F0X said:
I'm not a great authority on these things, but I'd estimate anywhere from 2-3 times as powerful as the Wii U (maybe a conservative estimate, but again don't trust me on these things). Most of that has to do with the available RAM, which will become easily apparent not long after PS4 launches, and will eventually create a huge performance gap in which future games will have to be severely downscaled in order to run on Wii U. I think that first-party Sony games will be quite impressive-looking (again), but multiplatform titles? That may be up to Microsoft's plans. |
Not based on these specs it won't be.
The rumored specifications for Wii U's GPU are an RV740 DirectX 10.1 GPU. Only 2 such GPUs were ever made:
- HD4770 & HD4860 (http://www.gpureview.com/show_cards.php?card1=612&card2=622)
Both of those are based on the VLIW-5 architecture (Very Long Instruction Word).
The A10-5800K APU is just a Trinity AMD CPU (i.e., slower CPU performance for games than a Core i3-3120) and an HD7660D GPU. The HD7660 has nothing to do with HD7000 series however as it is NOT a scalar-based Graphics Core Next GPU architecture, like the real desktop HD7000 series is. The GPU inside A10-5800K is just a VLIW-4 HD6000 series design ("Northern Islands"), rebadged as HD7000 series for marketing purposes. As AMD found that game code rarely utilizes the 5th ALU unit in VLIW-5, they scaled it down to 4, but architecturally wise VLIW-4 and VLIW-5 are very comparable.
Looking at the specs, this GPU would actually be worse than Wii U's (again ONLY looking at the rumored specs as we don't know final numbers for the Wii U either, as the Wii U could have a significantly downclocked HD4770 core).
HD4770 = DX10.1, 40nm node, 750mhz GPU, 640 Stream processors, 32 texture mapping units (TMUs), 16 ROPs, 1GB of GDDR5, 51.2 GB/sec memory bandwidth
vs.
HD7660D = DX11.0, 32nm node, 800mhz GPU, 384 Stream processors, 16 texture mapping units, 8 ROPs.
http://www.nordichardware.com/news/69-cpu-chipset/45310-amd-kaveri-graphics-performance-on-par-with-radeon-hd-7750.html
The GPU inside A10 is extremely weak based on technical specifications I just listed.
For those who don't want to dive into technical details, PC gamers keep track of how various PC GPUs perform in modern games relative to each other:
HD7770 = 93
HD4770 = 51
A10-5800K (7660D) = 31 (or 3x slower than a desktop HD7770)
Intel (Ivy Bridge GPU) HD4000 series = 16.7
http://alienbabeltech.com/abt/viewtopic.php?p=41174
HD7770 sells regularly for $100-120 on Newegg after rebates. Also, the amount of system RAM is a very minor point. You can put 128 GB of RAM but if the console is CPU and GPU limited/bottlenecked, it will make no difference whatsoever. Even now most PC games only use 2-4 GB of system memory. Most of the workload is carried by the GPU first and CPU second. For modern games, the bottleneck is no longer amount of system memory, but GPU horsepower, GPU Video RAM and CPU performance per core (more cores are not better either beyond 4 for the most part). In terms of performance per core, A10 CPU also falls well short. A lot has changed since 2005-2006 PC era. Whether the console has 8 or 16 GB of system memory tells us nothing about the heart of the console which drives graphics - the GPU & to some extent CPU for API, physics effects, etc. If the GPU is poor, the console will be underpowered regardless of the amount of system memory.
For the Non-techie people, if Orbis goes with an A10-5800K APU only and lacks a dedicated GPU whatsoever, it will be a terribly underpowered next generation console. It will be more powerful than PS3 of course but this is hardly what many of us expected (at least HD7770 dedicated GPU).
Personally, I don't believe this rumor as that would mean PS4 would severely underpowered for next generation games. If Sony does use an APU A10-5800K, I expect a separate dedicated GPU as well. The gaming performance of A10-5800K is barely 2x better than Intel's "free" HD4000 series.