As we get closer to the launch of the Wii U next month (on November 18th), it is pretty clear that Sony and Microsoft can learn a great deal about innovation from Nintendo As I have said many times in the past,
The Wii U will revolutionize the video game industry for a few reasons
Let’s see what exactly Nintendo has up its sleeve and what Sony and Microsoft can learn from Nintendo along the way.
Social Gaming
I know what you are all probably thinking, Xbox Live and PlayStation Network/Home are already interactive forms of social networking. That is true, but the truth is that Nintendo Miiverse will allow you to interact completely differently with your friends. You will be able to draw pictures, be constantly connected to other players during gameplay, and will have access to the Miiverse app on other devices, including computers and smartphones. Unlike PlayStation Network/Home and Xbox Live, Nintendo Miiverse will be built around gaming. Perhaps Xbox and Sony should consider following suite with the Xbox 720 and PS4?
Long Controller Battery Life
As a PS3 owner, I can attest to the importance of a long-lasting battery since I hate plugging my controller in and having to game on USB. Usually, I get about 6-7 hours of gameplay out of my Dualshock PS3 controller, and I would imagine the Xbox controller has a similar battery life. The Wii U Pro Controller, according to a recent Eurogamer report, will last a stunning 80 hours! Yes, you read that correctly. Sony and Microsoft, please take notice when you go to design the controllers for your next consoles.
Interactive TV
Again, PS3 and Xbox do allow you stream movies, but the Nintendo TVii app will redefine the way that the user interacts with his/her movies and TV shows. For example, while viewing content, users will be able to search for a program or movie they want to watch, and information will be about the episode as well as where the user can find it (Amazon, Hulu, Netflix, etc). The GamePad will also be compatible with TiVo so that users can record and play programs through their GamePad. And, even cooler, while watching a program, one-sentence plot descriptions will appear on the GamePad to encourage feedback and interaction during particular scenes. Plus, the user can turn on and off his TV using the GamePad.
To sum up, these are just a few things that Microsoft and Sony can learn from Nintendo. Of course, game interaction is also important, and my next article will cover how Nintendo will revolutionize gameplay itself.
http://www.rantgaming.com/2012/10/16/sony-microsoft-learn-from-nintendo/











I trust no one, not even myself.
