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Forums - Gaming Discussion - Which of the big three consoles manufactures put the most big name devs out of business this gen?

IIIIITHE1IIIII said:

I would say a lot of developers destroyed themselves.


For those who could not afford HD-development, there were alternative options...

This.



Wii U Nintendo Network ID, Borode

XBOX Live ID, Borode

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Themselves.
They were not ready for HD development? They should have developed for Wii or handhelds



Laurel Aitken said:
Themselves.
They were not ready for HD development? They should have developed for Wii or handhelds

True to an extent, but it's not that simple.

Say a developer had developed a fanbase among Playstation or Xbox fans last generation; that could put them in the unenviable position of abandoning a large chunk of their fanbase and potentially losing sales by shifting to the Wii/DS/PSP, (or remaining on PS2) or developing for a system that where they might not be able to turn a profit, or even break even.



The economy, along with certain publishers, were mostly to blame. The manufacturers and devs were all doing the exact same thing they've always done, which had always brought success. This new economic environment has had an impact on just about every major industry. This was unavoidable, unless perhaps every single dev made cheap, downloadable games. There was too much investment with no guarantee of return, which actually falls on the publishers more than anything else. Instead of changing with the times, they all seemed to think that a Hollywood level budget could be easily recouped while consumers weren't buying. And it wasn't the fault of any console manufacturer. Resolution does not directly determine the production budget of a game. There were outlets on consoles to do things inexpensively, but Publisher greed is something that is hard to stop.



Andrespetmonkey said:
Nintendo, just to annoy lilbroex.


Doesn't bother me at all. Please continue.(after all, we all know who actually did :p  )



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Developers underestimated HD-development, underestimated the Wii and overestimated the PS3 and 360



Kyuubi Ricky SSJ2 said:

This is a list of studios that have closed since this gen started:


38 Studios - 2012
3D Realms - 2009
4mm Games - 2012
7 Studios (Activision) - 2011
ACES Studio (Microsoft) - 2009
Action Forms - 2009
Artech Studios - 2011
Ascaron - 2009
Atomic Elbow - 2008
Backbone Vancouver
Beam Software/Melbourne House - 2010
BigBig (Sony) - 2012
Big Huge Games - 2012
Bizarre Creations (Activision) - 2010/2011
Black Hole Entertainment - 2012
Black Rock (Disney) - 2011
Blue Fang Games - 2011
Blue Tongue (THQ) - 2011
BottleRocket - 2009
Brash Entertainment - 2008
Budcat (Activision) - 2010
Carbonated Games - 2008
Castaway Entertainment - 2008
Cheyenne Mountain - 2010
Cing - 2010
Clover Studios (Capcom) - 2006
Codemasters Guildford - 2011
Cohort Studios - 2011
Concrete Games - 2008
Dark Energy Digital - 2012
Deep Silver Vienna - 2010
DICE Canada - 2006
Digital Anvil - 2006
dtp Entertainment - 2012
EA Chicago - 2007
EA Bright Light - 2011/2012
EA Japan - 2007
Eden Games - 2012
Eidos Manchester - 2009
Eidos Hungary - 2010
Empire Interactive - 2009
Ensemble Studios (Microsoft) - 2008
Factor 5 - 2009
FASA (Microsoft) - 2007
Fizz Factor - 2009
Flagship Studios - 2008
Flight Plan - 2010
Frozen North Productions
FuzzyEyes - 2009
Gaia
Gamelab - 2009
Game Republic - 2011
GRIN - 2009
Groove Games - 2010
Gusto Games - 2012
Helixe (THQ) - 2008
Hudson Entertainment - 2011
Hudson Soft - 2012
Humannature Studio (Nexon Vancouver) - 2009
Ignition London - 2010
Ignition Florida - 2010
Incognito Entertainment (Sony) - 2009
Indie Built (Take-Two) - 2006
Iron Lore - 2008
Juice Games (THQ) - 2011
Kaos Studios (THQ) - 2011
Killaware - 2011
Killspace Entertainment - 2011
KMM Brisbane - 2011
Krome Studios (might still be operating on skeleton crew) - 2010
Kuju Manila - 2009
Kuju Chemistry - 2009
Kush Games - 2008
Locomotive Games (THQ) - 2010
Loose Cannon Studios - 2010
Luxoflux - 2010
Mass Media (THQ) - 2008
Monte Cristo - 2010
Monumental Games - 2012
Midway Austin - 2009
Midway Newcastle - 2009
MTV Games - 2011
Multiverse - 2012
NetDevil - 2011
Ninja Studio - 2009
Nihon Telenet - 2007
Outerlight - 2010
PAM Development (Take-Two) - 2008
Pandemic Australia (EA) - 2009
Pandemic LA (EA) - 2009
Paradigm Entertainment - 2008
Pi Studios - 2011
Pivotal Games (Take-Two) - 2008
Propaganda Games (Disney) - 2011
Pseudo Interactive - 2008
Rainbow Studios (THQ) - 2011
Razorworks - 2009
Radical Entertainment - 2012
Reakktor Media - 2012
Realtime Worlds - 2010
Rebellion Derby - 2010
Red Octane - 2010
Redtribe - 2008
Rockstar Vienna - 2006
Sandblast Games (THQ) - 2008
SEGA San Francisco - 2010
Sensory Sweep Studios - 2010
Seta - 2008
Shaba Games (Activision) - 2009
SideCar Studios - 2007
Sierra Online - 2008
Snapdragon Games - 2009
SOE Denver - 2011
SOE Seattle - 2011
SOE Tuscon - 2011
Spellbound Entertainment - 2012
Stormfront Studios - 2008
Straylight Studios - 2009
Team Bondi - 2011
The Code Monkeys - 2011
Titan Studios - 2009
THQ San Diego - 2012
THQ Studio Australia - 2009
THQ Digital Warrington - 2009
Transmission Games/IR Gurus - 2009
Ubisoft Brazil - 2010
Ubisoft Vancouver - 2012
Underground Development/Z-Axis (Activision) - 2010
Universomo (THQ) - 2009
Venom Games (Take Two) - 2008
Vicarious Visions California - 2007
Visceral Australia (EA) - 2011
Wolfpack Studios - 2006
Yuke’s Company Of America - 2010
Zipper Interactive - 2012
Zoe Mode London - 2009
Zoonami - 2011

