speculation is fun.
But regardless of whatever the full game winds up being, I can guarantee you that the final metagame will be a whole lot more complex than walking up and hitting the other person. If the game IS that simple it would be a pretty shitty game.
"i wasn't talking about that he has a projectile which freezes his opponent"
Are you talking about his lightning plasmid? A little on the slow side I think. I'm sure it will be circumstantially useful, but not a substitute for legit approach option, especially if you're behind in a match and need to make up ground.
"i was wrong on that point i haven't played sf in a while so i forgot about guys like bison, as for mortal combat i'd also forgotted about scorpion in addition to alot of the other characters teleporting."
Yeah. A lot of teleportin going on in those games.
"at least you aknowledge that yourself"
Of course. The Brawl metagame took about a year to really develop, and then it kept moving in a slower pace. That's pretty quick for a fighting game, because they had Melee as a basis. PASBR should take longer, but it depends on how deep the mechanics allow it to be. Games like Mortal Kombat peaked sooner than SF4 because it's a simpler game.
As I've maintained from the begining, this is how I see the metagame evolving based on what I've seen. I enjoy speculating on these sort of things.
"not always but they definitely overlap, which is the case with the example i used with toro ( who i just remembered also has a chain grab similar to scorpion )"
Errrr... by chain grab do you mean "get over here" or are you talking about chain grabbing as in repeatedly throwing and regrabbing opponents like in King Dedede in smash?







