| sergiodaly said: many people are forgetting that PS3 can use the HDD to cache data the RAM claims are not possible to prove right unless bethesda "himself" say so... also, if the devs didn't think the PS3 was able to manage the game, or if they think they aren't talent enough to master the platform, they should not release it. the PS3 is the way it is long before the start of this game development, so is their fault to launch a broken piece of SW. |
Seriously? You want to equate a cache with RAM?
A cache is a temporary repository of information, both the Xbox 360 and PS3 use the HDD to cache data, but it isn't an efficient process. If it was, then people would have been using HDDs as RAM long ago. Cached RAM is grossly inefficient compared to actual physical RAM. If you ever want to test this out, open up as many programs as you possibly can on your computer and consume all of the available physical RAM, then keep opening very active programs. The issue, as I understand it with Skyrim occurs with the length of play. The more you play, the more you acquire, and the more data that is required to be saved. You can't cache data that you need active in RAM to "use" it.
Where a cache is frequently used is when you actively switch between data. For instance, you have two documents open and only enough RAM to have one open at any given time. While you may have both open, only one is active in memory (RAM) while the other one is cached. This may seem like an unrealistic example, but trust me, there was a time when that was a perfect example of how it worked.
I'm sure the PS3 caches, but caching doesn't resolve this problem. It would only compound the problem.