Nearly all of them were too busy chasing that HD dream that led to their own demise.


Damn! I didn't know Hudson Soft and Hudson Enterainment had went down. There goes my hope of a new age version of Bomberman 64.



curl-6 said:
Laurel Aitken said:
Themselves.
They were not ready for HD development? They should have developed for Wii or handhelds

True to an extent, but it's not that simple.

Say a developer had developed a fanbase among Playstation or Xbox fans last generation; that could put them in the unenviable position of abandoning a large chunk of their fanbase and potentially losing sales by shifting to the Wii/DS/PSP, (or remaining on PS2) or developing for a system that where they might not be able to turn a profit, or even break even.

The latter is what they ultimately did though, and a lot of those companies like Factor 5 and Free Radical jumped ship from Nintendo to Sony going against what you just said. Then there's Tales Studio which also destroyed itself by jumping to Sony(and urinating on its its fans with broken games on the other consoles).

THey didn't stay where they had established a fanbase. I can only think of one big dev that went out of business developing for Nintendo this gen(the guys who made Trace Memory), but the rest had sucess on Nintendo's console even if its wasn't immediate. I'm waiting to see how the Oboro Port and the Little Kings Story ports do.



Of the big 3? Sony.

 Mainly themselves and the economy did it though, oh and EA did quite some damage.



lilbroex said:
curl-6 said:
Laurel Aitken said:
Themselves.
They were not ready for HD development? They should have developed for Wii or handhelds

True to an extent, but it's not that simple.

Say a developer had developed a fanbase among Playstation or Xbox fans last generation; that could put them in the unenviable position of abandoning a large chunk of their fanbase and potentially losing sales by shifting to the Wii/DS/PSP, (or remaining on PS2) or developing for a system that where they might not be able to turn a profit, or even break even.

The latter is what they ultimately did though, and a lot of those companies like Factor 5 and Free Radical jumped ship from Nintendo to Sony going against what you just said. Then there's Tales Studio which also destroyed itself by jumping to Sony(and urinating on its its fans with broken games on the other consoles).

THey didn't stay where they had established a fanbase. I can only think of one big dev that went out of business developing for Nintendo this gen(the guys who made Trace Memory), but the rest had sucess on Nintendo's console even if its wasn't immediate. I'm waiting to see how the Oboro Port and the Little Kings Story ports do.

I didn't say it was universal, my point was, many studios felt compelled to pursue PS3/360 development in order to try to follow their audience. For many, it ended disastrously. I'm not saying I wish Sony/Microsoft had made weaker consoles, but their decision to play the horsepower game did play a part in the closure of many studios.