By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - What games could not have been done last gen?

I think when most people think of games this gen they think it's simply been an improvement in graphics without thinking about what some games are achieving beyond simply better "visuals".

For instance most games that utilise physics to any significant degree whilst still maintaining other complex factors (AI, complex animation, graphics, large number of characters on screen etc.). That would be the likes of Crysis, Lair, Gran Turismo 5, Forza3/4, Uncharted 2/3, God of War 3, Skyrim and even generic FPS' like the new Call of Duty games.

For specific examples, a number of levels in Uncharted 2/3 and God of War 3 are in complex motion whilst you play. The level in Uncharted 2 where the building is falling apart wouldn't have been possible with the sheer amount of animation, characters and real-time physics combined together.

Play the original Call of Duty and compare it to the current games and you'll realise you only ever see approx 10 allies and 10 enemies in a single map at any given time. In a few levels this was actually jarring from the action as all your allies might be dead and you end up waiting for the game to spawn more.

Lair (poor game that it was) featured numerous physics effects including real-time fluid simulations on the water that wouldn't have been possible last gen.

Skyrim tracks a ridiculously large number of objects in a huge sandbox world that eats up massive amounts of RAM that wasn't present in previous gen consoles.

Crysis acheived such a huge array of things on a technical level it's not even funny.

Even Gran Turismo and Forza, whilst similar to GT4 and Forza 2 have improved the driving physics to beyond what was possible last gen.

Furthermore, most motion control games probably couldn't be done unless there were specific peripherals for them. Even then, I think a lot of Wii and Kinect titles couldn't have been done last gen.

Lastly, networks infrastructure was poor last gen and a number of games probably wouldn't have been possible. Even the likes of Resistance 2 with its 60 player multiplayer, MAG with 256 players or even Left 4 Dead with all the innovative features it introduced.



Around the Network
the2real4mafol said:
Red Dead Redemption- because of the detail and scope of the world
Uncharted series- last gen not powerful enough for the graphics
Wii sports/ Kinect sports/ sport champions- lack of motion controls


and because john marston is to cool to be considered part of a "last gen"



1.Every Kinect game

2. Wii sports/resort

3. Skyward Sword

 



I'm an advocate for motion controls, Nintendo, and Kicking freaking Toad to the Moon!

3DS Friend Code - 0860-3269-1286

bananaking21 said:
the2real4mafol said:
Red Dead Redemption- because of the detail and scope of the world
Uncharted series- last gen not powerful enough for the graphics
Wii sports/ Kinect sports/ sport champions- lack of motion controls


and because john marston is to cool to be considered part of a "last gen"

I agree, but looking at Red Dead Revolver from 2004, there's no way Red Dead Redemption would of worked on the last gen at all 



Xbox Series, PS5 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch 2 will outsell the PS5 by 2030

Scoobes said:
I think when most people think of games this gen they think it's simply been an improvement in graphics without thinking about what some games are achieving beyond simply better "visuals".

For instance most games that utilise physics to any significant degree whilst still maintaining other complex factors (AI, complex animation, graphics, large number of characters on screen etc.). That would be the likes of Crysis, Lair, Gran Turismo 5, Forza3/4, Uncharted 2/3, God of War 3, Skyrim and even generic FPS' like the new Call of Duty games.

For specific examples, a number of levels in Uncharted 2/3 and God of War 3 are in complex motion whilst you play. The level in Uncharted 2 where the building is falling apart wouldn't have been possible with the sheer amount of animation, characters and real-time physics combined together.

Play the original Call of Duty and compare it to the current games and you'll realise you only ever see approx 10 allies and 10 enemies in a single map at any given time. In a few levels this was actually jarring from the action as all your allies might be dead and you end up waiting for the game to spawn more.

Lair (poor game that it was) featured numerous physics effects including real-time fluid simulations on the water that wouldn't have been possible last gen.

Skyrim tracks a ridiculously large number of objects in a huge sandbox world that eats up massive amounts of RAM that wasn't present in previous gen consoles.

Crysis acheived such a huge array of things on a technical level it's not even funny.

Even Gran Turismo and Forza, whilst similar to GT4 and Forza 2 have improved the driving physics to beyond what was possible last gen.

Furthermore, most motion control games probably couldn't be done unless there were specific peripherals for them. Even then, I think a lot of Wii and Kinect titles couldn't have been done last gen.

