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Forums - Nintendo - Best Selling Hardcore Games On Nintendo Platforms

RolStoppable said:
miz1q2w3e said:

You call that an honest effort? XP

How is it not? The numbers posted by Soundwave back me up.

I just realized it haha



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TruckOSaurus said:
happydolphin said:
TruckOSaurus said:
That's one of the worst definition of "hardcore" I've ever seen.

Good for you. Now propose an alternative that builds on OP rather than putting him down.

Okay, let me put it that way: the research done to get the sales of all the games is commendable but the selection of said games seems to have been done so the results would prove his final point. His rules conveniently exclude games that would go against his conclusion like New Super Mario Bros. Wii or Mario Kart Wii or Super Smash Bros. Brawl.


The list as pointed out in the OP was to give some context into what a game like ZombiU might sell.

We already know that Mario games sell well on Nintendo consoles, that doesn't really mean much if you're developing say ... Zombi U or Ninja Gaiden.

This list is intended to remove that and look at things from the POV of a publisher who doesn't have the luxury of putting Mario or Mickey or Lego, etc. into their games, by looking at the historical record of what games like that have sold on Nintendo platforms from 1995 onwards.

One of the interesting trends that becomes visible is that it's very hard to sell more than 3 million copies of a game without benefit of Mario/Zelda or a kids-friendly brand on the last three Nintendo game consoles (15-16 year period).



Turkish said:

Pretty low numbers.

 

Metal Gear Solid: The Twin Snakes (GameCube): 470k worldwide

 

I'm one of those


Yeah you can see why Nintendo dumped Silicon Knights ... both of their games for GameCube were relative flops.



TruckOSaurus said:
happydolphin said:
TruckOSaurus said:
That's one of the worst definition of "hardcore" I've ever seen.

Good for you. Now propose an alternative that builds on OP rather than putting him down.

Okay, let me put it that way: the research done to get the sales of all the games is commendable but the selection of said games seems to have been done so the results would prove his final point. His rules conveniently exclude games that would go against his conclusion like New Super Mario Bros. Wii or Mario Kart Wii or Super Smash Bros. Brawl.

And that's why we run in circles at vgchartz. One person offers a framework that could lead to answers for a given question, or shed light on a certain type of offering or audience, and he's misconstrued to eskew the numbers to prove an ill-founded point, when on the contrary his selection was in fact there to answer a question, hence shed light and help people gain insight on the industry, probs the foundational point of this forum.



Having owned nothing but Nintendo consoles all my life, I've owned a grand total of 2 of the top 10 games, Metroid Prime and Resident Evil 4. Metroid Prime is the biggest letdown a Nintendo game has ever been to me, and Resident Evil 4 is my least played Wii game. Then in the "1-2 million" bunch, I own 3 games. Monster Hunter 3, my biggest disappointment on the Wii, and the two other Metroid Primes, both of which I found decent/good, but both paling compared to Retro's following game.

Furthermore, I didn't care much for Conker's Bad Fur Day or Wave Race:Blue Storm, and didn't care at all for Xenogears. Eternal Darkness was nice, though, and I absolutely loved The Last Story.

By this list's definition, I can safely say I don't like hardcore games on Nintendo systems. Which is interesting, and comes as more of a surprise than it probably should.

 

I'm kind of wondering about the omission of Dragon Quest IX (as well as the other DQ games), though. It doesn't seem to be excluded by any of your criteria, and by sales numbers (first week compared to total sales), it has arguably the most dedicated fans out there. Other RPGs, such as Chrono Trigger or FInal Fantasy, should probably also be on there.



