BenVTrigger said: I'm gonna post this again because many in here don't seem to understand what the actual problem is. It ISN'T that the RAM is too limited to render the gigantic open environment. It actually has to do with item movement and placement. Every item you ever pick up and drop in Skyrim will permenantly be rendered in the last location you dropped it. Over the course of dozens of hours of play and HUNDREDS of item movements it starts taking a serious toll on the RAM. The reason they can't currently put Dawnguard or ANY expansion onto the PS3 version is due to the number of items in the base game alone being moved fry out the game not to mention all the EXTRA items that would be added in the DLC would just break the game even faster. This is why most people don't encounter game breaking bugs early in the game on the PS3 but rather later and the longer they play. Its because as you play the game it starts requiring more and more RAM to render and load all the item movements away from their former locations and into their new ones. Thats why Bethesda have said they don't believe its a fixable problem. Because it litteraly has to do with the hardware of the PS3. That doesn't mean that the PS3 sucks by any means its just that Skyrim requires more RAM than the PS3 has open at any given time. |
You can say it until the end of time and it still won't matter. It excuses absolutely nothing. You cannot release a product, say it's going to perform exactly the same on every platform, then say, oh, you know, it's going to suck on one of the platforms because of limitations. That kind of thing needs to be addressed in development. It's not like the PS3 suddenly changed specifications.
If you buy brakes for your car, brakes which are listed as working on your car by the manufacturer of those brakes, would you be OK with them failing if the reasoning was, "well, they only kind of work, but that's the fault of your car--we designed these brakes to work on something else." Who would you blame? Who would you hold responsible?
I don't care if the PS3 had 2.56MB of RAM, if someone sells a game for it then it should work. If it doesn't, then don't sell it.
The fault rests with the developers for not understanding the limitations they were working with, or if they did recognize those limitations and communicated them to management, then the fault rests with the leadership at Bethesda for publishing a version that they knew would have serious problems.