IIIIITHE1IIIII said: I would say a lot of developers destroyed themselves. |
This.
Wii U Nintendo Network ID, Borode
XBOX Live ID, Borode
IIIIITHE1IIIII said: I would say a lot of developers destroyed themselves. |
This.
Wii U Nintendo Network ID, Borode
XBOX Live ID, Borode
Themselves.
They were not ready for HD development? They should have developed for Wii or handhelds
Laurel Aitken said: Themselves. They were not ready for HD development? They should have developed for Wii or handhelds |
True to an extent, but it's not that simple.
Say a developer had developed a fanbase among Playstation or Xbox fans last generation; that could put them in the unenviable position of abandoning a large chunk of their fanbase and potentially losing sales by shifting to the Wii/DS/PSP, (or remaining on PS2) or developing for a system that where they might not be able to turn a profit, or even break even.
The economy, along with certain publishers, were mostly to blame. The manufacturers and devs were all doing the exact same thing they've always done, which had always brought success. This new economic environment has had an impact on just about every major industry. This was unavoidable, unless perhaps every single dev made cheap, downloadable games. There was too much investment with no guarantee of return, which actually falls on the publishers more than anything else. Instead of changing with the times, they all seemed to think that a Hollywood level budget could be easily recouped while consumers weren't buying. And it wasn't the fault of any console manufacturer. Resolution does not directly determine the production budget of a game. There were outlets on consoles to do things inexpensively, but Publisher greed is something that is hard to stop.
Andrespetmonkey said: Nintendo, just to annoy lilbroex. |
Doesn't bother me at all. Please continue.(after all, we all know who actually did :p )
Developers underestimated HD-development, underestimated the Wii and overestimated the PS3 and 360
Kyuubi Ricky SSJ2 said: This is a list of studios that have closed since this gen started:
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Damn! I didn't know Hudson Soft and Hudson Enterainment had went down. There goes my hope of a new age version of Bomberman 64.
curl-6 said:
True to an extent, but it's not that simple. Say a developer had developed a fanbase among Playstation or Xbox fans last generation; that could put them in the unenviable position of abandoning a large chunk of their fanbase and potentially losing sales by shifting to the Wii/DS/PSP, (or remaining on PS2) or developing for a system that where they might not be able to turn a profit, or even break even. |
The latter is what they ultimately did though, and a lot of those companies like Factor 5 and Free Radical jumped ship from Nintendo to Sony going against what you just said. Then there's Tales Studio which also destroyed itself by jumping to Sony(and urinating on its its fans with broken games on the other consoles).
THey didn't stay where they had established a fanbase. I can only think of one big dev that went out of business developing for Nintendo this gen(the guys who made Trace Memory), but the rest had sucess on Nintendo's console even if its wasn't immediate. I'm waiting to see how the Oboro Port and the Little Kings Story ports do.
Of the big 3? Sony.
Mainly themselves and the economy did it though, oh and EA did quite some damage.
lilbroex said:
The latter is what they ultimately did though, and a lot of those companies like Factor 5 and Free Radical jumped ship from Nintendo to Sony going against what you just said. Then there's Tales Studio which also destroyed itself by jumping to Sony(and urinating on its its fans with broken games on the other consoles). THey didn't stay where they had established a fanbase. I can only think of one big dev that went out of business developing for Nintendo this gen(the guys who made Trace Memory), but the rest had sucess on Nintendo's console even if its wasn't immediate. I'm waiting to see how the Oboro Port and the Little Kings Story ports do. |
I didn't say it was universal, my point was, many studios felt compelled to pursue PS3/360 development in order to try to follow their audience. For many, it ended disastrously. I'm not saying I wish Sony/Microsoft had made weaker consoles, but their decision to play the horsepower game did play a part in the closure of many studios.