kain_kusanagi said: I disagree. I don't think games are any shorter than they were years ago. Maybe tired old fashioned JRPGs have gotten shorter, but the only thing that made them so long in back in the day was tedious random battles. All 3rd party games should be multiplatform. The only reason to pick one console over another should be for it's 1st party games. I will never understand a 3rd party PS3 game that doesn't at least get a US 360 port. If you want your game to make real money you should put it on as many systems as it will run on. The PC, 360, and PS3 can all run the same games. DLC is great. If you don't like it you don't have to download it. I want more sequels. If you love a game why would you not want another? I wish MS would pump out full Halo games twice a year. It's like a good book or a great TV series. You don't really want it to ever end. FPS is easily my favorite genre. I love all kinds of games, but FPS games like Halo are my bread and butter. Patches aren't the problem. It used to be that games would get shipped with bugs and there was no way to fix it. Skyrim should never have even been released on PS3. It's so broken that even the patches can't fix it. If a patch fixed it than nobody would remember that it was broken when it released. I'm not a fan of online multiplayer. But it being added to a game doesn't matter to me. I didn't play the multiplayer in Bioshock 2 and I still enjoyed the game. So long as the single player is still good I don't care if they tack on a multiplayer mode. Studios dieing off is nothing new. It has happened every year since the beginning of gaming. There is really nothing new about it. Yeah it sucks, but that's life. |
I would ask that you read my OP again. I know there are plus sides to each of those that I listed, I simply stated some of the downside aspects of them.
DLC: u missed my point. I want to want DLC, but I don't want developers stealing from me and selling it back to me like i'm an idiot. Capcom games and FFXIII-2 much?
MultiPlatform is a double edged sword of sorts. It was meant to ensure companies could make a full return on the game....but what it actually does is just incurr more cost on a game's development with very little gain for it. Games DO NOT sell more because they are on multiple consoles, they sell just what is appropriate for the marketing/price/fanbase that exists for it. Pretty much every game that was exclusive last gen, but went multiplat this gen did not sell more copies and actually most sold less. Games that have remained exclusive sold the same on smaller install bases than last gen. Look at Demon's Souls and Dark Souls. Virtually the same...and we can geuss Demon's made them more money in the long run because no paid advertising, concentrated on one console, and remained at a higher value for longer.
Sequel-Itis: how appropriate you compare it to a good TV show you never want to end because that is exactly how they end up. You know most US TV shows don't ever get an official ending, rather just get ripped off the Air for poor viewership towards the end? Sequels are a good thing...if done right. But turning a franchise into a "machine" just to capitalize almost always end up in burnt out fans who stop caring entirely after a while. A sequel should be built in the vain of progressing the story,concept of the original (in my opinion) and not just to make another quick buck. Look at Dynasty Warriors, probably the worst offender for a while....people almost stopped buying them entirely till they started to fix that problem.
FPS: Personal taste difference hence the reason you wouldn't be able to see where I am coming from.
Patches: are suppose to be for those little bugs that somehow slipped through but it has become apparent that Developers are literally leaving their games a buggy mess in order to meet deadlines. Dragon Age,Fall Out,Call of Duty MW2 and Skyrim comes to mind. Very few games of last gen released with a gamebreaking bug because the company's potential to sell was soley rested in getting it right the FIRST time. they don't even try it seems now.
Studios have not been dropping off like flies like this sense the original fall of the Atari and the "Great Gaming Collapse". Also the companies are bigger than just 2 ppl in a basement these days, that means millions of ppl were starting to lose their jobs.