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Here's the various Nintendo platforms side by side:

SNES (incomplete list):
Street Fighter II: The World Warrior: 6.3 million ww
Street Fighter II: Turbo: 4.10 million ww
Final Fantasy III (VI Japan): 3.42 million ww
Killer Instinct: 3.2 million ww
Chrono Trigger: 2.9 million ww
Super Metroid: 1.42 million ww

N64:
GoldenEye: 8.09 million
Star Wars Episode I Racer: 3.12 million
Wave Race 64: 2.94 million
Star Wars: Shadows of the Empire: 2.65 million
Perfect Dark: 2.52 million
Star Wars: Rogue Squadron: 2.17 million
1080 Snowboarding: 2.03 million
Turok 2: 1.89 million
NBA Courtside: 1.19 million
Mission: Impossible: 1.17 million
South Park 64: 1.14 million

GameCube:
Metroid Prime: 2.82 million
Star Wars: Rogue Squadron II: 1.9 million
Resident Evil 4: 1.69 million
Resident Evil REmake: 1.4 million
Metroid Prime 2: 1.33 million
Resident Evil 0: 1.29 million
Tales of Symphonia: 953k
Star Wars: Rogue Squadron III: 800k
F-Zero GX: 600k

Wii:
Resident Evil 4: 2.11 million
Monster Hunter Tri: 1.9 million
GoldenEye: 1.7 million
Metroid Prime 3: 1.63 million
Resident Evil: The Umbrella Chronicles: 1.49 million
Metroid: Other M: 1.15 million
Red Steel: 1 million
Resident Evil: Darkside Chronicles: 970k

After 20 years, GoldenEye is still king with Street Fighter II not far behind.

In the last decade (2002-2012) the best selling game goes to Metroid Prime on the GameCube at 2.82 million sold worldwide. Would've been interesting to see what Metroid would've done on the N64, my guess is 3-4 million ww.



Pineapple said:

Having owned nothing but Nintendo consoles all my life, I've owned a grand total of 2 of the top 10 games, Metroid Prime and Resident Evil 4. Metroid Prime is the biggest letdown a Nintendo game has ever been to me, and Resident Evil 4 is my least played Wii game. Then in the "1-2 million" bunch, I own 3 games. Monster Hunter 3, my biggest disappointment on the Wii, and the two other Metroid Primes, both of which I found decent/good, but both paling compared to Retro's following game.

Furthermore, I didn't care much for Conker's Bad Fur Day or Wave Race:Blue Storm, and didn't care at all for Xenogears. Eternal Darkness was nice, though, and I absolutely loved The Last Story.

By this list's definition, I can safely say I don't like hardcore games on Nintendo systems. Which is interesting, and comes as more of a surprise than it probably should.

 

I'm kind of wondering about the omission of Dragon Quest IX (as well as the other DQ games), though. It doesn't seem to be excluded by any of your criteria, and by sales numbers (first week compared to total sales), it has arguably the most dedicated fans out there. Other RPGs, such as Chrono Trigger or FInal Fantasy, should probably also be on there.


Added Chrono Trigger to the SNES, I've kinda wanted to focus on consoles, though I did give a run down of some PSP games.



Soundwave said:


The list as pointed out in the OP was to give some context into what a game like ZombiU might sell.

We already know that Mario games sell well on Nintendo consoles, that doesn't really mean much if you're developing say ... Zombi U or Ninja Gaiden.

This list is intended to remove that and look at things from the POV of a publisher who doesn't have the luxury of putting Mario or Mickey or Lego, etc. into their games, by looking at the historical record of what games like that have sold on Nintendo platforms from 1995 onwards.

One of the interesting trends that becomes visible is that it's very hard to sell more than 3 million copies of a game without benefit of Mario/Zelda or a kids-friendly brand on the last three Nintendo game consoles (15-16 year period).

Presented that way, that's actually a much better point. Might I suggest, you included all that info in the OP because as it is, it's very misleading and imcomplete.



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happydolphin said:
TruckOSaurus said:

Okay, let me put it that way: the research done to get the sales of all the games is commendable but the selection of said games seems to have been done so the results would prove his final point. His rules conveniently exclude games that would go against his conclusion like New Super Mario Bros. Wii or Mario Kart Wii or Super Smash Bros. Brawl.

And that's why we run in circles at vgchartz. One person offers a framework that could lead to answers for a given question, or shed light on a certain type of offering or audience, and he's misconstrued to eskew the numbers to prove an ill-founded point, when on the contrary his selection was in fact there to answer a question, hence shed light and help people gain insight on the industry, probs the foundational point of this forum.

Check my previous post to Soundwave.



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When did Mario and Sonic games become casual? Christ I must be getting old..