Lastly, networks infrastructure was poor last gen and a number of games probably wouldn't have been possible. Even the likes of Resistance 2 with its 60 player multiplayer, MAG with 256 players or even Left 4 Dead with all the innovative features it introduced.

finally, somebody who actually knows stuff about video games actually comented on the thread



Around the Network
the2real4mafol said:
bananaking21 said:
the2real4mafol said:
Red Dead Redemption- because of the detail and scope of the world
Uncharted series- last gen not powerful enough for the graphics
Wii sports/ Kinect sports/ sport champions- lack of motion controls


and because john marston is to cool to be considered part of a "last gen"

I agree, but looking at Red Dead Revolver from 2004, there's no way Red Dead Redemption would of worked on the last gen at all 

yeah, the landscapes are huge and the world is huge as well. cant wait for a next gen Red dead game



Walkthrublazer3 said:

1.Every Kinect game

2. Wii sports/resort

3. Skyward Sword

 


i assume your saying skyward sword because of the motions controls?



bananaking21 said:
the2real4mafol said:
bananaking21 said:
the2real4mafol said:
Red Dead Redemption- because of the detail and scope of the world
Uncharted series- last gen not powerful enough for the graphics
Wii sports/ Kinect sports/ sport champions- lack of motion controls


and because john marston is to cool to be considered part of a "last gen"

I agree, but looking at Red Dead Revolver from 2004, there's no way Red Dead Redemption would of worked on the last gen at all 

yeah, the landscapes are huge and the world is huge as well. cant wait for a next gen Red dead game

Hopefully it will be announced after GTA 5 is released, either that or bully 2. Man i love rockstar games, the best developer i think



Xbox Series, PS5 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch 2 will outsell the PS5 by 2030

Tekken Tag Tournament 2.


Yoshimitsu: (he welds two swords this time as doesn't play anything like his Tekken 5 incarnation, so he counts)

The main problem with Tekken is being able to run the game with two characters that has the largest move-set. That's Yoshimitsu, for sure (even before he had two swords) and, going out on a limb, and saying Nina, but, I don't know for sure.

Anyway, by the time you factor in 4 of the characters, (double yoshi selections don't count as two characters) the larger stages, the transitions, (no breakable walls at all in Tekken 5, and rings were smaller) Then, you have 4 characters on screen at once (which never happened in Tag 1)

Also, True Ogre would have had his design simplified, and smaller in scale (like Tag 1) Then, there's bound moves, havok engine running Tag 2, (Octave Engine running Tekken 6, so Tag was built from ground up, as stated by Harada himself)...

But, since graphics don't count, does this also mean things like Tekken Tunes also doesn't count?

Tekken 6 could not run with 4 characters on the screen at a single time. That's why Tag 2 uses different software. But, this also shows that Namco is pretty good at keeping things in tact. I mean, it's pretty easy to mistake Tag 2 as simply Tekken 6 with a tag feature which then leads me to Tekken 6 on PSP...

PSP doesn't have scenario campaign mode (wouldn't fit on the disc). But,the fighting is still 1-1 with the HD version, as far as I know.

There's so many things to consider with this game, as would any other. If you change up too much (taking attacks, or characters out of the game) then, it's not the same game. We all know fighters can be done on PS2, but, I'm sure Tag 2 wouldn't be possible.

PSP has power similar to the PS1, but, didn't have to render as large of a screen. PSV has power similar to Xbox(the 1st one), but,again, doesn't have to render a full TV screen.

So, possible on PS2? No. Vita, maybe.



bananaking21 said:
Walkthrublazer3 said:

1.Every Kinect game

2. Wii sports/resort

3. Skyward Sword

 


i assume your saying skyward sword because of the motions controls?

Sorry I should have eloborated. Yes, while Skyward Sword could have easily been made with standard controls e.g. (twilight princess for gamecube vs. TP for Wii), the 1:1 sword combat simply couldn't be achieved without motions controls. In short, the immersiveness of the sword controls is one of the fundemental elements of the gameplay and is what sets it apart from other games in the series. Thereby making the more immersive experience only acheivable with motion controls/Wii.



I'm an advocate for motion controls, Nintendo, and Kicking freaking Toad to the Moon!

3DS Friend Code - 0860-3269-1286