d21lewis said: I haven't played a game better than Batman Arkham Asylum this year. It's still king of the hill. It may lose points with reviewers for being a port of a game that is a year old but it's still amazing. |
Arkham Asylum and Arkham City were both excellent. I would hate for the Wii U port of Arkham City to get slammed for being a late port out of some cynical snarky attitude on the part of the reviewer. I do want to know if the Gamepad "additions" either enhance or harm the experience.
I think conceptually it makes sense that Batman utility belt being simulated with the Gamepad is an opportunity to make the game a little better or freshly interesting.
But I haven't seen them do anything with the Wii U gamepad that seems as good as what I have seen with ZombiU. Also, I have read some previews on Batman Arkham City for Wii U that say its disjointed to have to look at Gamepad vs. a pause menu which is either a change takes time to appreciate or it really is something where people might require the pause screen to the gamepad second screen for quick inventory etc.
The DS and 3DS double screen also have two things to look at which I agree can be a bit disorienting at times to keep track of and use, but in many more cases its very useful and much preferred over a pause screen situation. So I am kind of hopeful that Arkham City is a good example rather than a bad example.
ZombiU is a definite good example because the gameplay pacing and tension is designed around the fact you have two screens and perspectives and game doesn't pause. I mean a game like Dark Souls had pause screen without pause... while ZombiU gives you pause menu on gamepad without obstructing your main screen. So to me for a game where there is no pause, having two screens is better for sure.
Will see on Batman which was originally designed with a pause screen that paused the action, but is now more fluid on Wii U making it possibly unfair or feeling clunky if you want to stop/think.