pokoko said:
You can say it until the end of time and it still won't matter. It excuses absolutely nothing. You cannot release a product, say it's going to perform exactly the same on every platform, then say, oh, you know, it's going to suck on one of the platforms because of limitations. That kind of thing needs to be addressed in development. It's not like the PS3 suddenly changed specifications. If you buy brakes for your car, brakes which are listed as working on your car by the manufacturer of those brakes, would you be OK with them failing if the reasoning was, "well, they only kind of work, but that's the fault of your car--we designed these brakes to work on something else." Who would you blame? Who would you hold responsible? I don't care if the PS3 had 2.56MB of RAM, if someone sells a game for it then it should work. If it doesn't, then don't sell it. The fault rests with the developers for not understanding the limitations they were working with, or if they did recognize those limitations and communicated them to management, then the fault rests with the leadership at Bethesda for publishing a version that they knew would have serious problems. |
Solid points.
But people on forums are the huge minority. I deal with customers ever day. While no doubt people are annoyed with the PS3 versions glitchiness they are still glad they got to play the game for the most part. It takes a special kind of person to take time out of their lives, go on the internet, and bitch about video games. 95% of actual gamers don't do that.
I still see no reason for Bethesda to have not released the game. For some people it works fine, for others its glitchy. That sucks for sure but most still enjoyed the experience.







