JoeTheBro said:
Great post explaining your concerns. Going off of approaches and the like you seem to prefer weak fast characters over slow strong ones, correct? In that case lots of the characters will be great for you, just not Big Daddy and Sir Daniel. In 1v1 some characters will just not be worth it. I agree that 100% of the time a good sackboy player would beat a good big daddy. |
Thank you. I typically actually skew towards middle of the pack characters. In Brawl, I play Zero Suit Samus, in SF4 I go Bison, and in UMVC3 I go Trish/Frank/Dante. I like characters who could attack well and defend well.
My concern is just that on the whole, it will be very hard to approach a character that has a sizable lead. This is probably the biggest problem in the Brawl Metagame, where a player could get a lead, and stall out the remainder of the match. Of course, this assumes that the stock mode in PSASBR has some sort of timer, but if it doesn't that's an even bigger problem.
So, my concern is that if each character seems to rely on one or two attacks to get inside, that could be a very big problem. Considering that PSASBR doesn't have strong jump in options or a dash function this could be a problem.
So far, of the characters Evil Cole seems to have an interesting set of options to get around these things. Raiden seems very good at applying pressure as his dashing air attack is very fast, but he needs some other option to round things out. I'm curous to see how Dante plays. If he playse true to his games, he should have a lot of interesting tricks up his sleeve.







