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Tekken Tag Tournament 2.


Yoshimitsu: (he welds two swords this time as doesn't play anything like his Tekken 5 incarnation, so he counts)

The main problem with Tekken is being able to run the game with two characters that has the largest move-set. That's Yoshimitsu, for sure (even before he had two swords) and, going out on a limb, and saying Nina, but, I don't know for sure.

Anyway, by the time you factor in 4 of the characters, (double yoshi selections don't count as two characters) the larger stages, the transitions, (no breakable walls at all in Tekken 5, and rings were smaller) Then, you have 4 characters on screen at once (which never happened in Tag 1)

Also, True Ogre would have had his design simplified, and smaller in scale (like Tag 1) Then, there's bound moves, havok engine running Tag 2, (Octave Engine running Tekken 6, so Tag was built from ground up, as stated by Harada himself)...

But, since graphics don't count, does this also mean things like Tekken Tunes also doesn't count?

Tekken 6 could not run with 4 characters on the screen at a single time. That's why Tag 2 uses different software. But, this also shows that Namco is pretty good at keeping things in tact. I mean, it's pretty easy to mistake Tag 2 as simply Tekken 6 with a tag feature which then leads me to Tekken 6 on PSP...

PSP doesn't have scenario campaign mode (wouldn't fit on the disc). But,the fighting is still 1-1 with the HD version, as far as I know.

There's so many things to consider with this game, as would any other. If you change up too much (taking attacks, or characters out of the game) then, it's not the same game. We all know fighters can be done on PS2, but, I'm sure Tag 2 wouldn't be possible.

PSP has power similar to the PS1, but, didn't have to render as large of a screen. PSV has power similar to Xbox(the 1st one), but,again, doesn't have to render a full TV screen.

So, possible on PS2? No. Vita, maybe.